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unpopular tf2 opinions
1021
#1021
4 Frags +

I like watching 2007-2011 tf2 comp videos. Really interesting to see how much we have evolved since

I like watching 2007-2011 tf2 comp videos. Really interesting to see how much we have evolved since
1022
#1022
3 Frags +

clearcut > product and bagel

clearcut > product and bagel
1023
#1023
-7 Frags +

medic scout speed is a crutch for bad medics

medic scout speed is a crutch for bad medics
1024
#1024
15 Frags +
Lupusmedic scout speed is a crutch for bad medics

and when we removed the game was boring af

[quote=Lupus]medic scout speed is a crutch for bad medics[/quote]

and when we removed the game was boring af
1025
#1025
0 Frags +

conch > batallions

conch > batallions
1026
#1026
-6 Frags +
yak404Lupusmedic scout speed is a crutch for bad medics
and when we removed the game was boring af

I don't remember the game being boring I just remember medics bitching about it

[quote=yak404][quote=Lupus]medic scout speed is a crutch for bad medics[/quote]

and when we removed the game was boring af[/quote]

I don't remember the game being boring I just remember medics bitching about it
1027
#1027
22 Frags +

ur 90 years old of course ur not gonna remember properly

ur 90 years old of course ur not gonna remember properly
1028
#1028
18 Frags +

I think Granary is a really good map

I think Granary is a really good map
1029
#1029
8 Frags +
coyo_geezerur 90 years old of course ur not gonna remember properly

and div2

[quote=coyo_geezer]ur 90 years old of course ur not gonna remember properly[/quote]
and div2
1030
#1030
-25 Frags +

The game would be better with higher uber build rate cuz less stalemate. Problem is that just means getting fucked on mid is worse, and it will disincentivize meds/combos taking as many risks, so maybe it's still boring game. idk. maybe awful take.

The game would be better with higher uber build rate cuz less stalemate. Problem is that just means getting fucked on mid is worse, and it will disincentivize meds/combos taking as many risks, so maybe it's still boring game. idk. maybe awful take.
1031
#1031
13 Frags +

I don't know if this is unpopular or not but

in the current meta being played at the highest levels of invite, soldier (particularly the soldier duo as a collective unit) is the most impactful class in the game

I don't know if this is unpopular or not but

in the current meta being played at the highest levels of invite, soldier (particularly the soldier duo as a collective unit) is the most impactful class in the game
1032
#1032
12 Frags +

When ur Ubered u can't hurt yourself with the Boston basher so u should use it whenever u can when ur ubered

When ur Ubered u can't hurt yourself with the Boston basher so u should use it whenever u can when ur ubered
1033
#1033
-17 Frags +

Valve should not have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is more accessible and IDE-independent, like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.

Valve should [i]not[/i] have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is more accessible and IDE-[i]independent[/i], like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.
1034
#1034
14 Frags +
AimIsADickValve should not have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is accessible, like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.

those build tools are all dog shit.

[quote=AimIsADick]Valve should [i]not[/i] have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is accessible, like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.[/quote]
those build tools are all dog shit.
1035
#1035
0 Frags +

are they better than visual studio project files? what counts as a good build tool

are they better than visual studio project files? what counts as a good build tool
1036
#1036
0 Frags +

The loose cannon stun mechanic is bullshit, and is almost as arbitrary as a random crit

The loose cannon stun mechanic is bullshit, and is almost as arbitrary as a random crit
1037
#1037
-8 Frags +
twiikuuAimIsADickValve should not have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is accessible, like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.those build tools are all dog shit.

How exactly? are those build tools bad?

[quote=twiikuu][quote=AimIsADick]Valve should [i]not[/i] have used an IDE-dependent build workflow (Visual Studio Project files) for the Source Engine; instead they should have went with a dedicated build tool that is accessible, like Makefile, CMake, meson, ninja, etc. It would reduce expenses going to Visual Studio.[/quote]
those build tools are all dog shit.[/quote]
How [s]exactly?[/s] are those build tools bad?
1038
#1038
-15 Frags +
tommyare they better than visual studio project files? what counts as a good build tool

Both answers vary based on context. Generally though visual studio project files are not used, because they force an IDE dependency on people, which is frowned upon in software development, due to the variability of a developer's environment.

  • Makefiles are flexible; while they are primarily used for incrementally compiling a program, they can also execute shell commands. So makefiles can be made to install the program and program assets, autogenerate code or documentation.
  • CMake is a platform-independent wrapper for Makefiles.
  • Not sure about meson and ninja though, as I have not used those ones yet.
[quote=tommy]are they better than visual studio project files? what counts as a good build tool[/quote]
Both answers vary based on context. Generally though visual studio project files are not used, because they force an IDE dependency on people, which is frowned upon in software development, due to the variability of a developer's environment.
[list]
[*] [url=https://en.wikipedia.org/wiki/Make_(software)]Makefiles[/url] are flexible; while they are primarily used for incrementally compiling a program, they can also execute shell commands. So makefiles can be made to install the program and program assets, autogenerate code or documentation.
[*] [url=https://en.wikipedia.org/wiki/CMake]CMake[/url] is a platform-independent wrapper for Makefiles.
[*] Not sure about [url=https://mesonbuild.com/]meson[/url] and [url=https://ninja-build.org/]ninja[/url] though, as I have not used those ones yet.
[/list]
1039
#1039
-23 Frags +

Valve® should be prioritizing better devops, instead of the game code, so that Valve® can better apply efficient effort, thus directly improving the workflow of the software employees, and indirectly improve the quality of the Source Engine and all Valve games.

