2sy_morphiendDrPloxoBut listening to babies cry about how it's OP is just pandering to idiots.
http://teamfortress.tv/forum/thread/11455-an-explanation
If it is so clearly not broken can you please refute my points made.
For the most part, I agree. But the problem isn't really the quickfix, like you said. It's definitely strong, but so are invulnerability and crits. Since both of those run on a different methodology, it's difficult to balance them with the QF.
The stalemates here aren't necessarily the quick fix's fault, but moreso from over-arching gameplay imbalances (let's be honest here, defensive classes in this game are way more powerful than the offensive capabilities of anything else) that when combined with the quick fix can make the game pretty painful to play and spectate
Quickfix's strength is fast heals and mobility. This enables more offensive strength, which is good for the game since, at the moment, we run 2 soldiers and 2 scouts on a team. Perhaps a demo/heavy/engie nerf would be nice, but they're meant to be strong damage classes so you can push out after a solid defense. Perhaps something as simple as swapping demo and roamer for flanks is the right solution, I have no clue in all honesty, but I do know that offensive classes get a little more love with this medigun.
External to this, the quick fix med leash has made the roamer more or less a crap shoot in any outdoor situation as you are able to jump your medic away (think shades of MGE's gayest strats) and easily clean up the bomb. It certainly makes off-classing more viable, but only because it made bombing less so. (I think it also looks like a joke and reflects poorly on a game trying to be taken seriously as genuinely competitive, but this is purely my opinion.)
Roamer is usually a crapshoot with those kinds of bombs. Since a solid bomb is more timing than trying to 1v1 a pocket. Meds have always been able to surf rockets, and nobody minded that. The option of a med just getting out of the way because of a mis-timed bomb has always been there.
Maybe I'm an idiot, but it seems like 99% of the fallout comes from a boring finals match. We all seemed to love viaduct. Nobody minded any of the other matches, up until lan.