Comanglia
Account Details
SteamID64 76561198004663727
SteamID3 [U:1:44397999]
SteamID32 STEAM_0:1:22198999
Country United States
Signed Up August 19, 2012
Last Posted February 20, 2020 at 4:44 PM
Posts 1918 (0.4 per day)
Game Settings
In-game Sensitivity 1.7
Windows Sensitivity
Raw Input 1
DPI
780 (850 in Drivers)
Resolution
1920x1080
Refresh Rate
1000Hz Mouse
Hardware Peripherals
Mouse Logitech G MX518 (hero sensor)
Keyboard Logitech G Pro
Mousepad Zowie G-SR-SE (Red)
Headphones Beyerdynamic DT770 Pro 80Ohm
Monitor BenQ XL2540 @240Hz
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#63 Physical punishment in childhood in Off Topic
SnackReal talk. What's the turning point for when exerting physical harm onto a child stops being a means of discipline and starts turning into actual child abuse?

How technical do you want to be. If I remember correctly if it leaves a red mark for more than 15 minutes it's considered child abuse.

posted about 7 years ago
#9 Physical punishment in childhood in Off Topic

[redacted]

posted about 7 years ago
#208 TF2 Blog: "Balance Changes" in TF2 General Discussion
eeealso make every revolver do minicrit headshots at close range then make the amby do full crits at close and minicrits at long range and lower the damage by a variable cause headshots were the best part of spy and the only part that wasn't useless against good players ;)then you can make shitties who can't headshot do less DPS with every revolver and make the others actually worth using. Make the L'etrangr not do extra damage but restore extra cloak on HS and make the enforcer keep disguise on HS instead of damage or smth. Remove the diamondback and VAC anyone who used it

No, the spies primary slot is already horribly underrated nearly all of the spies revolvers are REALLY good.

posted about 7 years ago
#206 TF2 Blog: "Balance Changes" in TF2 General Discussion
warriordragon12i really like the changes to the razorback and danger shield

ambassador nerf is a harsh because you're being punished for being a skilled player
Vulcanwarriordragon12i really like the changes to the razorback and danger shield

ambassador nerf is a harsh because you're being punished for being a skilled player
all the ambassador change did was nerf the effective range, which makes sense since spy was meant to be a close range class

The more I think about it this "nerf" will likely lead to more headshots at least overall. Cause now you don't even have to aim at the head. You just have to aim close. sure for really good players they'll hit a lot less, but people with slightly above average aim will probably hit a lot more headshots.

posted about 7 years ago
#8 Share your shovel! (S. Market Gardener) in Off Topic

How would you feel if Valve nerfed the MG?

-edit-
again

posted about 7 years ago
#182 TF2 Blog: "Balance Changes" in TF2 General Discussion

Scary thought here, but technically speaking the Dalokohs Bar would make heavy arrive at some of the mids with decent health with basically a free extra 5s to mid for the GRU or 10s for the eviction notice. Might not be as big as I think it is not sure how far 5s with the GRU or 10s with the eviction notice would get you.

posted about 7 years ago
#176 TF2 Blog: "Balance Changes" in TF2 General Discussion

found this going around on reddit seems like the majority of the people filling it out agree with the majority of the changes being necessary.

https://docs.google.com/forms/d/e/1FAIpQLSeu6hHjy4oYDuTB2qGDDO4_wnJ21e7rIyb5G9SSuFgd0mkJJQ/viewform

Only weapon that's close to be majority against the change atm is the B.A.S.E Jumper largely because most pub players assume people just slowly float to the ground and don't understand you can just spam the shit out of the deployment.

posted about 7 years ago
#4 S25 LFP Scout in Recruitment (looking for players)

Don't know much about the team as a whole, but rebite is an awesome dude with a good attitude and a lot of potential.

posted about 7 years ago
#19 Share some reddit gems from balance post in TF2 General Discussion

https://www.reddit.com/r/tf2/comments/6ih369/tf2_blog_balance_changes/dj6j9g7/

CovaneIt's fucking absurd, the DR has needed a buff for at least 4 years and they nerf it.
I often play without sound and it's still easy as hell to spot spies. When you have enough time in this game, you get a feel for when you've triggered a DR spy versus when you've actually killed them, and on top of that every single player with no more than a couple hundred hours should have learned the paranoia of "that spy's probably not dead."
Every single chance they get the TF2 team caters to the very worst kinds of players and nerfed aspects that had no business being nerfed. That's pathetic in its own right, let alone the absolute mind-fuck of a failure when they have the goddamn balance king of video games Icefrog in-house and they could pay attention to what balancing a competitive game actually looks like.
On balance the spy is the hardest class to play. Objectively the spy is the easiest class to counter. What a fucking shitshow.

https://www.reddit.com/r/tf2/comments/6ih369/tf2_blog_balance_changes/dj66wmi/

AllTheMegahertzI liked pretty much all of these, but that Rescue Ranger change is a pretty big nerf. I'm a bit biased, and I haven't had a chance to play with it yet, but it just seems so huge. I think the Rescue Ranger does deserve a nerf, it's basically the only option on defense in most scenarios, so I'll guess we'll have to wait and see how it plays. Good on Valve for being transparent about this update, however.

