Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted July 25, 2024 at 7:06 PM
Posts 1322 (0.3 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#12190 stream highlights in Videos
antlershttps://clips.twitch.tv/ConsiderateYawningThymePanicVis-phepMBNWHGdsggf7

wait... how is the first rocket not a mini-crit?

posted about 2 years ago
#96 iron bomber fix when? in TF2 General Discussion
Starkieslumgullionsomething that i also think gets overlooked is that the z axis is extended as well, meaning that its hitbox would connect sooner than a regular pipe, making it harder to dodge to some degreepipes move faster than 1200 hammer units per second or 18.2 units per tick
if its 4 hammer units longer than the grenade launcher (2 hammer units longer in the direction of the enemy) that means it has an 11% chance to save 0.01 seconds to impact

Interesting post, got me thinking about moving targets and situations where that chance can get even larger.

Scout movement speed is 360-400 => pipes move 816.67-856.67 HU/s relatively => 12.25-12.85 HU/tick
15.5-16.3% chance for your target to get hit 9ms earlier
Horizontal rocket jump estimate: 800 HU/s => pipe speed 416.67 => units per tick 6.25
32% chance for your target to get hit 9ms earlier

It may not be extremely significant but having 9 less "ping" on your pipes in 11-16% of normal situations, (often 32%, rarely 33-100%) partially contributes to why the ib feels so good to use. Don't forget there are many other cases like getting juggled, surfing, sticky jumping, where the iron bomber also has a higher chance to be faster than stock.

Combine your potential -9 "ping" with the more forgiving firing angle and it's pretty clear why it's superior.

posted about 2 years ago
#2 Japanese proficency? in Off Topic

sorry, for my character i picked gnomish and elven

posted about 2 years ago
#11 Favorite ascii art? in Off Topic

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posted about 3 years ago
#43 Refresh: cp_gullywash in Map Discussion

F4b

Download links: TF2Maps - Github

Changelog:

  • Pipe properly solid now

EDIT: Don't use this version, use f5a or newer.

posted about 3 years ago
#5 What warpaints would you like to see be made? in TF2 General Discussion

Something that makes the weapons look like glocks

posted about 3 years ago
#4 New cheat that makes players unkickable in TF2 General Discussion

i've defo seen some like that, or for some reason there's a "cooldown" to be able to votekick them for no apparent reason.

anecdotally i've also seen a large increase in non-bot cheaters trying not to be too obvious.

posted about 3 years ago
#3 stv crashing problem in Videos

i had the same issue

the solution (Courtesy to ArchRhythm) explained under issue 5 in this document

posted about 3 years ago
#11 Need Map Project Idea :D in Map Discussion
nowahany tr_ map ideas or fun minigames LMK!!!!
ty !

make koth versions of 5cp 6v6 maps (with a low timer) to practice mids
make a/d versions of 5cp 6v6 maps to practice holds
(vmf's for refresh gully/process/prolands in case you're interested)

posted about 3 years ago
#4 Reptile’s team in 2007 vs open team in TF2 General Discussion
wheatchampionIf you look at fragmovies from 2007, for example, you are shown shots that you can see the average pub player pull off these days.

Can somebody link som frag movies from back then? It'd be interesting to watch

posted about 3 years ago
#26 RAHMIXES in Projects
buudsoy

well then it's a sigma move to ban ppl before they partake in anything. can't wait to hear all your opinions about unjust bans in the future.

posted about 3 years ago
#23 RAHMIXES in Projects
buudPUGCHAMP 2

as if u'd do a better job - remind me why did i get banned from garda mixes ?

posted about 3 years ago
#15 worst/cursed huds in TF2 General Discussion

https://i.imgur.com/nwtwnaV.jpeg

posted about 3 years ago
#30 cp_utopia in Map Discussion

what a coincidence, i was looking into ways to update the map just last week. but yeah, the control point you can stand inside is not staying.

and i have some ideas it's just about actualizing them

posted about 3 years ago
#41 Refresh: cp_gullywash in Map Discussion

F4a

Download links: TF2Maps - Github

Changelog:

  • Cubemaps

Apparently hammer saves two version of maps when you compile: One with, and one without cubemaps. I picked the wrong one last version :-(

posted about 3 years ago
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