There should be bi-annual pugchamp admin elections
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SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | July 25, 2024 at 7:06 PM |
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Mouse | Logitech G703 |
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Monitor | Benq XL2411Z |
dbkwe had an entire pug losing our minds over that dot where u put the first sticky on the demoman rollout being gone, its one fucking dot that sparked a 15 minute conversation, point is its gonna feel weird af no matter what is done to make it "normal" and the only solution (at least for most people) is to get over it by playing the map
i heard this once before, and aside from the difficult job of lining the texture up in the exact same way, logically it makes more sense for the beam to be lined up how it currently is
maybe i could add some other decal or visual if people really want to have a frame of reference for the rollout. if so please notify me otherwise I don't know of your existence
i could definately see some ppl get that feeling.
i think the 3 major factors in that are:
- lighting. idk if the compile settings i have are identical to that of the official release. when in development the map felt a lot darker than it should have so I made light a teenie tiny bit brighter to compensate
- everything is rebuilt to allign with grid & make proper mirroring. A LOT of tiny things are changed by a couple of units or so. truth is, most things on blu/red side on OG gully were not exactly identical before either.
- textures. i had to re-texture a lot of things because I re-created them. so, some surfaces will have the same textures, but shifted a bit. i can't just "copy it from previous version", since the map was moved to coordinates (0,0,0) in hammer, when it was offset by A LOT previously.
F2
I've heard a rumor about this map having "worse fps". This is most likely a misinterpretation of my previous post. The issue I listed, map having too many displacements, is also present on normal gullywash. If you've ever noticed an "Error" message while noclipping out of bounds on default gullywash, that is what I'm referring to.
If there is someone who is actually having fps issues [compared to normal gullywash], please come forward so that I can adress it and fix it.
Changelog:
- Improved clipping
- Fixed some lighting and detailing inconsistencies
Download links: TF2Maps - Github
Should be up on serveme, I think.
IDK how someone can talk about "cherry picking" when it comes to the negative attention.
Imagine a scenario where you meet ten people in a day and upon greeting them 9/10 say 'hi' back and 1/10 says 'fuck you', what do you think you're more likely to focus on / remember?
Human brain is biased in that way
chill homie, it's mge. ur mad and it's showing
it's not hypocritical, as the wreaz things happened more than two years ago and since then i stopped caring entirely.
fooqpwhat for?
you either were runnig away from the map or picked heavy against those russian ammomod players whenever ur ass was about to get whipped
well it's clear u have a personal vendetta with me and i don't even know who you are, but if u hate me so much stop lying and maybe ignore me or something?
fooqpyou were running away from people in ammomod as well
never did that, you're plain lying
fooqpbitch u used to silent remove against wreaz numerous times
wreaz???? you mean the guy who got to the #1 elo spot by doing the exact same thing??? he did it to me literally every time i got close to beating him! just did it to him to deny him the satisfaction, never to any1 else.
and yes i admit i was a bit pissed off, because... he went spy with cloak & dagger, counterjumped, went direct hit... etc etc. All this is still besides the point: who the fuck are you?
FaxStirnerPerhaps it would be better if a more... stable individual would be the one in charge of maintaining such infrastructure?
Man you create a burner account to accuse someone, in extremely vague terms, and everything is a giant stretch with no proof attatched just pics of convos of people nobody knows.
You thought you did something here?
Will try and launch version f2 some time next week maybe, so now is the time for feedback if you have any!
Besides post #5 on this thread i also have internal feedback.
Outline for the future:
F2:
- Bug fixes from #5 and https://imgur.com/a/HWfXI5y
Beyond F2:
- Replacing detailing displacements with brushes outside the playable area. Reason being console gives warnings and compile logs warns there are too many of them. This might currently be the cause of excessive compile times, certain lighting errors and not inconceivably raise fps concerns for some players [although this is something nobody can properly test until the excess displacements are gone].
i mean, it's not horrible but pretty much feels like a gimmick and i wouldn't seek out stuff like this
pasko be like if waiters wanna get a livable wage then maybe they should learn to code and get a tech job
Caring about wordly possessions such as ones ELO-rating will only damage the psyche - Once one has freed themselves from these desires, the path toward true skill will begin.
you should donate your elo to players in need