Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted July 25, 2024 at 7:06 PM
Posts 1322 (0.3 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#22 Refresh: cp_gullywash in Map Discussion

F3

Download links: TF2Maps - Github

Mostly minor fixes. We recommend any leagues looking to run this map to use this version instead of F2/F2A

Changelog:

  • Added sightline blocker from balcony, as you could camp spawndoors as sniper easily and barely be visible.
  • Resolidified the metal fences outside spawn and in lobby. [I never intended to remove rocket jumping off them].
  • Added line decal across metal beam same height as the texture [useful for demomen rolling out]. If you can't see it use 'r_renderoverlayfragment 1'
  • Re-added hiding spot above the river window on 2nd as we didn't have a vote on it.
  • Fixed highground next to choke being 4 unites too high by accident.
  • Fixed the mid bush using the wrong model
  • Fixed fence props blocking light.
  • Doubled the amount of lighting bounces in an effort to make the map brighter. [it prolongs the compile time]
  • Clipped a hiding spot on mid that was accidentally introduced in f1
  • Fixed a sniper angle where you could shoot through a stack of boxes on last.
  • Clipped spot you could get stuck in if crouching on last.
  • Removed solidity of wood planks & lamps on last point. They were solid due to a mistake.
  • Improved several instances of clipping across the map, specifically in corners to allow for smoother movement.
  • Fixed several detailing inconsistencies with stock gullywash.

If you are aware of any issues gameplay/visual/performance please come forward so it can be adressed and fixed.

Future changes: [F4 or later]

  • Replacing detailing displacements with brushes outside the playable area to prevent rendering issues and engine errors.
  • Finding a solution for the mid forward spawn so that the door being open doesn't interfere with movement above.

Should be up on serveme.

posted about 3 years ago
#50 Racism in tf2 in TF2 General Discussion
AdnurakPlease read the last paragraph of my post.

I think the white people who defend the use of the n word, especially in a country like the US, who go around and say it constantly do more to "racially agitate" than someone saying "would you please stop using the n word".

If you take offense to people asking you to not use racial slurs I think you are the problem.

posted about 3 years ago
#48 Racism in tf2 in TF2 General Discussion
Adnurak

Or maybe just stop saying the n word

It's not hard it's literally one word

posted about 3 years ago
#45 Racism in tf2 in TF2 General Discussion
t43k0Seriously though, why is it that when you guys are cool with each you'll say the n-word to each other like it's hip and cool (and laugh), but the moment you guys disagree on something, you'll just stab each other in the back (or make these threads)?

i honestly can't tell if this is a poor attempt at making a joke or if you're genuinely stupid

edit: apparently it was a joke and a funny one at that

posted about 3 years ago
#46 MGE: Shotty or Gboats in TF2 General Discussion

please stop posting this thread was solved on post #4

posted about 3 years ago
#6638 HUD editing: short questions, quick answers in Customization
doikuhttps://cdn.discordapp.com/attachments/459468230021480488/803362427541651496/unknown.png

how do I turn the killstreak background off in Sunset hud? Thanks

go to hudfolder/resource/ui/huditemeffectmeter_killstreak.res

and then swap the "1" next to visible & inabled into a "0" on anything you don't want.

my guess is that "WhiteBar" is the background, so you could try that first, and if you want the killstreak numbers gone just try hiding more stuff. sorry if you've already done it lmao

posted about 3 years ago
#6637 HUD editing: short questions, quick answers in Customization

1. I was trying to import a scoreboard from voidHUD to newhud and I'm now stuck with this thing on the top left? Anyone know how to remove? RAW PASTE
Pic:

Show Content

2. I get these error messages when reloading hud. Can I ignore them?:

Show Content
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res

Resource/UI/ScoreBoard.res, LocalPlayerStatsPanel, GameType,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res

Resource/UI/ScoreBoard.res, LocalPlayerStatsPanel, (*GameType*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res

Resource/UI/ScoreBoard.res, (*LocalPlayerStatsPanel*), (*GameType*)
posted about 3 years ago
#766 Wut hud/crosshair/cfg thread in Customization
dagaCollaidehttps://i.imgur.com/tXjKEW2.png

anyone know what tftv thread this comes from? i incorporated it in my hud but i don't remember where i got it, and can't find it via google or by browsing tftv
https://www.teamfortress.tv/50749/swissolos-custom-match-hud

thank you so much

posted about 3 years ago
#764 Wut hud/crosshair/cfg thread in Customization

https://i.imgur.com/tXjKEW2.png

anyone know what tftv thread this comes from? i incorporated it in my hud but i don't remember where i got it, and can't find it via google or by browsing tftv

posted about 3 years ago
#13 Refresh: cp_steel in Map Discussion

then why are you concern trolling about the implied "big change" to gullywash?

posted about 3 years ago
#7 Refresh: cp_steel in Map Discussion
KevinIsPwn

So then why do you imply a bunch of brushes off by ≤1 unit as a "big change"?

posted about 3 years ago
#4 Refresh: cp_steel in Map Discussion
KevinIsPwn"completely remade the map from scratch" on gully was not a "small change".

Sorry 2 go off but you straight up have no clue what you're talking about. You're taking the quote way out of context.

If you don't understand what I meant by that sentance you could try to...

A) READ the very post that sentence was posted in.
B) Take a look at the map to see for yourself. It's not a different map. It's the same map with some changes.
C) If you're too lazy to do A & B, you could ask.

posted about 3 years ago
#52 The Case for Elijah in TF2 General Discussion

There's a serious anti-cheater mentality in our leagues, especially with the anti-cheat admins.

It's even worse for people who have been caught in 4k and caught with VAC bans.

Terrible!

posted about 3 years ago
#22 INTRODUCING MGE TRAINING ENHANCED V17 in The Dumpster

add sharks to the ocean on 2fort please it would be epic :3

posted about 3 years ago
#1563 PugChamp in Projects

who yall gonna replace ever x with anyway?

copper??????

posted about 3 years ago
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