goose out of nowhere
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SteamID64 | 76561198028061576 |
SteamID3 | [U:1:67795848] |
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Signed Up | September 19, 2012 |
Last Posted | October 21, 2016 at 4:53 PM |
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ExquisiteStoneTry not so much to chip of damage on mids for example from individuals, but try to focus their combo a lot.
This is a great idea if you just want to pad your damage without actually helping in the fight
pop quiz: what is the title of the video a reference to?
cMwthis is a pretty interesting read as well and relates to this a bit :
http://www.vanillatf2.org/2014/08/zen-and-the-art-of-balancing-a-lobby/
Goddam that's a meaty post. I'm not so hot at reading graphs but from the things I do understand it sounds like a pretty interesting system.
i just want people to like real esports :(
flame
Its not that simple. The problem with quake isn't fully the subscription model for an ancient looking shooter, its the fact that if you can't already aim and move well you get stomped.
You can make the argument that 'that's true for every game' but it's especially true in quake live. Learning movement mechanics in that game are much more difficult for people who have never done it before, and there's no real functional ranking system viable for the way the game plays.
They needed a way to get more people to play it more than 1 time. This is them trying to do that. Once they get an established player base, maybe we'll see some more money pumped into it.
id isn't exactly rolling in the dough right now. They need a cheap way to get more players to play. Making it easy and on steam is a start.
I understand the reasoning behind it but it sure feels like selling out big time to me. They're compromising their image as the hardcore arena shooter they marketed their games on, like with Quake 3. The patch notes read like a parody of itself. I know that the skill disparity in the game is its biggest obstacle to reaching new players, but I think if id worked on fostering a community within the game that it could, in time, support itself by educating its own members. Removing the arbitrary barriers of entry, like the pay model and the terrible UI for finding games would give them time to focus on the actual barriers within the game itself. From a financial perspective I understand the move, but I don't really think there's any way to maintain Quake's prestige after this.
flamethis is a pretty radical shift if its real. Props to them for such a ballsy move. Desperate times call for desperate measures.
What if they just got a not retarded pay model and invested some resources into developing a matchmaking system like they should have from the beginning
This can't be real
EDIT: haha goat you should have capitalized the T now I get all the +frags
Hoping this will finally push people to look at IP legalities because it's all fucked to hell and has been for years.
Hope Twitch takes a big hit for this.
do i have an outdated definition of arena shooter because it seriously looks absolutely nothing like one except it has guns
but this doesn't look like an arena shooter even a little bit
how can anyone say gully mid is the best
Love the video. Miss you Tobi :(
Less than two weeks before he passed I invited him to pug with me and he wasn't using his mic. I'd just assumed it was broken or something. Just occurred to me that his bronchitis was probably at its most advanced. Dude never said a word a word about it.
4G is looking absolutely titanic. Duwatna was the best demo in invite last season imo and with him on 4G there's no way we're losing i52. Middle of invite is looking really competitive and I think the overall skill level of the division is just going to go up this season because so many teams and players are sticking together(ish). Really looking forward to this season.