BLoodSire
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SteamID64 76561197972382063
SteamID3 [U:1:12116335]
SteamID32 STEAM_0:1:6058167
Country United States
Signed Up August 8, 2012
Last Posted February 24, 2022 at 10:54 AM
Posts 963 (0.2 per day)
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#267 ESEA Season 15 LAN Discussion in TF2 General Discussion

I wrote a Day 1 Recap

http://news.esea.net/tf2/index.php?s=news&d=comments&id=13549

posted about 10 years ago
#18 ESEA S15 LAN fragvid in TF2 General Discussion

Ss landing the meat shottys on gullywash 2nd while descending from the sky with 1hp

posted about 10 years ago
#187 ESEA Season 15 LAN Discussion in TF2 General Discussion

I have dual monitors, and the second has the stream chat and is within my peripheral vision. I was casting and saw a platinum face out of the corner of my eye, and lost it.

posted about 10 years ago
#20 ESEA Season 15 LAN Finals January 18-19 in News

Admirable and I will be kicking things off 11-3ish EST. Filling in until those two clowns figure out how to reinstall TF2 and join a server . . .

posted about 10 years ago
#22 TLR in Off Topic

the power of living a healthy lifestyle

looking good buddy

posted about 10 years ago
#6 Make music? May I stream it? in TF2 General Discussion

My stuff is really amature. Most of it are snippets and uploads from an ipad app I messed around with along with guitar. The 2 bottom most are "proper" songs (and are just me and guitar), but, like I say, are very amateur. Feel free to stream anything you want

https://soundcloud.com/justindanford

edit: Oh yeah, "It's Christmas" is a "proper" song I guess, but consists of all loops I made in the thumbjam app, and is unedited in any other way

posted about 10 years ago
#5 govdeals.com in Off Topic

baby grand piano's for $25...
http://www.govdeals.com/index.cfm?fa=Main.AdvSearchResultsNew&searchPg=Category&additionalParams=true&sortOption=ad&timing=BySimple&timingType=&category=70&rowCount=10&StartRow=21

posted about 10 years ago
#106 Stalemates Revisited in TF2 General Discussion

sorta like what #101 said, haha

A-R-Here would be another way to implement a 'shot clock':

Say Team A wins mid, and Team B is defending their second. Let team A get 5 minutes to push into second. If they fail to push into second, the midpoint automatically changes to its default state (when the round starts -- so no one capped it). Now, to get the respawn advantage, Team A has to cap the mid point. To do this, they would have to send in one person to stand on the point. Doing that would decrease Team A's presence on either the main or the flank, thus giving Team B an advantage over Team A and increasing their chances of successfully pushing into mid.

What if Team A decides to not cap mid point? Then they have 5 minutes until the round ends. This gives them the original 10 minutes that we have now, minus five minutes with their respawn advantage. This should (hopefully) force them to try to push into Team B in the initial 5 minutes.

But I think you need something greater than just capping it again. Hence the whole "revert" time idea.

posted about 10 years ago
#105 Stalemates Revisited in TF2 General Discussion

You would need some sort of plugin for it (or some serious lobbying toward Valve), but what if after 5-7 minutes after the middle point is capped, if no contest is made on the 2nd point (meaning the 2nd point has not been touched by a member from the attacking team), the Middle point reverts to neutral.

This might seem silly since the team currently on middle would just stand and cap again, right? Well I'm thinking of a sort of reversion akin to what often happens when say, blue team starts to cap middle and gets it to about 80% capped, but then dies or leaves, forcing red team to have to revert that percentage of "blue time" before they can begin to claim middle.

My proposition is that what if after a certain "shot-clock" of allotted time expires, a neutral state takes over. Both teams would need to "de-neutralize" the middle cap, before they could cap it. The point color would turn gray and would have to be reverted back to the lock symbol, then it could be capped. With this, the team who won middle initially keeps their forward positioning advantage (as just reward for winning the middle point that round), however since the cap has gone over to neutral, neither team would have a forward respawn until it was reclaimed. This would allow the defending team a chance to make major gains, as the attacking team would have to revert and recap mid all the while without a forward respawn. This gives the defense some leverage without rewarding them with a complete do over after having lost middle. Conversely, all the attacking team would have to do is touch the 2nd point (like hitting the rim in basketball) for the "shot-clock" to restart.

I think we need to be careful because a major counter-point to the whole "reset the entire round" idea is that a team that loses middle never has to push within that round. They'll know they'll have it easier at the round restart so it makes more sense to park it until then, which really just flips the problem.

The same could be said with my idea, and that is something that would have to be considered, but it would be far less drastic of a problem. The defending team would be given a window, while the attacking team isn't completely penalized for failing to push (they did win the middle point after-all).

The shot-clock "reset" mechanic by touching point 2 ensures that the attacking team has to send at least someone in, or everyone in. If they try to bomb it with a roamer to reset the clock, he is a likely death, and the defending team now has a man advantage. They'll be faced with either working up a push, sending someone to reset the "shot-clock", or forced to revert and recap. They'll want to push.

posted about 10 years ago
#12 I have never seen a 1:13 in Other Games
truktrukhe walked his way to victory

lost it

you've said funny things in your time, kurt, but this made me lose it

I enjoyed watching this video. "A happy Makaveli" is a spot on description. The addition of John Murphy's Adagio in D minor was brilliant, and fit so perfectly, I kept wondering if this was a rehearsed speech. I was amazed that it was a recording from a live stream. I read the description. Got into the vibe. Was right along feeling the magnitude of this accomplishment. Then I came here and read:

truktrukhe walked his way to victory

and that was by far the better experience

posted about 10 years ago
#12 4v4 in TF2 General Discussion

Pyro too good in 4v4?

posted about 10 years ago
#78 milk in Off Topic

I find a nice cold glass of milk to be quite delicious and a good alternative when I want to snack. Milk has casine in it which is the slow to breakdown protein so it's great before bed if you are looking to pack on, or, like I said, want a midnight snack without feeling guilty.

I drink fatfree. 1% would be my milk of choice however.

posted about 10 years ago
#40 any1 else a prodigy? in Off Topic

Give me admin and I'd fix this thread right up.

posted about 10 years ago
#26 milk in Off Topic

and Moolians

posted about 10 years ago
#25 milk in Off Topic

Muscle Milk

posted about 10 years ago
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