Astrin_Are we gonna get an update for CBhud?
BX-CB HUD already updated
Account Details | |
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SteamID64 | 76561198084516224 |
SteamID3 | [U:1:124250496] |
SteamID32 | STEAM_0:0:62125248 |
Country | Russian Federation |
Signed Up | October 28, 2014 |
Last Posted | February 11, 2017 at 8:07 PM |
Posts | 288 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1440x900 + 1280x1024 |
Refresh Rate |
75 |
Hardware Peripherals | |
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Mouse | CM Storm Alcor |
Keyboard | |
Mousepad | Steelseries QCK |
Headphones | |
Monitor | Acer v193w + BenQ T905 |
Astrin_Are we gonna get an update for CBhud?
BX-CB HUD already updated
We are on the home stretch to release!
Also some shit with bridges. Why it's so bad? Max anti-aliasing...
Texture* :S
WiethoofdThere is a cool fix for Hud Animations by using hudanimations_manifest.txt to load custom animation files instead of modifying the _tf one, you should look into that. Also #base includes for clientscheme.res and hudlayout.res will make huds futureproof.
Thanks. Will remake all HUDs for this later.
So, I can forget about my fix for Oxide HUD? Thanks, man :D
Sorry guys, I don't have enough time for my hobby. I already fixed some HUDs and uploaded it on GitHub. I hope I can fix all other HUDs tommorow...
Rawrsorthe transmutation thing isn't showing up, I've added all the necessary things to hudanimations_tf.txt
http://i.imgur.com/zVv4SC2.jpg
+1 halp mee plez
If you wanna fix it yourself and play with ur HUD right now:
http://tf.gg/29616/
For some reasons I do not have time today for making updates, sorry ;c
I'll continue tommorow C:
Scream Fortress 2015 released.
Remove your HUDs util they get updates or you can't get merasmissions. Fix for all my huds coming soon.
Video with 2 bugs what I founded. Idk maybe somebody already posted this. If it's non-actual info - sorry :3
TF2C and most of they staff are shit incompetent admins/moderators and etc. They know, when Stadium comes out all of TF2C players will move to Stadium. They just scared.
collycathttp://i.imgur.com/kzZSjwy.png
spec hud wip
prolly gonna change some more stuff around and fix up the kothtimers
JUST GIVE ME THAT. JUST DO IT~
ZayneTheMayneDisqusemousiopewas working on this but then gun mettle update came out never cared enough to update it ...
http://i.imgur.com/LePz56N.jpg
Something simillar this I posted in thread with HUD concepts:DisquseMy old concept..I like centered HUDs. +1 frag :DShow Content
DownIink Iink on the second post made by Disquse too!
It's only concept, not a ready HUD.
WhiskerJust a guess: https://github.com/Disquse/YAHUDFix/blob/master/FL-BLU/resource/ClientScheme.res#L87
You could try changing ya_NameLongBG and ya_NameBG to a gray or black, essentially swapping the color of the text with the color of the background. Given that thread mentions Valve hardcoding the TargetID color, I assume the original "ya_Name" entry which sets the name color to a shade of black now is controlled by the TanLight entry (which is 221 221 221 255, a white that would blend into the original background color).
If you wanted to keep the white background and change the text to white, one of the following could work:
1. Changing ya_Name to an RGBA value (such as 18 18 18 255)
2. Copying the whole "TargetNameLabel" and changing the name of both "TargetNameLabel" and fieldname "TargetNameLabel" to "TargetNameLabel2". Then you'd just paste the entry right below the previous one. In other words, this: http://pastebin.com/fUhXWF56
3. Changing the RGBA of TanLight in your clientscheme to a different color. Probably not a good idea unless it's just a different shade of white, as TanLight is referenced a lot throughout the basehud, and you'd see whatever color you change it to in a lot of places.
Thanks added to "To-do" for next update of my fix.