Dragon Fury rebalance
- longer range
- smaller cone of fire (i.e. smaller projectile)
- slower projectile
- no insanely bright flash
- actually do 100 dmg on the follow up shot on burning enemies
- heal 20hp when you extinguish someone like all the other flamethrowers
- extinguishing a teammate nullifies the slower repressurization (i.e. don't punish pyros for being helpful)
pyro really didn't need another close range only weapon
Fire particles in general
- make them dimmer
- make them slightly transparent...
Airblast
- make it slightly infront of the pyro, not at the back of the pyro (seriously you can reflect a projectile coming at your back into yourself for minicrit damage rofl, as well as push spies away...)
Comp MM changes that we were promised
Pocket Pistol
- +5hp instead of 7 (that or have the HP regain have falloff like damage with a maximum of +7 and falling off to +1)
- stock fire speed (doesn't need the extra fire speed when the extra HP is involved)
Darwin Danger Shield
weapon is useless outside of pubs where their's 5+ pyros needs a small buff to contend with the usefulness of damn near any of the other sniper secondaries
- +15HP honestly a lot of other things would be fine instead of extra HP for example significantly less overheal drain, along with the other fire resistances