Tino_Not to flame, but that crosshair placement
at which point rofl?
1st guy I didn't really peek him correctly at all, the 2nd guy it was a bit to tight to the wall but otherwise is was decent, right about chin level as they peeked me.
Account Details | |
---|---|
SteamID64 | 76561198004663727 |
SteamID3 | [U:1:44397999] |
SteamID32 | STEAM_0:1:22198999 |
Country | United States |
Signed Up | August 19, 2012 |
Last Posted | February 20, 2020 at 4:44 PM |
Posts | 1918 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 1.7 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
780 (850 in Drivers) |
Resolution |
1920x1080 |
Refresh Rate |
1000Hz Mouse |
Hardware Peripherals | |
---|---|
Mouse | Logitech G MX518 (hero sensor) |
Keyboard | Logitech G Pro |
Mousepad | Zowie G-SR-SE (Red) |
Headphones | Beyerdynamic DT770 Pro 80Ohm |
Monitor | BenQ XL2540 @240Hz |
Tino_Not to flame, but that crosshair placement
at which point rofl?
1st guy I didn't really peek him correctly at all, the 2nd guy it was a bit to tight to the wall but otherwise is was decent, right about chin level as they peeked me.
MamzzOof no one actually replied to my question except the first guy
Oof no one provided a legit pic of melted ram on their mobo.
meyybattle royale
everyone who owns csgo before update is prime (potentially including cheaters)
I Do Not Like This
Well you need a phone number tied to an account and that phone number not tied to another account with prime already.
edit-
nvm apparently just paying for prime status is good enough... Valve needs to tie in phone numbers, not that it adds a whole lot of protection anyway.
wonder if there are any other known bugs right now I had several things like this happen yesterday
https://clips.twitch.tv/TiredExquisiteJalapenoThisIsSparta
3/5 players on the other team in that match would occasionally just teleport a little bit, but were otherwise not fishy at all and didn't look laggy other than when it came to hit registration. In that specific clip you can see I have no packetloss and over 200fps until I died.
custom vtf crosshairs
https://www.dropbox.com/s/zomrl7vwkza9t0m/comangXhairandExplosions.vpk?dl=0
link is not exactly current to what crosshairs I use but it's pretty close
**NOTE** My hitsound and no explosion script IS included in that download. Hit sound and killsound is the quake one, and the explosion is basically an explosion with no smoke.
most shotguns and scattergun = close to TF2 default crosshair
most tracking based weapons (pistol, minigun, etc) = + in 2 sizes
sniper rifles = wide cross similar to the default tf2 one
crosshair scale = 32
1920x1080 on a 24.5in monitor
Sensitivity = 1.25 with 800 DPI
41.6cm/360 or 16.4in/360
Do you main MGE?
Do you go "AFK" or disconnect when you're losing in MGE?
Do you want to prove that you're the best player ever?
If you lose a couple matches are you going to cut or get a player cut from the team?
Are you willing to risk cancer just to have a shot at playoffs OR are you willing to potentially to give your teammates cancer?
If you answered yes to most of those this is the team for you.
Mild OC on the 2600x you should still be above 200fps on midfights in 6s though. Will it be as good as a 8600k or 9600k overclocked to 5GHz? No, but should still be really good and gives you more breathing room for open background programs.
Setsul will probably know better than me, but I would lean toward going for a x470 or a really good b450 as a lot of the cheaper AMD motherboards tend to be exceptionally awful in terms of quality.
gemmplus, by default stv demos are 16 tick. all eu servemes should have tv_snapshotrate set to 66 though (as in the optional etf2l cfg) but NA tragicservers dont. basically it means you miss out on a lot of the detail behind quick flicks and someone may appear to shoot pretty far from where their xhair ever goes
pretty sure by default they're 32 or 33 ticks.
as to the main post if someone is using pSilent aim it should be pretty obvious if they have a relatively high FOV toggle. This will look like a rediculous flick to a player and typically back to the original position. Beyond that STVs are pretty decent to give you an idea of the overall trend of a given players awareness to people behind walls, spies, etc.
Currently plan on playing with the next iteration of Blanc, but that seems to be on shaky ground atm. I can play Pocket scout or Flank scout.
History
S19 Open is this highlander? backup scout 1-1
S20 Open Blanc Esports flank scout 11-4 ; 1-1
S25 Open No-Tilt flank scout 1-5
S29 Open Blanc Esports flank scout 14-2 ; 1-1
Great person to have on a team, decent pocket and roamer as well.
gg to whatever Alfa's team is calling themselves now.
Does Power Plan = High Performance?
Disable full screen optimizations?
Disable all the xbox crap?
Clean install of the most recent drivers?
priestmuffinSpyromancerdo you play tf2 next to your stamping presspriestmuffinthis is the best you will find for under 60$, periodThose are more likely to break when you drop them and aren't as good at noise cancellation, from what I've heard.
https://www.amazon.com/Creative-EF0060-Aurvana-Live-Headphones/dp/B000ZJZ7OA
Spyromancerno better "8 hours a day for 10 years straight" headphone brand out there
sennheiser lol
also cheap audiotechnicas are garb
Might be better sound quality, but not something I'd wearing when operating a stamping press.
Probably just wears them at work?
FakeOn an NVIDIA optimus system using Windows 7 with default driver settings i've seen FPS increases with lower mat_viewportscale values. But once you use NVIDIA profile inspector and change shim rendering mode to "SHIM_RENDERING_OPTIONS_ENABLE_DWM_ASYNC_PRESENT" i no longer see this behaviour and avg framerates are increased by a lot.
But I still see FPS scaling with lower resolutions, with avg FPS increasing by about 15 at lower resolutions. Probably because I have slow memory.
probably mostly from narrower aspect ratios and thus FOVs
1440x1080 (4:3) should result in a higher framerate than 1280x720 (16:9) because FOV is ~16 degrees less.
Now if you're getting better frames via viewportscaling I'll be surprised and assumed you probably have something configured wrong or a really bad gpu. For example a i5-4690k at 4.5GHz with a AMD R9 380 doesn't become GPU bottlenecked until I try forcing Antialiasing MSAA at either the 32x or 64x step with the default resolution of 1920x1080 which at 32x would equate to a resolution of 15360 x 8640
billwit will increase fps when your gpu is the bottleneck. this is almost never the case because tf2 eats cpus
Players with integrated GPUs ex. "Intel HD 4000" usually can see substantial improvements to framerate by using lower resolutions or port scaling. Players with dedicated GPUs will rarely see such bottlenecks.
Still though why would someone who's never posted before feel the need to sign in to say this on a thread that hasn't seen a post in 2+ years?
boxxyfor me it seems to make fps fluctuate less