syphIf they make pyro not fun to play as or against but make it viable that would literaly be the end.
a while ago i'd have said we'd have just banned it if it was unfun but with the increasingly liberal whitelists i'm not so sure anymore.
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syphIf they make pyro not fun to play as or against but make it viable that would literaly be the end.
a while ago i'd have said we'd have just banned it if it was unfun but with the increasingly liberal whitelists i'm not so sure anymore.
ExaflamerI am not sure what the consensus is, but I wanted to make a suggestion to remove the fence behind the rock.
For highlander and 6s - it essentially allows the sniper to have a sightline through main, pocket, japan, china, and connector while being easily protected and exposing very little of himself to the enemy sniper, which makes sniper v. sniper really difficult. This is due to the geometry of the rock and how 70% of the sniper's body is covered and how the sniper can easily rotate to watch any sightline based off comms. During sac waves, it is difficult to kill the sniper as you are betting on hitting a perfect splash on around the geometry of the rock, while also dealing with pyros, scouts, heavies, etc denying you while you are in the air. Thus, your only viable option is to win the sniper v. sniper fight, which already is a disavantage for the sniper that is not playing on rock as his body is fully exposed and has to deal with flankers/bombers, while the sniper on the rocket can be protected by his team and his body is not fully exposed.
For 6's in particular - the biggest argument for keeping the fence behind rock is that it allows the scout to climb up the rock and have the movement to jump back between china, cliff, and rock to deny the soldier and demoman during the sac waves - an important aspect of the metagame in the gamemode. If the fence were to be removed, it would impact scouts as they cannot jump on the rock as freely as they can to deny the bombs, which would potientally make scouts weaker on the map (?). The sniper argument also can apply here in 6's as it would make sniper a bit worse, which is always good.
These are just my thoughts though. I would like to hear other people's opinions regarding this topic.
iirc scouts can use winger to get on the rock anyway. the fence is enough of a problem in hl to be removed imo
CollaideDid the maths and apparently there are 17 more teams signing up this season than last.
Maybe I'm wrong about the exact number, but it's definately higher.
The fresh meat challenge was a huge success. I'd imagine that's probably why.
at least im not in open now
gemmhttps://www.lingscars.com/
damn and i thought nobody else knew about this wonderful site
this thread is going to become a meme you realise that right
klassyWhen it comes to getting along with people, it's not really something that you learn to do. There are soem tf2 players I would never team or hang out with and thats fine but your issue seems to be that you can't stand to be around anyone you come in contact with which seems to be a different thing than what I've experienced.Maybe you could elaborate on what things specifically that annoy/frustrate you with other people?
Maybe it's because I'm in open but everyone I meet seems to either have an ego the size of mars, and not in a good or funny way, in the sense that they just come across as having something to prove constantly, or just be an edgy memer that finds spamming binds funny.
i wish someone would write an article about the dehumanization of shitposters on tftv