damneasy
Account Details
SteamID64 76561198040834806
SteamID3 [U:1:80569078]
SteamID32 STEAM_0:0:40284539
Country Netherlands
Signed Up September 8, 2013
Last Posted February 13, 2020 at 3:23 PM
Posts 1308 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie
Keyboard razer blackwiddow
Mousepad steelseries
Headphones hyperxcloud 2
Monitor benq xl2411t
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#10 Demoman Detonation Delay in TF2 General Discussion

another excuse i can use when i die :D

posted about 8 years ago
#4 Viewmodels In Crosshair in Q/A Help

Im pretty sure thats viewmodel_fov 300+, like I said, can you tell me what your viewmodel_fov is?

posted about 8 years ago
#2 Viewmodels In Crosshair in Q/A Help

Screenshot?

If you have really high fov (like 300) your viewmodel sits in the middle of the screen but its really small

posted about 8 years ago
#406 PugChamp in Projects
Teapot_the eu admins are honestly pretty sketchy. theyve handed out multiple day bans for switching classes, 7 day captain ban for letting one draft die. rule enforcing and period of restriction is inconsistent, and beater (admin) either blatantly throws the game or just subs himself out if hes picked to play on a viaduct pug.

Yea some guy got banned because he picked a shit team

Thats what happens when you mod everyone in the circlejerk....

posted about 8 years ago
#404 PugChamp in Projects

Wtf im still not unbanned...

Also in rules it doesn't say SHIT about overriding medics, and if its not allowed why have it as a feature???

Also, that was my first ban so why was it 3 days?

Thanks for ur support -.-

posted about 8 years ago
#24 how to not dubai in TF2 General Discussion
SaMuRa1LTwtf there's no option for me like in the pic to change Regions.... GGWP

Prob ur hud, try default hud :)

posted about 8 years ago
#66 TF2 Major confirmed by Sideshow in TF2 General Discussion
AdebisiCool!

What's a major?

Its like a big minor

posted about 8 years ago
#401 PugChamp in Projects
tscThis is a known bug and will be patched in a future update. For now, captains who attempt to exploit this will be restricted.

I told the admin that and he banned me instead of him??

UNBAN ME -.-

posted about 8 years ago
#2 Backcap #35 - July 9th to 16th in Videos

Lol im pretty sure the headshot at 5:38 was by accident, he tried to shoot the scout/demo and hit the med :D Still nice shot

posted about 8 years ago
#394 PugChamp in Projects

Yesterday I was captain, and the other captain was medic (there were only 2 medics) and he picked the only medic, so he has both medics (him and the one he picked) so I had no choice to override someone on medic, apparently what i did is not allowed and i got a 3 day ban, but what he did was completely fine???

Also the medic i picked was fine with playing medic

So next time you are captain its best to pick every single medic so the other teams captain HAS to medic (otherwise he gets banned) ..

NICE FUCKING SYSTEM

pls unban me only retards are captain now

posted about 8 years ago
#111 Overwatch HUD in Customization
BobstahThank you so much but I think it doesn't work, I have only hudanimations_ahud and hudanimations_manifest, I tried to paste that in both of them and to create hudanimations_custom but nothing :(

Whoops i forgot something

In resource/ui/huddamageaccount.res you need to put:

Show Content
Hitmarker
{
"fieldName" "Hitmarker"
"ControlName" "ImagePanel"
"visible" "1"
"enabled" "1"
"xpos" "c-12"
"ypos" "r252"
"wide" "24"
"tall" "24"
"image" "replay/thumbnails/ow_hitmarker"
"scaleImage" "1"
}

Otherwise it doesnt get the image

Sorry :D and also it should work if u put it in hudanimations_ahud

posted about 8 years ago
#109 Overwatch HUD in Customization
BobstahIs there a way to extract the hitmarker only :D I love the hud but the hitmarker is the thing I am looking for and I just wanna transfer it to my other huds, thanks in advance :)

Put this in your scripts/hudanimations_custom

Show Content
event Hitmarker
{
Animate Hitmarker Alpha "255" Linear 0.0 0.0 // start
Animate Hitmarker Alpha "0" Linear 0.0 0.35 // end
}

event DamagedPlayer
{
RunEvent Hitmarker 0.0
}

Then go to materials/vgui/replay/thumbnails

and copy ow_hitmarker.vmt and ow_hitmarker.vtf over to your hud

In resource/ui/huddamageaccount.res you need to put:

Show Content
Hitmarker
{
"fieldName" "Hitmarker"
"ControlName" "ImagePanel"
"visible" "1"
"enabled" "1"
"xpos" "c-12"
"ypos" "r252"
"wide" "24"
"tall" "24"
"image" "replay/thumbnails/ow_hitmarker"
"scaleImage" "1"
}

I also made my own hitmarker if you want to use it download this:
http://www110.zippyshare.com/v/6KCIMyaF/file.html

http://i.imgur.com/lc9pmUZ.png

posted about 8 years ago
#88 Valve give us viewmodel options&community support in TF2 General Discussion
gatsanI'm not sure if the dev team realise how dumb it is playing with 54 fov vmod. It's honestly baffling thst they legitimately think that having your weapon block half your screen is an appropriate playing level to force everyone on. Have they never watched a competitive stream or vid and realised "Hey, everyone plays with 70-90 vmod fovwhen they've got it on and it doesn't look too bad, maybe we should just limit it to 70 instead of force them to play at this shit level?"

IMO 70 is a good cap, original blatantly loads no rockets beyond ~75 and a magic hand appears beyond 90.

Except when you are spy you have 3 hands

posted about 8 years ago
#28 Any good movies you've watched recently? in Off Topic

Hatefull eight
Gravity
Jurassic park
Pacific rim
Interstellar
John wick
Nightcrawler
10 Cloverfield lane
Shawshank redemption
The Intouchables
The Guest

posted about 8 years ago
#4 Weird collab jump on jump_edgebug in Videos
_vittoI cant complete 4starters

4starters is actually pretty fucking hard to complete tbh

posted about 8 years ago
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