VOD is up, sorry for the delay
Account Details | |
---|---|
SteamID64 | 76561198033306404 |
SteamID3 | [U:1:73040676] |
SteamID32 | STEAM_0:0:36520338 |
Country | United Kingdom |
Signed Up | February 11, 2013 |
Last Posted | September 1, 2017 at 6:39 AM |
Posts | 1565 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.25 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
2000 |
Resolution |
2160p |
Refresh Rate |
60hz |
Hardware Peripherals | |
---|---|
Mouse | Ninox Aurora |
Keyboard | Corsair K70 Black (red switches) |
Mousepad | Razer Goliathus Alpha Speed (34x44cm) |
Headphones | AKG K712 Pro |
Monitor | Acer XB280HK |
Also, don't preorder it and try your best to wait a few days after release. It's worth being sure that the pc port is good before buying.
TotalBiscuit is streaming a bit of it now https://www.twitch.tv/totalbiscuit
dima <3
Pretty sure the spec_player command is outright broken.
We use spec_tools/statusspec for player switching binds. Statusspec's binds are broken at the moment pending an SDK update from Valve. As far as I know they crash the game when you attempt to use them. Spec_tools is also mostly broken but the binds do still work, here's a link to an unsupported, ghetto, binds-only version of spec_tools http://puu.sh/nTnLR/e2c209ce54.zip.
The binds I use for spec tools are:
bind "KP_END" "spec_player_cc 3 1; spec_autodirector 0; spec_mode 4"
bind "KP_DOWNARROW" "spec_player_cc 3 1 1; spec_autodirector 0; spec_mode 4"
bind "KP_PGDN" "spec_player_cc 3 3; spec_autodirector 0; spec_mode 4"
bind "KP_LEFTARROW" "spec_player_cc 3 3 1; spec_autodirector 0; spec_mode 4"
bind "KP_5" "spec_player_cc 3 4; spec_autodirector 0; spec_mode 4"
bind "KP_RIGHTARROW" "spec_player_cc 3 5; spec_autodirector 0; spec_mode 4"
bind "KP_HOME" "spec_player_cc 3 7; spec_autodirector 0; spec_mode 4"
bind "KP_UPARROW" "spec_player_cc 3 6; spec_autodirector 0; spec_mode 4"
bind "KP_PGUP" "spec_player_cc 3 9; spec_autodirector 0; spec_mode 4"
bind "KP_SLASH" "spec_player_cc 3 2; spec_autodirector 0; spec_mode 4"
bind "KP_MULTIPLY" "spec_player_cc 3 8; spec_autodirector 0; spec_mode 4"
bind "1" "spec_player_cc 2 1; spec_autodirector 0; spec_mode 4"
bind "2" "spec_player_cc 2 1 1; spec_autodirector 0; spec_mode 4"
bind "3" "spec_player_cc 2 3; spec_autodirector 0; spec_mode 4"
bind "4" "spec_player_cc 2 3 1; spec_autodirector 0; spec_mode 4"
bind "5" "spec_player_cc 2 4; spec_autodirector 0; spec_mode 4"
bind "6" "spec_player_cc 2 5; spec_autodirector 0; spec_mode 4"
bind "7" "spec_player_cc 2 7; spec_autodirector 0; spec_mode 4"
bind "8" "spec_player_cc 2 6; spec_autodirector 0; spec_mode 4"
bind "9" "spec_player_cc 2 9; spec_autodirector 0; spec_mode 4"
bind "0" "spec_player_cc 2 2; spec_autodirector 0; spec_mode 4"
bind "-" "spec_player_cc 2 8; spec_autodirector 0; spec_mode 4"
The number row is red team, the number pad is blu team. 1-6 on either one of them is scout scout soldier soldier demoman medic. 7 8 9 is pyro heavy engineer then on the number row - = is sniper spy on the number pad / * sniper spy.
The binds also turn off autodirector and force the view into first person.
Edit: Fixed the link, posted a really old version before
VOD is up, this one is definitely worth the watch.
This is my favourite meme send me a pass ty
http://www.teamfortress.tv/post/351865/tf2-player-lok-a-likes
Quikultra high quality download: coming soon...
pls
Zetorrihttp://i.imgur.com/KKLjcuB.png
sry team I couldn't find a proper photo of stark
Sideshow wasn't involved, you should put Permzillas face on velma instead
KanecoDreamboatflameI am not sure the low level lost plebs want to be playing dragged out steamrolls is more or less the argument. It can create some pretty bad environments, regardless of whether or not it's 'better'
What if there was a team surrender option?
If down 3 rounds, your team can surrender to end it early.
??? There's a setting for that already, it's called win difference and its used already in most scenes
Also are we really complaining about a possible game lasting 30 mins as being too much to grasp (even if you're being rolled) when the average CSGO matchmaking game takes on average 40-50 mins? Is 30 mins really that much for the simple minds of the "poor little newbies" to handle? All it seems to me is that we're being overly condescending by assuming the average tf2 player will get turned off by anything when in reality they will most likely accept it and adapt over time.
Even a 30 mins game is still shorter than the average CSGO MM game, let alone a one sided game with win difference limit (mercy rule) of 5 like used in Europe, which can be over in as little as 10-15 mins.
A surrender option isn't quite the same as a win difference. All too often in ETF2L matches you end up with dead time with a score like 5-2 and not enough time for either the winning team to make it 7-2 or the losing team to make up 3 rounds for a golden cap. At this point everyone is wasting their time by continuing to play. This is where you'd use a forfeit option.
flameif youre stuck in a bo3 match and its completely one sided you can potentially lose in 2-3 minutes.
A close bo3 match could take upwards of 30 minutes if the teams were even and/or trying their hardest to hold last.
That's the problem, the game could be an order of magnitude longer. The only advantage pure winlimit has over the etf2l ruleset is that it avoids dead time which is the 1-2 minutes at the end of a relatively close game where there is no chance for the losing team to win. So far as I know ESEA is the only league using winlimit and they're highly resistant to changes like that. In the rest of the world where we're free to set our own win conditions, if a winlimit ruleset was better we'd probably have changed by now. It's been brought up many times in terms of unifying the ruleset across the leagues because ESEA is never going to change it but every time the decision has been that the disadvantages of winlimit actually outweigh the benefits of a unified ruleset.
We do use winlimit for koth but koth is inherently time bounded so it's appropriate there.
Bren did a great job. He said right now/at the moment a lot but that's not really a problem and it's one he can work on.
Incredible game though.
cirloAre the caster changed? I was really hyped for kaiuds' analysis!
It's still Admirable and Kaidus but we have cx, war and dr phil for the analyst desk.