Valve® should be prioritizing better [url=https://en.wikipedia.org/wiki/DevOps]devops[/url], instead of the game code, so that Valve® can better apply efficient effort, thus directly improving the workflow of the software employees, and indirectly improve the quality of the Source Engine and [i]all[/i] Valve games.
1040
#1040
16 Frags +

d

d
1041
#1041
26 Frags +

unfortunately they are meant to be tf2 opinions not navmesh linux frametime dev environments

unfortunately they are meant to be tf2 opinions not navmesh linux frametime dev environments
1042
#1042
-9 Frags +
MoermanAimisadick, the king of unpopular opinions. Rule these lands my lord. You're finally home

Yeah I seem to hold a lot of unpopular opinions, like how wanting to die does not indicate suicidal activity.

BumFreezeunfortunately they are meant to be tf2 opinions not navmesh linux frametime dev environments

Well Valve® is related to TF2, because they created TF2.

[quote=Moerman]Aimisadick, the king of unpopular opinions. Rule these lands my lord. You're finally home[/quote]
Yeah I seem to hold a lot of unpopular opinions, like how wanting to die does not indicate suicidal activity.
[quote=BumFreeze]unfortunately they are meant to be tf2 opinions not navmesh linux frametime dev environments[/quote]
Well Valve® is related to TF2, because they [i]created[/i] TF2.
1043
#1043
5 Frags +
AimIsADick

im related to my brother but if you tell me that i suck at tf2 because my brother plays soccer it is still irrelevant

[quote=AimIsADick][/quote]im related to my brother but if you tell me that i suck at tf2 because my brother plays soccer it is still irrelevant
1044
#1044
-8 Frags +
GrapeJuiceIIIAimIsADickim related to my brother but if you tell me that i suck at tf2 because my brother plays soccer it is still irrelevant

How so? It is technically relevant since it relates to Team Fortress 2, and this site focuses on [competitive] Team Fortress 2.

[quote=GrapeJuiceIII][quote=AimIsADick][/quote]im related to my brother but if you tell me that i suck at tf2 because my brother plays soccer it is still irrelevant[/quote]
How so? It is technically relevant since it relates to Team Fortress 2, and this site focuses on [competitive] Team Fortress 2.
1045
#1045
8 Frags +
AimIsADickthis site focuses on [competitive] Team Fortress 2.

you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's

[quote=AimIsADick]this site focuses on [competitive] Team Fortress 2.[/quote]
you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's
1046
#1046
-7 Frags +
RockzAimIsADickthis site focuses on [competitive] Team Fortress 2.you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's

So what? People talk about Counter-Strike[: Global Offensive] in the CS:GO forum, and nav meshes are an integral part of Team Fortress 2 for MvM and bots, so why can't I talk about it?

Also I did not ever say anything about IDEs; I was talking about build tools. IDEs and Build tools (technically Build-automation utilities) are not the same.

[quote=Rockz][quote=AimIsADick]this site focuses on [competitive] Team Fortress 2.[/quote]
you are really missing the point that comp tf2 doesn't focus on nav meshes or ide's[/quote]

So what? People talk about Counter-Strike[: Global Offensive] in the CS:GO forum, and nav meshes are an integral part of Team Fortress 2 for MvM and bots, so why can't I talk about it?

Also I did not ever say anything about IDEs; I was talking about [i]build tools[/i]. [url=https://en.wikipedia.org/wiki/Integrated_development_environment]IDEs[/url] and [url=https://en.wikipedia.org/wiki/Build_automation]Build tools[/url] (technically Build-automation utilities) are not the same.
1047
#1047
22 Frags +

Counter-Strike[: Global Offensive]

Counter-Strike[: Global Offensive]
1048
#1048
RGL.gg
25 Frags +
AimIsADick

The point of talking about shit on the forum is that OTHER PEOPLE also want to engage with the content, that's why there's chess, Formula 1, etc. threads, because a lot of people who play competitive TF2 also share a common interest in those (and even they get downfragged often because many don't care). You are posting about stuff that nobody here cares about.
Bots, nav meshes are not involved in competitive, we don't care about MvM, we don't care about the build tools.

If you want to engage with the competitive TF2 community, I would recommend learning about competitive TF2

[quote=AimIsADick][/quote]
The point of talking about shit on the forum is that OTHER PEOPLE also want to engage with the content, that's why there's chess, Formula 1, etc. threads, because a lot of people who play competitive TF2 also share a common interest in those (and even they get downfragged often because many don't care). You are posting about stuff that nobody here cares about.
Bots, nav meshes are not involved in competitive, we don't care about MvM, we don't care about the build tools.

[b]If you want to engage with the competitive TF2 community, I would recommend learning about competitive TF2[/b]
1049
#1049
-15 Frags +
arcadiaAimIsADickThe point of talking about shit on the forum is that OTHER PEOPLE also want to engage with the content, that's why there's chess, Formula 1, etc. threads, because a lot of people who play competitive TF2 also share a common interest in those (and even they get downfragged often because many don't care). You are posting about stuff that nobody here cares about.
Bots, nav meshes are not involved in competitive, we don't care about MvM, we don't care about the build tools.

Oh. I guess that explains it.

[quote=arcadia][quote=AimIsADick][/quote]
The point of talking about shit on the forum is that OTHER PEOPLE also want to engage with the content, that's why there's chess, Formula 1, etc. threads, because a lot of people who play competitive TF2 also share a common interest in those (and even they get downfragged often because many don't care). You are posting about stuff that nobody here cares about.
Bots, nav meshes are not involved in competitive, we don't care about MvM, we don't care about the build tools.[/quote]
Oh. I guess that explains it.
1050
#1050
43 Frags +

Climbing up the divs (especially in HL) is mostly about being friends with the right people and not being good at the game

Climbing up the divs (especially in HL) is mostly about being friends with the right people and not being good at the game
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