antlershttps://clips.twitch.tv/ConsiderateYawningThymePanicVis-phepMBNWHGdsggf7
wait... how is the first rocket not a mini-crit?
Account Details | |
---|---|
SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | July 25, 2024 at 7:06 PM |
Posts | 1322 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
antlershttps://clips.twitch.tv/ConsiderateYawningThymePanicVis-phepMBNWHGdsggf7
wait... how is the first rocket not a mini-crit?
Starkieslumgullionsomething that i also think gets overlooked is that the z axis is extended as well, meaning that its hitbox would connect sooner than a regular pipe, making it harder to dodge to some degreepipes move faster than 1200 hammer units per second or 18.2 units per tick
if its 4 hammer units longer than the grenade launcher (2 hammer units longer in the direction of the enemy) that means it has an 11% chance to save 0.01 seconds to impact
Interesting post, got me thinking about moving targets and situations where that chance can get even larger.
Scout movement speed is 360-400 => pipes move 816.67-856.67 HU/s relatively => 12.25-12.85 HU/tick
15.5-16.3% chance for your target to get hit 9ms earlier
Horizontal rocket jump estimate: 800 HU/s => pipe speed 416.67 => units per tick 6.25
32% chance for your target to get hit 9ms earlier
It may not be extremely significant but having 9 less "ping" on your pipes in 11-16% of normal situations, (often 32%, rarely 33-100%) partially contributes to why the ib feels so good to use. Don't forget there are many other cases like getting juggled, surfing, sticky jumping, where the iron bomber also has a higher chance to be faster than stock.
Combine your potential -9 "ping" with the more forgiving firing angle and it's pretty clear why it's superior.
sorry, for my character i picked gnomish and elven
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F4b
Download links: TF2Maps - Github
Changelog:
EDIT: Don't use this version, use f5a or newer.
Something that makes the weapons look like glocks
i've defo seen some like that, or for some reason there's a "cooldown" to be able to votekick them for no apparent reason.
anecdotally i've also seen a large increase in non-bot cheaters trying not to be too obvious.
the solution (Courtesy to ArchRhythm) explained under issue 5 in this document
nowahany tr_ map ideas or fun minigames LMK!!!!
ty !
make koth versions of 5cp 6v6 maps (with a low timer) to practice mids
make a/d versions of 5cp 6v6 maps to practice holds
(vmf's for refresh gully/process/prolands in case you're interested)
wheatchampionIf you look at fragmovies from 2007, for example, you are shown shots that you can see the average pub player pull off these days.
Can somebody link som frag movies from back then? It'd be interesting to watch
buudsoy
well then it's a sigma move to ban ppl before they partake in anything. can't wait to hear all your opinions about unjust bans in the future.
buudPUGCHAMP 2
as if u'd do a better job - remind me why did i get banned from garda mixes ?
what a coincidence, i was looking into ways to update the map just last week. but yeah, the control point you can stand inside is not staying.
and i have some ideas it's just about actualizing them
F4a
Download links: TF2Maps - Github
Changelog:
Apparently hammer saves two version of maps when you compile: One with, and one without cubemaps. I picked the wrong one last version :-(