deykuzorI'd say ban the Pompson, especially with this exploit.
DamnEasyKevinIsPwnquotesnip
I would argue that using Badlands last as the deciding example of a competitive situation is pretty unfair in general. For instance, in Snakewater last, while you can peak and find out if there is a Heavy, a Sniper or a Sentry, you're not typically looking at the Engineer, and because Snakewater is a larger last than say Badlands, its more useful to attempt to hold the uber as long as you can to gain ground unless the enemy team is running the Sniper anyway. I don't know how fast you think an uber will build, but 10% suddenly gone mid-push plus damage is pretty difficult to deal with (that tends to average a full 3 seconds in play where conditions are not always optimal especially mid-push.) This is even worse when an entire team is intent to kill a medic and his patient before they pop. Even if the Medic calls and says to call off the push, they lost 10% uber, that's time for the enemy team to get spawns, build their own ubercharge, etc. It's a compounding punishment for something that wasn't based on the Engineers skill nor any mistake of the team that was trying to push. The gun is also very easy to spam since it STILL does not require ammunition, has no damage penalty anymore, does equal damage to buildings and players alike and thus has no downside to firing. At the very least, the gun should not have the uber draining mechanic. Dealing damage and having no need to pick up ammo is enough for a class that suddenly doesn't need to conserve ammo to build death machines.
But I'm not playing in ETF2L, so perhaps my points aren't worth anything.
This is 100% not true, it does NOT remove 10% uber lol, at snakewater its max of 5%, and you wont hit the medic anyway because there will be atleast 2 classes infront of the medic, and pomson does not penetrate enemy players
August 15, 2012 Patch
Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
https://wiki.teamfortress.com/wiki/Pomson_6000
so it doesnt matter that you can just spam choke points, even if you reach the enemy players (which will take like 3 seconds because it travels so fucking slow) you wont hit the medic anyway. And like tomu said, if you want to drain the uber before they push your team cant spam them so they will get in for free without ubering, in the hope that your engy MIGHT hit the enemy medic, then the engy has to call he hit the medic (which is hard to see), your team has to not die to the enemy players, and then shoot the medic before he gets his uber back (which will be in like 2-3 seconds)