MR_SLINSpaceCadet, I'd encourage you to volunteer your free time to do whatever you want with it! If you feel like there's a problem that's worth your time fixing, you're free to start that up.
I'm spending my free time organizing this because I think that it's important that we unify the competitive community. I've noticed that other esports have consistent rulesets around the world, and I wanted to make an effort to have something similar for the comp TF2 scene. I think that we have a long way to go, especially since we haven't reconciled map lists or even rulesets (Europe still plays best of two 30 minute maps while NA plays one map for up to 60 minutes) but it's a work in progress. The whitelist was the first step and considerably easier to manipulate than the rulesets or map lists. We can consider talking about those things in this meeting if we have time.
Also Bear we're working towards it but progress is relatively slow since I don't exclusively work on this in my free time. We talked about mirroring the rulesets at the last global whitelist meeting but ETF2L had to recode their website to make it happen, and NA wasn't willing to change the way they do things.
You never, ever will satisfy everybody in this community - This is the same solution to an issue we've had in the game since the first unlocks were released. I appreciate your willingness to act and try to keep these things being discussed and going on, but this is the wrong way to go about it. Asking Premiership / Invite players of today to feedback and discuss weapons will just see an array of opinions thrown around - My team is very pro-unlock, other teams are very anti-unlocks - Other teams will wish to ban a lot of weapons we use because they don't use them and banning them will only benefit their team and not ours.
It's more to do with tactics than opinion. We saw it in Highlander with certain unlock bans being decided by a vote between Prem/Top High leaders, a couple of items were banned then overturned after a backlash by a vocal minority that "lost" the vote - Teams banned the Dead Ringer tactically because a certain player was by far the best player on his class using it and nobody could compete with him. The main reason this has happened is there is simply no clearly defined purpose for the whitelist.
Revisit the actual reasons why you need a whitelist and it is still nearly impossible to reach a coherent definition - To balance the game? In who's opinion will this balance the game? The players? Valve's? Prem Players? Everybody has different ideas behind class balance. If I Scout, I will hate playing versus a Natascha Heavy, because it counters on of the scouts biggest advantages - Speed but if I liked to play Heavy, I would want this weapon to help the class become more powerful as its the least mobile class and effective only over short/medium range and because of these limits, effective in less situations whilst scouts effectiveness is much more varied. Who's side do you take? You can't comprimise - You ban weapons for the Heavy or Engineer to make the Scouts life easier, you're effecting your own version of balancing the game - Which in turn is it really a game balance or is it a balance designed to help the Scout?
This is one scenerio - We all have varying opinions on game balance. Thre are so many questions to ask which we clearly don't have yes or no answers because criteria has not been defined - For example:
Why are you banning a weapon? It is Overpowered. How do you define Overpowered? Because it's an upgrade on Weapon B. Why is weapon A overpowered but weapon B not? Why is Weapon B overpowered for Engineer but not Overpowered for Heavy?
Simply put there are far too many components with differing definitions that make up the purpose of a whitelist and to reach an agreement is nigh on impossible. I think blabbing on about it for 2 hours will achieve little - Answer these questions before:
- Tell me the purpose of the whitelist?
- How do you define an "Overpowered" weapon?
- How do you define a "Broken weapon".
- Agree on the purpose and definitions.
- Get the unlocks to meet the criteria.
If it meets the agreed criteria, then it's banned.
Example: "Natascha is banned because is meets the agreed definition of an OP weapon as it's penalty in damage is only -blahblah% and it's slowdown is +blahblah% compared to the stock weapon, this gives it too powerful an advantage" or some shit like this, I dunno, you work it out.