TMPMalkrazFlame particles reactivate after touching a surface, enabling them to deal damage twice.
Hellbent's post on the first page saying "flamethrower does more damage when spamming click vs holding it down" is probably inaccurate as I can't for the life of me replicate this in testing, but the result may have something to do with this bug.
https://www.youtube.com/watch?v=2MgEeuJr684JojoWhen I tested it with some friends it does seem that the first flame particle does more damage than the rest of them(perhaps it has no falloff damage?) So if you can spam click fast enough it will do more damage. You just have to spam very very fast. Personally I can't do it fast enough to make it worth it but with a macro you evaporate people.
The old flamethrower functioned like this: It shot 25 invisible boxes a second or so. When they hit a target, they detected a hit, traced back to the location they were shot at, and if the path was free, did damage then.
The new flamethrower functions like this: It shoots 25 invisible boxes and another 25 boxes in the same way that house the visual particle. These boxes collide with geometry and normalize their speed off the wall. Since the flames are still basically shot in the same way, they're still a bit random. To alleviate this for consistency reasons, the way that flames do damage is different. It doesn't detect on hit that the flame hits a target. Instead, it checks 12 times a second if any flame particle is hitting a target, and if it does, then the oldest one hitting the target does damage. This has the consequence of "the first flamethrower tick does more damage aaaaa", but at the same time that damage is the exact same as if you were to m1 on the target during the duration of the hit. Which is most of the time like, 2 ticks max. It doesn't do more damage. You just have to think about touching flames differently than you do touching a rocket.
MalkrazTMP,
It seems you're right. After testing at a much further range I was able to reproduce the effect by placing the boxes where they would collide with the bot for a longer period.
so you guys are saying my macro that's setup to spam M1 every 28ms isn't actually helpful beyond using less ammo to kill someone, and apparently annoying the fuck out of everyone from the noise?