FUNKe
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Signed Up January 8, 2015
Last Posted November 9, 2019 at 7:23 PM
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#37 Gabe Newell + Valve Employees AMA On Reddit in TF2 General Discussion
bleghfarecJudging from DRiller's reply, it looks like they're going to kill generalists and specialists considering they state "TF pros played a fairly different game... (classes and weapons are missing, different game mode, etc.)"

And also it seems they dislike only 5CP being played in TF2; that might be why they tried to push PL and CTF into CompMM.

While I'm happy that we got a reply about TF2, I'm still worried because it's extremely clear that Valve still has an entirely different perspective on what they think competitive TF2 should be. Whether we like it or not, Valve is going to try to turn 6's into prolander.

At this point, I'd rather see prolander 6s official than I would seeing them seemingly drag their heels with a half baked never finished matchmaking system.

The issue is that, in valves eyes, they really are doing a fine and timely job. They made matchmaking. It was functional after only a few weeks post release. Everybody has been eating up their community content holiday updates. They NEVER openly stated that they would be aiming to take 6s in a more generalized direction, and while anybody could catch onto that looking at the updates, the fact we couldn't even get confirmation of it until gabe did an ama and the community had to plead for answers just shows that valve really is 80% politician talk.

Oh well. I hope the pyro update is a banger. Or we'll just see more snail slow progress. like we always do

posted about 7 years ago
#126 ban b4nny in The Dumpster
pendahttps://i.imgur.com/DxBp7UMl.jpg
not an alt???

Why is it that the only people who hate tftv posters and consistently insult the contents of the website are also always the #1 people who most crave the attention of tftv posters?

posted about 7 years ago
#15 ban b4nny in The Dumpster

sounds like something an ENTITLED op would say

posted about 7 years ago
#16 Too Many Open Players, Too Few Open Teams in TF2 General Discussion
owlyou guys think way too much about team leading lol
getting 6 people who like tf2 together on a reasonable schedule isnt that hard as long as none of them are literal children and the rest is all just basic social interactions
if you are playing primarily with 14 year olds then i can see how team leading would be frustrating

Well yeah, if your team doesn't have any dummies then it's a self sustaining system. I just imagine the large quantity of low open LFT's are people who fall within the 14-18 socially developing status. Seasoned LFT players don't have much excuse to not try setting up a team if they haven't before and are still searching.

posted about 7 years ago
#11 LFT Medic/Scout in Recruitment (looking for team)

Very flexible and eager to do well. Fun to talk to and very committed to knowing what he's doing. Played with him a full season in 21 and briefly in 23, he also built my current PC. If you want someone that's in it for the long haul and able to handle whatever you throw at him, then pick him up

posted about 7 years ago
#14 Too Many Open Players, Too Few Open Teams in TF2 General Discussion
fatswimduderunning a team sucks dont let ppl lie to u about that

don't know why you're being downvoted, there's a lot of responsibility with leading a team that can take a toll on someone who isn't prepared. If players have an argument, it's your job to fix it. If the team isn't doing good enough, it's your job to push everybody to improve. It's your job to convince everybody to demo review and be timely for scrims. It's your job to calm people down when they're tilting or making trouble. Depending on if you have a scheduler it's probably your job to schedule scrims and matches too.

Yes, leading a team provides amazing player experience and teaches you a lot about being the rope that ties a team together. It also makes you much closer to your teammates because when they think of the team they think of you. And if you're passionate about the game then leading a team can be very rewarding and fun. But just remember that there will be a lot of dumb shit to deal with, and don't let it get the best of you if you do it.

posted about 7 years ago
#52 give demo gunboats in TF2 General Discussion

we should have a war to decide if he gets it oh wait

posted about 7 years ago
#2 Mic is super quiet, only in TF2. in TF2 General Discussion

Are your recieve/transmit sliders ingame maxed out?
And when you tried clearing your autoexec, did you launch with -autoconfig and then boot normally?

Also, this belongs in Q&A section.

posted about 7 years ago
#284 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion
BlacksmithGamesAre those people still here? Thank God. This was a very good thread until they decided to bust in and ruin everything. If I could, I would slap the living fecal matter out of all of 'em.

Anyway, yeah, I feel like first everybody should simmer down. Then, somebody who isn't the famous people who were in this thread should step to the plate, and give us meaningful, insightful discussion on the future. I don't want this to happen again. Nobody does.

