Music in fragmovies are more important than the frags.
Im the most iconic Original Rocket Launcher user in Europe and inspired a whole gen of users.
I like watching 2007-2011 tf2 comp videos. Really interesting to see how much we have evolved since
Lupusmedic scout speed is a crutch for bad medics
and when we removed the game was boring af
and when we removed the game was boring af
yak404Lupusmedic scout speed is a crutch for bad medics
and when we removed the game was boring af
I don't remember the game being boring I just remember medics bitching about it
and when we removed the game was boring af[/quote]
I don't remember the game being boring I just remember medics bitching about it
ur 90 years old of course ur not gonna remember properly
coyo_geezerur 90 years old of course ur not gonna remember properly
and div2
and div2
The game would be better with higher uber build rate cuz less stalemate. Problem is that just means getting fucked on mid is worse, and it will disincentivize meds/combos taking as many risks, so maybe it's still boring game. idk. maybe awful take.
I don't know if this is unpopular or not but
in the current meta being played at the highest levels of invite, soldier (particularly the soldier duo as a collective unit) is the most impactful class in the game
in the current meta being played at the highest levels of invite, soldier (particularly the soldier duo as a collective unit) is the most impactful class in the game
When ur Ubered u can't hurt yourself with the Boston basher so u should use it whenever u can when ur ubered
Valve should not have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is more accessible and IDE-independent, like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.
AimIsADickValve should not have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is accessible, like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.
those build tools are all dog shit.
those build tools are all dog shit.
are they better than visual studio project files? what counts as a good build tool
The loose cannon stun mechanic is bullshit, and is almost as arbitrary as a random crit
twiikuuAimIsADickValve should not have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is accessible, like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.those build tools are all dog shit.
How exactly? are those build tools bad?
those build tools are all dog shit.[/quote]
How [s]exactly?[/s] are those build tools bad?
tommyare they better than visual studio project files? what counts as a good build tool
Both answers vary based on context. Generally though visual studio project files are not used, because they force an IDE dependency on people, which is frowned upon in software development, due to the variability of a developer's environment.
- Makefiles are flexible; while they are primarily used for incrementally compiling a program, they can also execute shell commands. So makefiles can be made to install the program and program assets, autogenerate code or documentation.
- CMake is a platform-independent wrapper for Makefiles.
- Not sure about meson and ninja though, as I have not used those ones yet.
Both answers vary based on context. Generally though visual studio project files are not used, because they force an IDE dependency on people, which is frowned upon in software development, due to the variability of a developer's environment.
[list]
[*] [url=https://en.wikipedia.org/wiki/Make_(software)]Makefiles[/url] are flexible; while they are primarily used for incrementally compiling a program, they can also execute shell commands. So makefiles can be made to install the program and program assets, autogenerate code or documentation.
[*] [url=https://en.wikipedia.org/wiki/CMake]CMake[/url] is a platform-independent wrapper for Makefiles.
[*] Not sure about [url=https://mesonbuild.com/]meson[/url] and [url=https://ninja-build.org/]ninja[/url] though, as I have not used those ones yet.
[/list]
Valve® should be prioritizing better devops, instead of the game code, so that Valve® can better apply efficient effort, thus directly improving the workflow of the software employees, and indirectly improve the quality of the Source Engine and all Valve games.
unfortunately they are meant to be tf2 opinions not navmesh linux frametime dev environments
MoermanAimisadick, the king of unpopular opinions. Rule these lands my lord. You're finally home
Yeah I seem to hold a lot of unpopular opinions, like how wanting to die does not indicate suicidal activity.
BumFreezeunfortunately they are meant to be tf2 opinions not navmesh linux frametime dev environments
Well Valve® is related to TF2, because they created TF2.
Yeah I seem to hold a lot of unpopular opinions, like how wanting to die does not indicate suicidal activity.
[quote=BumFreeze]unfortunately they are meant to be tf2 opinions not navmesh linux frametime dev environments[/quote]
Well Valve® is related to TF2, because they [i]created[/i] TF2.
AimIsADick
im related to my brother but if you tell me that i suck at tf2 because my brother plays soccer it is still irrelevant
GrapeJuiceIIIAimIsADickim related to my brother but if you tell me that i suck at tf2 because my brother plays soccer it is still irrelevant
How so? It is technically relevant since it relates to Team Fortress 2, and this site focuses on [competitive] Team Fortress 2.
How so? It is technically relevant since it relates to Team Fortress 2, and this site focuses on [competitive] Team Fortress 2.
AimIsADickthis site focuses on [competitive] Team Fortress 2.
you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's
you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's
RockzAimIsADickthis site focuses on [competitive] Team Fortress 2.you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's
So what? People talk about Counter-Strike[: Global Offensive] in the CS:GO forum, and nav meshes are an integral part of Team Fortress 2 for MvM and bots, so why can't I talk about it?
Also I did not ever say anything about IDEs; I was talking about build tools. IDEs and Build tools (technically Build-automation utilities) are not the same.
you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's[/quote]
So what? People talk about Counter-Strike[: Global Offensive] in the CS:GO forum, and nav meshes are an integral part of Team Fortress 2 for MvM and bots, so why can't I talk about it?
Also I did not ever say anything about IDEs; I was talking about [i]build tools[/i]. [url=https://en.wikipedia.org/wiki/Integrated_development_environment]IDEs[/url] and [url=https://en.wikipedia.org/wiki/Build_automation]Build tools[/url] (technically Build-automation utilities) are not the same.
AimIsADick
The point of talking about shit on the forum is that OTHER PEOPLE also want to engage with the content, that's why there's chess, Formula 1, etc. threads, because a lot of people who play competitive TF2 also share a common interest in those (and even they get downfragged often because many don't care). You are posting about stuff that nobody here cares about.
Bots, nav meshes are not involved in competitive, we don't care about MvM, we don't care about the build tools.
If you want to engage with the competitive TF2 community, I would recommend learning about competitive TF2
The point of talking about shit on the forum is that OTHER PEOPLE also want to engage with the content, that's why there's chess, Formula 1, etc. threads, because a lot of people who play competitive TF2 also share a common interest in those (and even they get downfragged often because many don't care). You are posting about stuff that nobody here cares about.
Bots, nav meshes are not involved in competitive, we don't care about MvM, we don't care about the build tools.
[b]If you want to engage with the competitive TF2 community, I would recommend learning about competitive TF2[/b]