^several people seem to share this thought :/ I'm under the impression 15 metal at maximum per bolt is paltry and basically nothing for a nerf.

https://www.reddit.com/r/tf2/comments/6ih369/tf2_blog_balance_changes/dj6j6fd/

Gilgamesh942Why the hell would you nerf the base jumper? It is not hard to hit people slowly floating to the ground. Jesus Valve.

^countless posts similar to that, it's amazing how short sighted people can be on the power of that unlock. (seriously I tried to count I found 20 something posts like this)

posted about 7 years ago
#148 TF2 Blog: "Balance Changes" in TF2 General Discussion
4hpLstratosHFThe darwins danger shield still gives you 150 health and 225 with overheal. How is that not an insta pick in the sniper secondery slot?
I thought that "new design" implied everything else gets scrapped about the old one, including the +25 health.

oh boy if that's the case the Darwin Danger Shield is worthless without the bonus HP and only buffs against pyro.

posted about 7 years ago
#146 TF2 Blog: "Balance Changes" in TF2 General Discussion
LstratosHFThe darwins danger shield still gives you 150 health and 225 with overheal. How is that not an insta pick in the sniper secondery slot?

That has always been the case, sniper just has a lot of strong secondaries. Jarate, Cozy Camper are both really good, and the Razorback was definitely king for HL when it was unbanned probably won't be with the proposed changes but not 100% sure on that.

posted about 7 years ago
#141 TF2 Blog: "Balance Changes" in TF2 General Discussion

After sleeping and thinking about these weapon changes for a bit these are the things that stuck with me.

Ambassador
seems to undercut skill, will need to play test to really understand it

Your Eternal Reward
I feel like this "Increased cloak drain rate by 50%" change will continue to make this knife irrelevant
I believe this means with stock revolver/invis watch cloak lasts for 6.67s (instead of 10s) and for l'etranger/invis watch 9.33s (instead of 14s) I guess it could be viable if ran with the l'etranger

Pretty Boy’s Pocket Pistol
downside doesn't seem large enough, even ignoring health regain the pocket pistol is going to be the go to pistol for quick cleanup with the faster fire rate. 9 shots is more than enough, probably not going to be a huge difference but scout is already pretty powerful. May need an addition ~-10% damage done.

Base Jumper
Weapon is still irrelevant for competition and more so now, but the pub player in me thanks you so much.

Man Treads
Really cool, looking forward to seeing some use out of this weapon

Darwin Danger Shield
THANK YOU, probably going to be a go to secondary for a lot of snipers now (assuming it keeps +25hp)

Razorback
Overall good change, feel like extra health gain on health pack pickup would be a good edition to it as well. Not sure how the -100% overheal penalty will work with building uber. May have the unintended side effect of healing the sniper more if it constantly builds uber at max speed without taking damage.

All Miniguns
Thank fuck finally.

Rescue Ranger
a step in the right direction but it also needs a slight healing nerf for buildings perhaps have a "healing falloff" the further the engineer is away the less healing is done to buildings.

posted about 7 years ago
#23 TF2 Blog: "Balance Changes" in TF2 General Discussion

I like -most- of these changes.

Medic
Vita-Saw
- Ubercharge on death is too valuable of an effect to be passive
- Goal: Change the weapon in a way that requires skill and risk in order to gain this effect
- Changes:
- Added "Organs" collecting concept (... you know, hit someone with a saw, and out pops a vital organ which you then take, and hold). Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD).
- Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.

is cool and all but I don't think anyone wants to use this vs ubersaw and also still having the -10hp

-edit-
Also not surprised they didn't mention Pyro at all, their's probably a whole host of changes that can't just be mentioned with a specific weapon.

posted about 7 years ago
#41 The dumbest reason you were kicked from a server? in Off Topic

I forget the server group name, but basically the server assigned each player an ELO score and everytime you got a kill your ELO went up, every time you died it went down. The kills you got also gave you "experience" so you could level up various stats like speed, damage etc. If however you got high enough over the ELO the server would nerf you to keep a even playing field. I thought this was an interesting server so I played on it for about ~20-30min, to which I proceeded to end up having a -90% damage penalty and -40% movement speed, garbage yes but I was still clearly the best person in the server and I was playing sniper. I got banned from the server after an admin saw how high my ELO was and that I was still killing people with -90% damage penalty, and said I HAD to be cheating to do that well. This was about 2 years ago.

https://www.reddit.com/r/tf2/comments/bv8cs/tf2_rpg_server_customcoded_supposedly/
This reddit post is probably about the server I had played on or at least the same plugin or whatever.

posted about 7 years ago
#22 [Poll] Crowdfunding a Valve tourney? in The Dumpster
syphDid the title change or am i not getting the problem?

Title changed, it was something like "Valve TF2 Major money?" or very similar

posted about 7 years ago
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