AimIsADick
Account Details
SteamID64 76561198443218901
SteamID3 [U:1:482953173]
SteamID32 STEAM_0:1:241476586
Country United States
Signed Up July 26, 2020
Last Posted February 26, 2024 at 8:36 PM
Posts 572 (0.4 per day)
Game Settings
In-game Sensitivity 2.21
Windows Sensitivity None. Accel: 1.9
Raw Input  
DPI
800
Resolution
1280x720
Refresh Rate
60hz
Hardware Peripherals
Mouse Razer Viper Mini Corded
Keyboard Integrated
Mousepad None
Headphones None
Monitor Integrated
1 ⋅⋅ 8 9 10 11 12 13 14 ⋅⋅ 38
#1048 unpopular tf2 opinions in TF2 General Discussion
RockzAimIsADickthis site focuses on [competitive] Team Fortress 2.you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's

So what? People talk about Counter-Strike[: Global Offensive] in the CS:GO forum, and nav meshes are an integral part of Team Fortress 2 for MvM and bots, so why can't I talk about it?

Also I did not ever say anything about IDEs; I was talking about build tools. IDEs and Build tools (technically Build-automation utilities) are not the same.

posted about 3 years ago
#1046 unpopular tf2 opinions in TF2 General Discussion
GrapeJuiceIIIAimIsADickim related to my brother but if you tell me that i suck at tf2 because my brother plays soccer it is still irrelevant

How so? It is technically relevant since it relates to Team Fortress 2, and this site focuses on [competitive] Team Fortress 2.

posted about 3 years ago
#7 I am dubbing 15.ai voice lines for comp calls. in Customization
Likokonecan u dub spy decloak pls

The sound or the call "spy decloaked"?

posted about 3 years ago
#4 I am dubbing 15.ai voice lines for comp calls. in Customization
DavyCbeen waiting for this

same.

posted about 3 years ago
#1 I am dubbing 15.ai voice lines for comp calls. in Customization

The voice lines are stored here.

I am doing this, because the in game voice lines that are calls are slow and drawn out

posted about 3 years ago
#1044 unpopular tf2 opinions in TF2 General Discussion
MoermanAimisadick, the king of unpopular opinions. Rule these lands my lord. You're finally home

Yeah I seem to hold a lot of unpopular opinions, like how wanting to die does not indicate suicidal activity.

BumFreezeunfortunately they are meant to be tf2 opinions not navmesh linux frametime dev environments

Well Valve® is related to TF2, because they created TF2.

posted about 3 years ago
#1041 unpopular tf2 opinions in TF2 General Discussion

Valve® should be prioritizing better devops, instead of the game code, so that Valve® can better apply efficient effort, thus directly improving the workflow of the software employees, and indirectly improve the quality of the Source Engine and all Valve games.

posted about 3 years ago
#2314 mastercomfig - fps/customization config in Customization

Is there any progress on the Counter-Strike: Global Offensive (CS:GO) version of mastercomfig?

posted about 3 years ago
#17 Guidelines: Writing a TFTV Post that is Successful in Q/A Help
capnnofapnYou have a half a nerdstar

ok. Do the stars mean anything?

posted about 3 years ago
#12 Should (non-cheating) bots be able to airstrafe? in TF2 General Discussion
charisInteresting, but I think you could take this to the next level. Do you think you could find a way to make bots in MvM perform extremely advanced airstrafe and soldier techniques? - such as 360s, ramp slides, rocket jumps and the like.

360s are totally possible; simply implement airstrafe navigation areas in a circular manner.

I could see ramp slides being possible, but I'm uncertain of how to prevent bots from trying to move forward. I guess I could mark some areas as JUMP areas to prevent them from moving forward.

Unfortunately it is currently impossible to force bots to fire a projectile in the nav mesh alone, so it is impossible to do projectile-based movements. However if map editing was allowed, this issue could be solved by generating a temporary enemy bot to get a bot to fire a rocket, to propel themselves.

charisI have take the liberty of editing your image from your GitHub [1] to indubitably exemplify my point, which can be found --> here <--

Cool.

charis(and I may add - your original image is in the .GIF format - certainly an INFERIOR choice for still images, compared to the superior .PNG - which I have converted it to for your pleasure - which is lossless, portable, and perhaps most importantly, free and open-source (also known as F/OSS)).

Those articles compare PNG vs. JPEG, not PNG vs. GIF; GIF is a good file format for static images of unrealistic art.

posted about 3 years ago
#10 Guidelines: Writing a TFTV Post that is Successful in Q/A Help

Most of those "tips" don't feel like useful tips, but rather excuses to be elitist.

posted about 3 years ago
#23 The b4nny isekai in The Dumpster
PontAimIsADickngl A TF2 player in an isekai is a pretty good idea. The mechanics of TF2 would alleviate the feeling of bullshit in most isekais.bro what

A lot of power fantasy isekais do not properly incorporate tension (usually this means making the main cast too overpowered), so utilizing mechanics that are actually fun in a game could give an isekai proper tension.

posted about 3 years ago
#3 [15.ai] Engineer thinks TOML is underrated. in The Dumpster
tommywhat does engineer think of yaml or ini

Engineer probably thinks YAML is the better form of JSON, since it is a superset, and thinks INI is rarely useful, because of the lack of flexibility and portability.

posted about 3 years ago
#1 [15.ai] Engineer thinks TOML is underrated. in The Dumpster

Link to the 15.ai video.

posted about 3 years ago
#1684 best pub quotes in TF2 General Discussion

Someone should dub these quotes in 15.ai.

posted about 3 years ago
1 ⋅⋅ 8 9 10 11 12 13 14 ⋅⋅ 38