VODs only available for twitch subs ResidentSleeper
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Signed Up | January 8, 2015 |
Last Posted | November 9, 2019 at 7:23 PM |
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Many of us in the crowd, myself included, were heartbroken by how things played out. While I can't say anybody expected froyo would be 'toppled' come lan, everybody was rooting max speed for se7en to hold their own and it really sucks that was halted at least partially by outside forces. I look forward seeing them keep pushing themselves going forward, as kaidus certianly seems to carry that drive.
uberchainPops contacted Tri who pitched it to ESEA, I was told they turned it down though and didn't see the value in doing it.
may be reading between the lines but i'm almost certain by this they mean less of "we see no value" and more of "we don't want to." The value should be pretty front and center, given how much medals have bolstered attention to projects that would otherwise never be known to any average player.
On a more optimistic note, if the community were to concept, model, and pitch as much work as we can put in firsthand, is it possible esea would meet us halfway and implement the rest?
ur playing on a randomizer server. tell them to stop cloak & daggering its a pussy move
what a fucking joke that matches force you to play them out if someone leaves on the first rollout and gets replaced by a bot the rest of the game. Legit watched a bot sit in spawn for 3 fights cause his nav couldnt get outside.
watch tv
CaptainZidgelIf FUNKe were to make a "final draft" version of this video, the one thing I'd suggest is comparisons to other games. Like, we have the complexities but they can't be truly appreciated until you see how other games just... don't. Like in Paladins and Overwatch, there are no rocket jump complexities. You just press your button and Pharah/Drogoz fly upwards. That's it (I assume for OW, I haven't played much). In Counter-Strike, there is no complexity to sniping. You just gotta aim right. I'm sure there are more examples but I don't play any shooters but TF2 and a little CSGO atm.
I specifically avoided overwatch comparisons because i'm personally just tired of hearing them and using them myself for comparative measurements. It was definitely taken into consideration, and I think CSGO/Dota comparisons could have been justified, but alas I didn't end up doing them.
ghadilli
All good brother, the criticism actually planted the thought that I should convey them as connected videos more than I am currently. I made a playlist lining them up and i'll treat them as such in the writing/managment of future ones. I tend to get so focused on collecting evidence that I end up forgetting to direct that towards a larger point, instead of just presenting the evidence AS the point. I'll be working on that.
ghadilliI funkin dig this guy, but i really don't understand what this video was supposed to do. it has no target audience that i can tell
it doesn't go in depth enough to help new players, and any veterans will already know everything he talked about. and it doesn't really come at it from an outsider's perspective either, where everything gets explained in a way that someone who has never played tf2 would be able to understand why we love this elderly hat simulator so much
I guess he said it's about why tf2 is rewarding to play, but he spent too much time in the nitty gritty details that really don't matter. they should serve as evidence to a point being made, not the point themselves
I get it though, it's a hard topic to talk about. explaining to normies [cronge] why we like this shitty 10 year old hat simulator is tricky without talking about every little awesome thing about the game, but this video feels like it should have been half its length, and part of a larger video about everything that makes tf2 awesome. like, oh, i don't know lazypurple's video, or maybe a video about what makes tf2 such a compelling "esport"
which i guess helps make some sense of it. as a companion piece to lazy's timeless masterpiece or funke's own tf2 esports videos it's pretty good. it helps explain what exactly keeps the dedicated, hardcore players around, and why some of us think it would make a good esport (if only valve-senpai would bother to notice us). but on it's own, i don't think it's a very good video
really though, the whole thing felt like a reason to make the dark souls joke at the end
Everything you you presumed is fair criticism, I just wanted it to be an informal thing for people that don't play TF2 as much- it's not made with some self aggrandizing purpose, and it's not really made for people who already understand the game. I've covered the topic before but I skimmed on really talking about the 'nitty gritty' in that one, this was meant to follow up on that, so it really only works when put next to my other videos on the topic. I'll keep in mind going forward what I center my videos around though. I promise the endjoke was just that, something at the end.
I think with the implementation and subsequent updating of matchmaking, everyone is sort of in a "preparation" phase where rather than trying to bend the envelope of the scene, we're just observing what valve is doing and discussing it. And since valve moves so slow, discussion appropriately doesn't tend to dwell beyond "how does mmr work". I'm sure drops in activity contribute to the sterilization of discussion as well, but ultimately there's just one thing people want to talk about and that results in echoed sentiments.
I don't think it's the solution either, it's just something I think could be a workaround for how they seem to be balancing as of right now. I know it's a rather arbitrary system for a larger issue, I just don't expect full class limits to be implemented, at least not any time soon.
Would it be possible to have a a weapon lockout system?
Say, theoretically everyone who plays comp is given every weapon (only during comp) so they can fairly change loadouts, what say if you have one medigun then all latter medical must use a separate gun? The downside to this is that weapons with <6 items in the slot would NEED this to be lifted. This would also arbitrarily fuck with stuff like double scattergun/RL's, which is counter Intuitive. But if valve is so deadset on avoiding class limits, maybe there is something tangible in there. Maybe have it only apply to specific things like mediguns.
ScrewballFUNKethey are making it in hopes it reaches the masses.It won't. The kind of people who want a game like that are just going to play Overwatch.
It absolutely can happen. Overwatch is actually the prime example that anything can be an esport if you sell it hard enough. My takeaway? Valve needs to sell TF2 hard enough. Doesn't matter if its first major tournament is full of dudes just playing it for the money, that will draw attention and grow the scene.
ScrewballThey can just fuck off then. The kind of people that want to play this game competitively are not the kind of people who want Heavy/Pyro viable to mid.
This is the exact reason why they are trying it this way. They aren't making competitive as a gift for us,
they are making it in hopes it reaches the masses. Whether or not you like that decision, it's one everyone needs to accept if they want valve support. Community leagues will still be ran even when ranked is established, thankfully.
Personally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.