Hosting, Join up! lots of KoTH and 5cp, as well as 1 new A/D map!
Account Details | |
---|---|
SteamID64 | 76561198124589076 |
SteamID3 | [U:1:164323348] |
SteamID32 | STEAM_0:0:82161674 |
Country | United States |
Signed Up | August 26, 2014 |
Last Posted | September 6, 2024 at 9:24 AM |
Posts | 2212 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | .5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
2400 |
Resolution |
1920x1080 |
Refresh Rate |
280Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G403 |
Keyboard | Logitech K120 |
Mousepad | Logitech G640 |
Headphones | Sennheiser HD 280 Pro |
Monitor | VG258QM |
Can someone link me to a direct map download? I'm having trouble with all of my steam workshop subscriptions and would like to take a look at the map
Now I have a dark theme for both ESEA and TF.TV? FeelsGoodMan
General Updates:
http://www.strawpoll.me/11023779
Please let us know what time and day you are available to pug, would like to host more and it'd be good to know what nights are best for people to show up!
We now have a command on TF2Maps.net's Steam chat bot! If anyone is here from the mapping community, you can find server and mumble info by typing "/Pugsinfo" into the steam chatroom for TF2Maps.net. Huge shoutout to Fantasmos for doing this for us, hoping it brings some mappers into the comp community :)
Also, we have moved mumbles in order to accommodate more than 20 players at a time. The new server info is:
Address: mumble.accelerateservers.com
Port: 64871
BilbertAdded New Map Pugs to the list.
https://steamcommunity.com/groups/nmpugs
Google Dochttp://www.teamfortress.tv/26021/new-new-map-pugs,
We are not associated with that group or thread directly, only referenced it in our OP so people knew what we were going for
she got a body like an hourglas : what is an esea :)?
decent positioning, decent arrows, dedicated to improve. Give this man a tryout
watching catface fight internet nerds
http://i1.kym-cdn.com/photos/images/facebook/000/895/845/2f9.jpg
SkyH4igh its not better? whats different about it. literally we have tf2C which is more populated then that. i see no point in making a new site that is basically the same, other then TF2S having a new look. if people are getting butt hurt over a ban and wanting to move to TF2S cause of a well needed ban, then that's sad.
- Better UI
- Integrated Servers
- ESEA Config Allowed
- Admins that are not trash
Pound soldier, great friend. Sucks to see him not playing in high open/ low IM as a main next season, but hopefully he learns a lot from subbing!
Pugs were super successful tonight, really happy about the attendance and feedback people have for maps! Thanks to everyone who showed up, as well as map makers for providing a lot of the maps we played! I will be DMing all map makers their feedback spreadsheets through Steam or tf.tv directly. Looking forward to next weekend!
Pugs are starting again, connect if you want to play several newly added maps!
Address: mbl37.gameservers.com
Port: 10008
TsarbucksI saw that you wanted it in the New Map Pug Group. Make sure to contact console to get it included.
No need, added to the map list!
TsarbucksI made a thread on tf2maps.com for submissions and spreading awareness about the group
Wow, thanks! Really appreciate all of the support we're getting from the community. I've seen the group mentioned in quite a few places, and am glad to see people open to trying out our group!
Edit: Link to TF2Maps.net Thread
TsarbucksMaybe you can make it a new and retro pug group. You can have what you said, as well as GPit, Coalplant, Logjam, etc.
I've tried this idea before, and it's unappealing to most players as they're playing maps that have usually been long gone from the 6s map rotation and are usually gone for good reason. The majority of players don't seem to want to play older maps due to both the unappealing thought of playing an old map with the massive playstyle change that's happened in the years since that map's release or because it just doesn't benefit anyone if it's never going to be in rotation again.
I mention adding a map like Gravelpit because while its playstyle is very different to today's TF2, I feel like it definitely provides some much needed diversity in the TF2 map pool, and would be a nice example of a map that showcases team coordination, rotation, and a more fluid class choice over today's cp_whatever. That's not to say the majority of cp maps are poorly designed (quite the contrary, props to mapmakers like chojje and Phi), just that it would be very nice to see other gamemodes integrated into 6vs6.
The point of this group is really more of trying out some different maps (mostly new) to see if they'd be fun to run in the current map pool provided we use ESEA configs and whitelists.