Hudsen
Account Details
SteamID64 76561198116423071
SteamID3 [U:1:156157343]
SteamID32 STEAM_0:1:78078671
Country United States
Signed Up September 16, 2015
Last Posted September 16, 2020 at 8:48 PM
Posts 1671 (0.5 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Glorious Model D
Keyboard Mistel MD770
Mousepad Aorus AMP500
Headphones Sennheiser PC37X
Monitor MSI MAG251RX
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#4233 HUD editing: short questions, quick answers in Customization
JarateKingKonceptMy recommendation would be paint.net + vtf plugin or the same plugin for photoshop instead. They just make the whole process a lot easier.

Otherwise, using VTFEdit you can export the image into another file format (tga is recommended but if that's what you want would depend on what you're using to edit it) and when you're done changing it around however you want, use VTFEdit again to turn it back into a vtf.


e: didn't realize they were purely vmt's. Open up the files in any text editor and change the values for:
"$color"      "[0.0 0.47 0.78]"
0.0 is the same as 0 (or 00 in hex), 1.0 is the same as 255 (or FF).

there's a VTF and VMT file for the material that's being used. Does that change what I have to do? Also I'm not seeing a "$color" field within the VMT

"UnlitGeneric"
{
	"$translucent" 1
	"$baseTexture" "vgui\replay\thumbnails\buff"
	"$vertexcolor" 1
	"$vertexalpha" 1
	"$no_fullbright" 1
	"$ignorez" 1
	"%keywords" "tf"
}
posted about 7 years ago
#4231 HUD editing: short questions, quick answers in Customization

so I posted a similar question in the m0rehud black thread but never got a response, so might as well ask here.

How would I go changing the colors of the buffed/hurt boxes (found in m0re black) in VTFEdit (assuming that's where I would edit them)? I've never dealt with materials like this and consequently have no idea where to even start

posted about 7 years ago
#14 Killsound suggestions in Customization

I used to use a killsound of DJ Khaled saying "Another one" but since then I've lost the file and just gone to the quake live killbeep

posted about 7 years ago
#11 GOLDEN YEAR OF TFTV FORUM POSTING in Off Topic

plz provide links to threads if possible please and ty

posted about 7 years ago
#8 Nursay and Getawhale get ROASTED in TF2 General Discussion

3:28

who pronounces nursey like nursay

posted about 7 years ago
#89 TF2 IS CANCER in The Dumpster

dammit T0m you broke the spiderman meme train

ninjad

@setsul

http://media-cache-ec0.pinimg.com/736x/eb/bb/0f/ebbb0fb3f21712da3c05af4a48b27a90.jpg

posted about 7 years ago
#8 what hud does b4nny use? in The Dumpster

http://i1.kym-cdn.com/photos/images/newsfeed/001/183/604/ee9.png

posted about 7 years ago
#83 TF2 IS CANCER in The Dumpster

http://i.imgur.com/H4dqXsd.jpg

posted about 7 years ago
#43 TF2 IS CANCER in The Dumpster

http://memecrunch.com/meme/EW59/spiderman-thread/image.png

posted about 7 years ago
#10 Beater's voice? in The Dumpster

Balance well doggo

posted about 7 years ago
#220 m0rehud black in Customization

I really like the buff and hurt boxes around the health but I'm not a big fan of the colors. If I were to change the color of it would I need to alter the colors in VTFEdit or somewhere else? Also what would I need to do to change the colors. Asking since I've never dealt with custom materials like this before and I find it really cool what's been done

posted about 7 years ago
#58 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos
MerchantKonceptwhat if after a certain time in a stalemate, random crits became enabled until either a certain number of players died or a point was capped or contested. In reality I know that there's a reason that random crits were turned off a long time ago but I figured I might as well put it out there
random crits aren't fun to play with or against. that's why
KonceptIn reality I know that there's a reason that random crits were turned off a long time ago but I figured I might as well put it out there

Tbh i think map design is probably the only worthwhile alley that should be explored since a lot of other ideas do lead to just dead ends. That being said, stalemates are going to exist in some form. It's just the nature of 5cp. Maybe making general areas of a map smaller could help with this so that when pushing a team isn't at much of a risk of throwing an ubercharge away if the enemy team is slightly lowered.

Another possible change could be lowering the medi gun's heal distance. It can either force a medic to be positioned differently in relation to his/her team so that if the enemy team is just going for an exchange, simply running away isn't the easiest thing ever. The speed buff when healing scouts might have to be reverted for this to be more effective though

posted about 7 years ago
#55 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos

For some reason I had a (likely) very bad idea while I was either drunk or half asleep (or both idk) and failing to think about things logically, but what if after a certain time in a stalemate, random crits became enabled until either a certain number of players died or a point was capped or contested. In reality I know that there's a reason that random crits were turned off a long time ago but I figured I might as well put it out there

I do think that different map design can really help with stalemates, and obviously there have been great ideas that have been posted about designs that could require a bit of refining before testing, but I can see potential.

While I know this isn't exactly ideal either but I personally think it'd be pretty sweet to see demo sac plays become a thing again. I know it's not the smartest thing to do since as the sole defensive class in a general 6s a demo's job is to prevent the enemy team from just pushing whenever they feel like it but technically it's an option that can be explored

posted about 7 years ago
#5 How to stream tf2 with obs? in Q/A Help

having a bitrate that's too high can cause your stream to lag and stutter

posted about 7 years ago
#10 Light vs Heavy Mice in Hardware

I remember way back when I was getting into pc gaming I used a wireless ball mouse for a few months since that was all that I had available. After that I was given a razer naga 2014 (a heavy moba mouse) as a present and used that until the sensor and it was okay but I really disliked the weight. Once I had switched to the deathadder that I have now I really started to be happy with how I was playing but the shape wasn't necessarily as good as the naga, granted that moba mice are known for having comfortable shapes

posted about 7 years ago
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