chances are your hud hasn't been updated for mvm at all so i'd just delete all the MVM .res files and that should work.
Account Details | |
---|---|
SteamID64 | 76561198040399924 |
SteamID3 | [U:1:80134196] |
SteamID32 | STEAM_0:0:40067098 |
Country | United States |
Signed Up | January 29, 2013 |
Last Posted | June 23, 2023 at 12:09 AM |
Posts | 1213 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.1 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Logitech G610 |
Mousepad | Steelseries Qck Heavy |
Headphones | Sennheiser 569 |
Monitor | ASUS VG259QM |
yeah man you're right the fact that a spy can acquire information about the other team seems really fishy.
Dr_HeinzIs there a way to temporarly enable the 3D character and then disable it again?
Also in this script?
cl_hud_playerclass_use_playermodel 1
put that in spy.cfg
cl_hud_playerclass_use_playermodel 0
put that everywhere else
AlfieBenroadsI see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.You can enable the 3D HUD model, if you disguise, it shows the model of who you are disguised as.
iFY_ye you don't need this anymore since there are 3D viewmodels now
http://teamfortress.tv/forum/thread/11847/1#post-5
using that can make it a lot easier to see what medigun they're on.
I havn't looked at the files so I can't know for sure, I do think he just changed the z value of the red/blu background parts to cover that up. Look around for those and try setting them to a really low z value
Theres only so much they can do as far as huds go, if they're adding new values the best they can hope for is that it just replaces the value with default if it's not updated. I don't really blame them for them breaking on an update and considering it takes less than 20 seconds to fix most issues it's really not a concern imo
I fixed the crash in mvm by editing the mvmscoreboard.res file
"RespecStatusLabel"
{
"ControlName" "CExLabel"
"fieldName" "RespecStatusLabel"
"font" "Surface10"
"labelText" "%respecstatus%"
"textAlignment" "north-west"
"xpos" "19"
"ypos" "144"
"wide" "220"
"tall" "40"
"fgcolor" "tanlight"
}
That's the code you need to add at the very near bottom.
Make sure it's inside the second bracket thing otherwise I think it would still break. You might want to move the position of it around since I designed it around my scoreboard but it should work if you copy it to the correct area.
updating stuff for mvm and i'm stuck on a few things
For this I want to raise the game total and wave labeltext on the scoreboard but I can't find any values that effect it?
Also would like to see what file handles that stuff, I know it's super broken in minmode and since everything works perfect in regular I need to just find the file and wipe all the minmode values, however i've checked basically every single mvm res file I have and theres nothing with minmodes anywhere.
It was actually rays idea, totally forgot to credit him as it was ~3am my time. Im currently looking into some of the mvm stuff and seeing how hard it would be to fix up. I'm not sure exactly what they've edited so that might be a bit of an ordeal.
By the way to do a quick fix on the whole ping thing you can change the "name_width" value in scoreboard.res under scores
However if you used the stacked minmode scoreboard you'll also need to set a minmode version that will probably get a bit cramped. I have mine set to 12v12 for both minmodes so it's not really breaking anything.
f_bluesantababygreat edit, just have one questionThe ping part is only cut off because of the new streaks column. I honestly don't know yet how to repair that, will need some time...
how do you edit the scoreboard? I'm on 1920x1080 and the ping part of the scoreboard is cut off. I was thinking about just taking out the streak column.
Looking into it a bit myself, people have told me that nothing has been added to the scoreboard file so theres a good chance valve was lazy and just threw it in there instead of setting it up as it's own value. I really hope theres a way to get around this cause I do not want that nasty killstreak shit on my scoreboard.
no 3d skybox for dx8?