Normally I'd just roll my eyes and move on, I'm not one to tell people how to do their business and I hate to derail a map topic but I think jacky has a point. If we're to take the example of clip suggestions, they are more often than not completely self explanatory and lend themselves very well to rapid fire feedback, so much so that any other format is frankly counter productive.
So, there's that but I'd also like to mention that keeping channels of communications open between mappers and players is something that feels very important to me. I feel as tho we have a duty to stay open and failing to do so hurts all of us and I don't stand for that.
Disagreeing with feedback is always fine ofc (and encouraged), because it's a good opportunity to discuss design goals. Taking that opportunity usually helps people better understand how they can help you and everyone wins. Ignoring feedback however makes me uneasy. More often than not people provide feedback because they appreciate your work and want to help you elevate it, failing to recognize that is an important shortcoming. The end product is what's important, self-validation holds no value. To me at least, benroads has been genuine with his intentions.
All that said I can understand wanting to keep changes as minimal as possible at the later stages of a map's life and if that's what it's going to be then so be it. But if and when feedback enters the field of diminishing returns (it surely does on occasions) it's completely fine to tell people that you just don't want to do it, I mean it's fair. But ignoring should be a last resort and ignoring on the debatably false pretense of rudeness is just not okay.
and those are my 2 cents
Fubar out