F4
Download links: TF2Maps - Github
Again, mostly minor fixes. We recommend any leagues looking to run this map to use this version instead of the previous ones.
I would like to clear up a misconception I've heard several times: Stock gullywash is not a perfectly mirrored map. If you are going to compare angles, widths etc, use the RED side on stock gullywash for your comparison, as the Refresh version is based on RED side. Some things aren't "changed", they are different because the original map isn't mirrored.
Changelog:
- Compiled with BSPReveal
- Fixed the pillars outside 2nd shutter and forward spawn being too thick.
- Fixed not being able to jump onto the lockers.
- Fixed forward spawnpoints on mid.
- Fixed spawnpoint order in last spawn.
- Hiding spot above the second point is back, with a non-solid prop indicating where.
- Sticky trap under the planks on second balcony is back, with a grate texture for the splash to pass through.
- Improved overly agressive prop fadeout distances that were due to decompiling.
- Worked on improving clips and blockbullets around the map.
- Fixed several detailing inconsistencies with stock gullywash.
If you are aware of any issues with gameplay/visual/performance please come forward so it can be adressed and fixed.
Future changes: [F5 or later]
- Replacing detailing displacements with brushes outside the playable area to prevent rendering issues and engine errors.
- Finding a solution for the mid forward spawn so that the door being open doesn't interfere with movement above.