Picked up some AKG K550's recently on a ridiculous sale, they're very good although I do need a mic still.
Account Details | |
---|---|
SteamID64 | 76561198033306404 |
SteamID3 | [U:1:73040676] |
SteamID32 | STEAM_0:0:36520338 |
Country | United Kingdom |
Signed Up | February 11, 2013 |
Last Posted | September 1, 2017 at 6:39 AM |
Posts | 1565 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 1.25 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
2000 |
Resolution |
2160p |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Ninox Aurora |
Keyboard | Corsair K70 Black (red switches) |
Mousepad | Razer Goliathus Alpha Speed (34x44cm) |
Headphones | AKG K712 Pro |
Monitor | Acer XB280HK |
http://www.vanillatf2.org/2011/07/guide-toss-your-old-headphones/
Good advice there
My computer is like 2m away from my router, but running a 10m (shortest they had, could have gotten away with 5m) ethernet cable made my connection feel a lot more stable, even though the wireless signal from the router isn't bad.
Next one should be out early this week hopefully, got absolutely destroyed by deadlines and exams last week :( Also thanks for having 10 games within 7 days prem
I'd recommend following Kaidus's guide as much as you can, there's a reason that a rollout guide is what he made. One of the major points he stresses is to not do the jump on its own, always practice rollouts in full, even if it means 10 seconds or more between jump attempts. Also if you're finding offline different to online, use the net_fakelag command, e.g. net_fakelag 25 would give you a simulated ping of around 50ms.
More TF2 scenes and coverage is always better
RenhetHere is the source of the art used in the splash image for the article. Apparently nobody asked permission from the artist, ExMachina, before editing and using her artwork.
Well spotted, we forgot to mention that thanks!
-Mike-JDMYoshiokahttp://www.youtube.com/watch?v=oCQfKlCkL0c
I love me some Linus.
The only problem is it not being 1440p monitor with that refresh rate. But I'm sure that'll be in the next few years.
And to add to that, I love my xl2420te. Bought it 'cheap' on Amazon for $280 before Christmas.
Asus showed a 1440p 144hz G-sync monitor at CES, but with quite a hefty price tag. There was also someone around with a 4k g-sync monitor too, I think it was Asus but I can't quite remember.
PlatypusrosI was thinking closed loop ones that are easier to install but youre right maybe I shouldn't jump on that so soon. Thanks for the recommendation, I think that's what I'm going to get and it matches my case too.Yeah, closed loop coolers use awful pumps that aren't user replaceable, and cheap tubing that kinks and leaks easily, I can't stress enough to stay away from them. They perform the same as high-end air cooling, cost more, and have many more points of failure.
Wouldn't quite say all of that is true right now, newer AIOs are much better than they were initially, anti kink tubing and all that. Obviously you're still better off going with custom liquid cooling but a good AIO is a valid choice nowadays, if a little more expensive for similar performance to say an NH-D14. There is a valid use for 120mm in many mITX cases though, a lot don't have the space required for an air heatsink that would outperform a 120mm cooler, but there is usually a 120mm fan mount you can fit one too somewhere.
That sounds like an interesting take on the "shot clock" idea, which had a few flaws. This sounds quite good, but the first problem I can see is what if the attacking team completely fucks up their push, which in a normal game would leave the defending team open to take mid. If mid was locked in this case, the defending team would be stuck on their second, introducing a stalemate.