GentlemanJon
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SteamID64 76561198045803959
SteamID3 [U:1:85538231]
SteamID32 STEAM_0:1:42769115
Country United Kingdom
Signed Up March 1, 2014
Last Posted October 1, 2019 at 12:14 PM
Posts 1307 (0.3 per day)
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#71 tactics.tf strategy tool in Projects
noidayAlso, please make a version for 6s. e.g. roamer icons, pocket icons, passive scout icons, aggro scout icons

I've added a couple of extra icons, a pocket soldier and a defensive scout both noted with a little shield on their icon, I guess the aggro scout and the roamer are then identified by the context (they don't have shields). It doesn't show up that well in the editor but it looks OK on the viewers, improving the editing experience a bit is on the agenda.

posted about 9 years ago
#70 tactics.tf strategy tool in Projects
deetrWas using this earlier and we ended up somehow getting the session stuck on one map. It would show the animation as if it were changing for everybody but then just stay at Sunshine mid. Even with different people trying to make sessions and clearing cache it was still doing it. Sorry I can't really give any info on what we were doing at the time that could have caused it

OK I've been able to re-create the behaviour and it should now be fixed. Let me know if you get any more problems

posted about 9 years ago
#69 tactics.tf strategy tool in Projects
DarkNecridYou guys could probably decompile cp_steel, open it up in Hammer, edit out the rocket, and recompile it just for taking pictures - just a thought.

You need to get rid of more than that, there are loads of pillars and other geometry in the way as well, but of course if you did get rid of it then you'd think there was a sightline or a space somewhere when there isn't. I've had some success using sfm and a wider fov to get more in, but you can't go too far or it looks weird. I think we've got some decent solutions though, it's complicated enough that it can evolve over time with feedback if people give it.

posted about 9 years ago
#62 tactics.tf strategy tool in Projects

New Update

Multi-editor, or at least as multi editor as it's going to get for now. Editor status can now be moved around a group by a request and transfer system. Brief documentation is here under the "Who can draw?" title (at the end of the page). The room starter always has the capability to regain control of the session.

posted about 9 years ago
#61 tactics.tf strategy tool in Projects

Just a heads up, I will be uploading an update to this soon that will add an important function but will break any sessions in progress. Apologies for the inconvenience but this is unavoidable. The site documentation will be updated to reflect the new bits.

posted about 9 years ago
#400 Fantasy TF2: Let’s do this! in Projects

Meat Market vs woodpig and Getawhale Fanclub vs Gay Boy Suicide Pact ESEA games have been added

h0b5t3rMy scores didn't get updated for the match that just happened.

There hasn't been a game for a few days apart from the two just gone, not sure what you mean.

posted about 9 years ago
#58 tactics.tf strategy tool in Projects
REM_TF2Here's lakeside

Nice, lucky invisible geometry on the pool room roof :)

LuxorrReally nice job man. My team and I reviewed sunshine today and the visualization really helped. I'm actually very impressed. Hopefully sometime in the future, the admin of the current session can allow a teammate to plot the items.

This is the next update I'm working on, a request button to ask the session controller to switch control to them. The session creator will always have the ability to take it back.

Knuckles_If people are making new screenshots I recommend using SFM.

Could also be handy getting some difficult Steel images

posted about 9 years ago
#51 tactics.tf strategy tool in Projects
VictorI found this the other day; not sure if it's something people will use, but I thought I would just get it out there.

Steel's geometry is a massive pain in the ass on almost every point, some special measures might be required. Rem has done as good a job as is possible given the constraints of the map and the TF2 client itself, although there need to be some overheads mixed in as well on outside points for those who want them. Getting a decent E point image is impossible.

posted about 9 years ago
#48 tactics.tf strategy tool in Projects
goldfishthe circles are hard to place accurately and the rectangles are a little glitchy

I've looked at freehand tool, it'll take a little while to get in place though. There are some other updates coming first

posted about 9 years ago
#41 tactics.tf strategy tool in Projects
KanecoYou can make use of map images on comp.tf. Most map pages have high quality 1080p images for the different points.

I appreciate the offer but the coverage is a bit patchy, I think it'll need quite a lot more images per map to be able to provide all the options people might need (unless I'm missing something).

REM_TF2I'm happy to volunteer for taking screenshots, I run TF2 on high graphics and in 1080p but I'm not exactly super experienced in HL so maybe it'd be better if someone else did it? If not though I'll happily do it.

Cocoforcocopuffs is having a go at a payload map, so non-payload might be Lakeside or if you're feeling brave cp_steel. Steel might be one of the HL maps that would get some heavy strategy work on it so it and it's also pretty big so would need to be a good job.

ZordonFreemanHow many penises did you draw when you were testing the sharing aspect?

437

posted about 9 years ago
#36 tactics.tf strategy tool in Projects
kaidustactic time with kaptain https://gyazo.com/2e2de696b56dbdc2a1c8d5be9fe0ff6c

cu@boneslan

Ready for matchmaking

posted about 9 years ago
#35 tactics.tf strategy tool in Projects
XtheDuckIs there any chance you're going to implement diffrent maps as well? (I'm mostly talking about HL maps)

Looking for volunteers really. 1080p, graphics set to decent quality, useful angles based on insight. It doesn't have to be perfect but I really have no idea what HL map talks will need to be able to point out to their team.

posted about 9 years ago
#32 Epsilong Time No See in News
numlockednot many roamers able to play with as little heals as gear got due to me and mike hogging them all :D

Stark plays in a medicless desert, healing him actually makes him worse. Ready made solution right there.

posted about 9 years ago
#32 tactics.tf strategy tool in Projects
deetrAs far as I can tell you can just change the Viewer in a link to Controller and it's no longer read only. Might be useful to be able to give out the viewer links without everybody being able to update

It does presuppose that members of your team don't want to sabotage your team talk, but if it's a serious problem I can beef up security. I do point out in the docs that it's possible but undesirable. Any saved work should definitely be safe.

posted about 9 years ago
#398 Fantasy TF2: Let’s do this! in Projects

The ESEA stats system has had a meltdown so until that gets fixed there's unlikely to be any meaningful fantasy action.

posted about 9 years ago
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