Just because certain individuals chose to devolve the conversation into attacks on others character doesn't mean there wasn't any substance to the point of the original posts.

posted about 7 years ago
#179 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion
b4nnyI don't feel like torturing myself to go back and read/quote all of your posts on TFTV, reddit and on your Youtube channel but literally every time I see you speak about TF2 in general or competitive TF2 lately, you just echo the same entitled mentality and even take it to further extremes. While I don't disagree that TF2 is a great game and its competitive scene has huge potential that I hope becomes realized, I'm trying to be more realistic about taking provably more effective baby steps towards that instead of making these absurd unrealistic demands that accomplish nothing. Hopefully it eases your concerns a little to at least know that I'm rooting for you over Muselk for the esteemed position of poster boy of the TF2 YouTuber complainer movement.

The fact you think entitlement goes hand in hand with having even the slightest disagreement with how updates or communication are handled just shows how disconnected you really are from reality.

posted about 7 years ago
#175 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion
b4nnyI have never said anything about being entitled to being paid to play TF2. In fact that's what everyone else is seemingly demanding. I'd have as much to gain if not more than everyone else if I quit for OW too. For entitled please read below:

In my post where I admit that you have legitimate credibility to your logic, you interpreted it as an entitled remark about demanding more content. When I was clearly saying that I feel I have been patient with valve and that patience has paid off with nothing but heartbreak. I didn't say I deserve more, I didn't say valve is obliged to give me more, I said that for what we've seen over the course of the past year, majority of people have not felt like they did all that they could. If you're going to make a human shield out of my post, at least make a logical one.

posted about 7 years ago
#111 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion

tbh hidden path would still do better even if that's the case...

posted about 7 years ago
#102 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion
b4nnyGetting rid of the toxic people who impede progress and replacing them with people who genuinely care and still have a passion for the game would absolutely kickstart progressing competitive TF2.

If anybody's impeding the progress of the game, I would sooner point my finger at the company who needs to borrow statistics from a community league because they can't get people to play their own matchmaking system.

posted about 7 years ago
#81 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion
b4nnyThis conversation is about weapon balance, not matchmaking or tournaments. It's fair for now to be under the assumption that we will continue to play on 3rd party platforms. But even then it's still a worthwhile pursuit because it introduces more freedom for play style variations, which I find valuable. The next major competitive update will certainly have weapon rebalances, just as the last one did. I'm saying we should be as involved in that process as we can be by generating valuable experience-based feedback from use in a serious competitive setting. The results of that process have already been seen in the last update through changes to the Quick-Fix, Cozy Camper, Wee Booties, Iron Bomber, etc, all of which were changed to more happily sit within our 6v6 meta. Absolutely none of those could have been properly changed unless those items were thoroughly tested (they were all legal in seasons of ESEA). By forfeiting your participation in the process you should also forfeit your complaints, because you're engineering a system that leaves Valve to solely gather feedback from casual players and reddit tantrums. I'm not okay with that.

The fact that your completely fair and logical conclusion with reasonable weight to its merit is still perceived as optimistic at best and not actually feasible just shows how great of a job valve has done at keeping the communities trust

I'm willing to believe that doing this all would pay off in half a year (oh nevermind even more haha) but the fact that there's no transparency of what actually has impact on updates unless we have a middleman explain it (as you seem to be doing) just shows how seemingly disconnected valve is from the competitive community as a whole, which can make being open to change as the ones slin suggests extremely difficult because it's banking on putting all your trust into a company that has let me down so many times in the past year, and I imagine many other people feel the same way.

posted about 7 years ago
#14 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion

I don't think merging community-run 6s with Valve's current open ended system is the "way" to creating a starting point for us to work with them. Valve has shown that they have negligible (if any) real interest in improving their matchmaking in a timely manner, and from the public perspective they haven't taken anything out of seeing us apply global whitelists and less restrictive bannings.

If we removed white/blacklists, we won't see valve implementing changes based on UGC/ESEA statistics. We'll see them working the same way they already do, all the while the community will struggle to enjoy their own 6s variant because it now includes various weapons that slow down or change the game in bad ways and aren't being rebalanced by valve any time soon.

As much as I agree that it would be a fantastic idea if we could constantly churn out statistics for valve to review and accordingly balance with, it's been shown five times over that they will not do that. Not if we sent them a heartfelt letter, and certainly not if we tried to adjust our system to be more like theirs. All these things have been tried and while we've seen SLIGHT improvement from valve given these things, we've also seen them completely revert to not caring a single bit every time too.

TL;DR: Great in theory, if your game's developer would actually use that information. Ours won't.

posted about 7 years ago
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