FUNKe
Account Details
SteamID64 76561198044193282
SteamID3 [U:1:83927554]
SteamID32 STEAM_0:0:41963777
Country United States
Signed Up January 8, 2015
Last Posted November 9, 2019 at 7:23 PM
Posts 322 (0.1 per day)
Game Settings
In-game Sensitivity 1.40
Windows Sensitivity 6/10
Raw Input 1
DPI
900
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Tt MEKA G1 Illum
Mousepad 21 INCH Black rectangle
Headphones ATH-M50x
Monitor ASUS 144Hz
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#15 Korean legend Pine playing tf2 in NA in TF2 General Discussion

VODs only available for twitch subs ResidentSleeper

posted about 6 years ago
#12 kaidus: "An expectation to place second is not good enough" in News

Many of us in the crowd, myself included, were heartbroken by how things played out. While I can't say anybody expected froyo would be 'toppled' come lan, everybody was rooting max speed for se7en to hold their own and it really sucks that was halted at least partially by outside forces. I look forward seeing them keep pushing themselves going forward, as kaidus certianly seems to carry that drive.

posted about 6 years ago
#39 Esea medals in TF2 General Discussion
uberchainPops contacted Tri who pitched it to ESEA, I was told they turned it down though and didn't see the value in doing it.

may be reading between the lines but i'm almost certain by this they mean less of "we see no value" and more of "we don't want to." The value should be pretty front and center, given how much medals have bolstered attention to projects that would otherwise never be known to any average player.

On a more optimistic note, if the community were to concept, model, and pitch as much work as we can put in firsthand, is it possible esea would meet us halfway and implement the rest?

posted about 6 years ago
#4 can't see scouts in TF2 General Discussion

ur playing on a randomizer server. tell them to stop cloak & daggering its a pussy move

posted about 6 years ago
#149 Competitive Matchmaking Discussion in TF2 General Discussion

what a fucking joke that matches force you to play them out if someone leaves on the first rollout and gets replaced by a bot the rest of the game. Legit watched a bot sit in spawn for 3 fights cause his nav couldnt get outside.

posted about 6 years ago
#4 what should i do while my power is out in TF2 General Discussion

watch tv

posted about 6 years ago
#10 TF2's Diverse Complexities in Videos
CaptainZidgelIf FUNKe were to make a "final draft" version of this video, the one thing I'd suggest is comparisons to other games. Like, we have the complexities but they can't be truly appreciated until you see how other games just... don't. Like in Paladins and Overwatch, there are no rocket jump complexities. You just press your button and Pharah/Drogoz fly upwards. That's it (I assume for OW, I haven't played much). In Counter-Strike, there is no complexity to sniping. You just gotta aim right. I'm sure there are more examples but I don't play any shooters but TF2 and a little CSGO atm.

I specifically avoided overwatch comparisons because i'm personally just tired of hearing them and using them myself for comparative measurements. It was definitely taken into consideration, and I think CSGO/Dota comparisons could have been justified, but alas I didn't end up doing them.

posted about 6 years ago
#8 TF2's Diverse Complexities in Videos
ghadilli

All good brother, the criticism actually planted the thought that I should convey them as connected videos more than I am currently. I made a playlist lining them up and i'll treat them as such in the writing/managment of future ones. I tend to get so focused on collecting evidence that I end up forgetting to direct that towards a larger point, instead of just presenting the evidence AS the point. I'll be working on that.

posted about 6 years ago
#5 TF2's Diverse Complexities in Videos
ghadilliI funkin dig this guy, but i really don't understand what this video was supposed to do. it has no target audience that i can tell

it doesn't go in depth enough to help new players, and any veterans will already know everything he talked about. and it doesn't really come at it from an outsider's perspective either, where everything gets explained in a way that someone who has never played tf2 would be able to understand why we love this elderly hat simulator so much

I guess he said it's about why tf2 is rewarding to play, but he spent too much time in the nitty gritty details that really don't matter. they should serve as evidence to a point being made, not the point themselves

I get it though, it's a hard topic to talk about. explaining to normies [cronge] why we like this shitty 10 year old hat simulator is tricky without talking about every little awesome thing about the game, but this video feels like it should have been half its length, and part of a larger video about everything that makes tf2 awesome. like, oh, i don't know lazypurple's video, or maybe a video about what makes tf2 such a compelling "esport"

which i guess helps make some sense of it. as a companion piece to lazy's timeless masterpiece or funke's own tf2 esports videos it's pretty good. it helps explain what exactly keeps the dedicated, hardcore players around, and why some of us think it would make a good esport (if only valve-senpai would bother to notice us). but on it's own, i don't think it's a very good video

really though, the whole thing felt like a reason to make the dark souls joke at the end

Everything you you presumed is fair criticism, I just wanted it to be an informal thing for people that don't play TF2 as much- it's not made with some self aggrandizing purpose, and it's not really made for people who already understand the game. I've covered the topic before but I skimmed on really talking about the 'nitty gritty' in that one, this was meant to follow up on that, so it really only works when put next to my other videos on the topic. I'll keep in mind going forward what I center my videos around though. I promise the endjoke was just that, something at the end.

posted about 6 years ago
#5 What happened?? in TF2 General Discussion

I think with the implementation and subsequent updating of matchmaking, everyone is sort of in a "preparation" phase where rather than trying to bend the envelope of the scene, we're just observing what valve is doing and discussing it. And since valve moves so slow, discussion appropriately doesn't tend to dwell beyond "how does mmr work". I'm sure drops in activity contribute to the sterilization of discussion as well, but ultimately there's just one thing people want to talk about and that results in echoed sentiments.

posted about 6 years ago
#123 Competitive Matchmaking Discussion in TF2 General Discussion

I don't think it's the solution either, it's just something I think could be a workaround for how they seem to be balancing as of right now. I know it's a rather arbitrary system for a larger issue, I just don't expect full class limits to be implemented, at least not any time soon.

posted about 6 years ago
#117 Competitive Matchmaking Discussion in TF2 General Discussion

Would it be possible to have a a weapon lockout system?

Say, theoretically everyone who plays comp is given every weapon (only during comp) so they can fairly change loadouts, what say if you have one medigun then all latter medical must use a separate gun? The downside to this is that weapons with <6 items in the slot would NEED this to be lifted. This would also arbitrarily fuck with stuff like double scattergun/RL's, which is counter Intuitive. But if valve is so deadset on avoiding class limits, maybe there is something tangible in there. Maybe have it only apply to specific things like mediguns.

posted about 6 years ago
#64 Competitive Matchmaking Discussion in TF2 General Discussion
ScrewballFUNKethey are making it in hopes it reaches the masses.It won't. The kind of people who want a game like that are just going to play Overwatch.

It absolutely can happen. Overwatch is actually the prime example that anything can be an esport if you sell it hard enough. My takeaway? Valve needs to sell TF2 hard enough. Doesn't matter if its first major tournament is full of dudes just playing it for the money, that will draw attention and grow the scene.

posted about 6 years ago
#59 Competitive Matchmaking Discussion in TF2 General Discussion
ScrewballThey can just fuck off then. The kind of people that want to play this game competitively are not the kind of people who want Heavy/Pyro viable to mid.

This is the exact reason why they are trying it this way. They aren't making competitive as a gift for us,
they are making it in hopes it reaches the masses. Whether or not you like that decision, it's one everyone needs to accept if they want valve support. Community leagues will still be ran even when ranked is established, thankfully.

posted about 6 years ago
#47 Competitive Matchmaking Discussion in TF2 General Discussion

Personally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.

posted about 6 years ago
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