I wrote a Day 1 Recap
http://news.esea.net/tf2/index.php?s=news&d=comments&id=13549
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Last Posted | February 24, 2022 at 10:54 AM |
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I wrote a Day 1 Recap
http://news.esea.net/tf2/index.php?s=news&d=comments&id=13549
Ss landing the meat shottys on gullywash 2nd while descending from the sky with 1hp
I have dual monitors, and the second has the stream chat and is within my peripheral vision. I was casting and saw a platinum face out of the corner of my eye, and lost it.
Admirable and I will be kicking things off 11-3ish EST. Filling in until those two clowns figure out how to reinstall TF2 and join a server . . .
the power of living a healthy lifestyle
looking good buddy
My stuff is really amature. Most of it are snippets and uploads from an ipad app I messed around with along with guitar. The 2 bottom most are "proper" songs (and are just me and guitar), but, like I say, are very amateur. Feel free to stream anything you want
https://soundcloud.com/justindanford
edit: Oh yeah, "It's Christmas" is a "proper" song I guess, but consists of all loops I made in the thumbjam app, and is unedited in any other way
baby grand piano's for $25...
http://www.govdeals.com/index.cfm?fa=Main.AdvSearchResultsNew&searchPg=Category&additionalParams=true&sortOption=ad&timing=BySimple&timingType=&category=70&rowCount=10&StartRow=21
sorta like what #101 said, haha
A-R-Here would be another way to implement a 'shot clock':
Say Team A wins mid, and Team B is defending their second. Let team A get 5 minutes to push into second. If they fail to push into second, the midpoint automatically changes to its default state (when the round starts -- so no one capped it). Now, to get the respawn advantage, Team A has to cap the mid point. To do this, they would have to send in one person to stand on the point. Doing that would decrease Team A's presence on either the main or the flank, thus giving Team B an advantage over Team A and increasing their chances of successfully pushing into mid.
What if Team A decides to not cap mid point? Then they have 5 minutes until the round ends. This gives them the original 10 minutes that we have now, minus five minutes with their respawn advantage. This should (hopefully) force them to try to push into Team B in the initial 5 minutes.
But I think you need something greater than just capping it again. Hence the whole "revert" time idea.
You would need some sort of plugin for it (or some serious lobbying toward Valve), but what if after 5-7 minutes after the middle point is capped, if no contest is made on the 2nd point (meaning the 2nd point has not been touched by a member from the attacking team), the Middle point reverts to neutral.
This might seem silly since the team currently on middle would just stand and cap again, right? Well I'm thinking of a sort of reversion akin to what often happens when say, blue team starts to cap middle and gets it to about 80% capped, but then dies or leaves, forcing red team to have to revert that percentage of "blue time" before they can begin to claim middle.
My proposition is that what if after a certain "shot-clock" of allotted time expires, a neutral state takes over. Both teams would need to "de-neutralize" the middle cap, before they could cap it. The point color would turn gray and would have to be reverted back to the lock symbol, then it could be capped. With this, the team who won middle initially keeps their forward positioning advantage (as just reward for winning the middle point that round), however since the cap has gone over to neutral, neither team would have a forward respawn until it was reclaimed. This would allow the defending team a chance to make major gains, as the attacking team would have to revert and recap mid all the while without a forward respawn. This gives the defense some leverage without rewarding them with a complete do over after having lost middle. Conversely, all the attacking team would have to do is touch the 2nd point (like hitting the rim in basketball) for the "shot-clock" to restart.
I think we need to be careful because a major counter-point to the whole "reset the entire round" idea is that a team that loses middle never has to push within that round. They'll know they'll have it easier at the round restart so it makes more sense to park it until then, which really just flips the problem.
The same could be said with my idea, and that is something that would have to be considered, but it would be far less drastic of a problem. The defending team would be given a window, while the attacking team isn't completely penalized for failing to push (they did win the middle point after-all).
The shot-clock "reset" mechanic by touching point 2 ensures that the attacking team has to send at least someone in, or everyone in. If they try to bomb it with a roamer to reset the clock, he is a likely death, and the defending team now has a man advantage. They'll be faced with either working up a push, sending someone to reset the "shot-clock", or forced to revert and recap. They'll want to push.
truktrukhe walked his way to victory
lost it
you've said funny things in your time, kurt, but this made me lose it
I enjoyed watching this video. "A happy Makaveli" is a spot on description. The addition of John Murphy's Adagio in D minor was brilliant, and fit so perfectly, I kept wondering if this was a rehearsed speech. I was amazed that it was a recording from a live stream. I read the description. Got into the vibe. Was right along feeling the magnitude of this accomplishment. Then I came here and read:
truktrukhe walked his way to victory
and that was by far the better experience
I find a nice cold glass of milk to be quite delicious and a good alternative when I want to snack. Milk has casine in it which is the slow to breakdown protein so it's great before bed if you are looking to pack on, or, like I said, want a midnight snack without feeling guilty.
I drink fatfree. 1% would be my milk of choice however.
Give me admin and I'd fix this thread right up.