but are they getting rid of the fucktarded pay model?
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mana if anyone seriously hurts you a horde of angry nerds will hunt them down and beat while yelling things like BOOM TOASTED and HAHA MEATSHOT
I love you
AlmieDude, NaFs QL movie has been out for almost 2 months :D
https://www.youtube.com/watch?v=OkX4F-z5QdI
That was superb
I could listen to this guy read the phone book
Can we open up some line of communication with valve about sticky nerfs in case they try something else bad?
RadmanMaybe youre just used to the high amounts of damage you used to be able to deal before, and anything less is just not cutting it? In that case, its just a matter of getting adjusted.
I don't think so. Initially I was optimistic about the change because I thought it would change the game up. But it hasn't really done that, and it's made playing demo incredibly underwhelming. Now I can beat the other demo to mid, tag the demo, their scouts, and their roamer, and all it does is cause them to wait an extra second before initiating. It's just not exciting. Demo still works I guess. Like he can still occupy his basic role in the game, but that's pretty much all he can do and it's really boring to play.
KanecoThe past few days I have played a bit more since the update, both HL and 6v6, at a decent level, and the class really feels incredibly boring now.
This is how I feel about it now too. The class still works I guess, it's just extremely unsatisfying. Hoping to see something happen.
https://www.youtube.com/channel/UCBJJSg7WulrymJlKvujL2Qg
Matches are being uploaded here bit by bit, includes the westballz vs mango match.
Axe and pewpewu have been around for a long time, played in a lot of majors. Not very familiar with Fiction and Cobalt though.
Gen_CavemanUsing stickies for area denial/traps and not being the DPM crutch
Can you explain to me what you think the difference between area denial and damage is? You don't actually think area denial literally means put stickies on the ground right?
edit i just realized i posted the same thing twice
Either the Classic needs to charge way faster or sniper should keep full movement and use it like a rechargable lightning gun. Which I think sounds fun as hell.
After playing some games I've decided I like the change a lot less. Maybe find some middle ground between the two? 1 second to ramp up would put sticks around 45 damage right? It's not very satisfying to lob a bomb halfway across the point and do the same amount of damage as a shotgun.
PubSo demo will still be played on maps with a rollout focused mid. What about a map like viaduct? Would the demo go heavy?
The only thing that's changing about demo is the damage. He's still good for traps, defense, and area control. Just without the huge damage on top of it.