Hyce
Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted September 13, 2021 at 2:48 AM
Posts 753 (0.2 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
DPI
1250
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#473 cp_logjam (5CP) in Map Discussion

Probably because it got copied over in one of the many large revisions (delete half of the map, copy and paste the other half, re-texture) and did not get re-textured because I missed / forgot it, and then no one ever brought it up and I never remembered to change it or noticed that it was blue at all.... lol.

Added to my list...

posted about 6 years ago
#471 cp_logjam (5CP) in Map Discussion

cp_logjam_rc6pre2: https://tf2maps.net/downloads/cp_logjam.3835/history

- Disabled collision on a chimney above choke to remove the hilarious roamer spot.
- Lowered the main lobby exit some more to further mitigate sightlines
- Adjusted location of health/ammo on 2nd to space it further from lobby.
- Removed ghost clipping and a floating block in lobby
- Fixed a glitched out areaportal in the roof of lobby.
- Adjusted a cliff wall in cave that fixed a sightline to lobby.
- Removed glass from the last point tube.
- Lowered the window out of lobby to 2nd and adjusted the roof line to make it easier to get up to.
- Added a fence on the ramp by 2nd's battlements to remove sightlines from forward spawn.
- Added a box at last and adjusted the walls in lobby to mitigate the sightline from spawn door to lobby when pushing in on the right side of last.

https://i.imgur.com/TnCK79O.jpg

https://i.imgur.com/YA1eEty.jpg

https://i.imgur.com/FLuY5z3.jpg

https://i.imgur.com/rnav8iQ.jpg

https://i.imgur.com/ZH6xVxJ.jpg

https://i.imgur.com/oNqjJS9.jpg

posted about 6 years ago
#470 cp_logjam (5CP) in Map Discussion

Hopefully you don't mean the building section of the cave flank, which is supposed to have a roof - otherwise, yes "cave" has been roofless for a number of versions.

Choke has been that way for a looooong time, haha. I do need to properly clip it (the middle chunk of it is a "true ramp" that you can slide off of, etc. but it's not quite big enough, makes jumps seem inconsistent here and there) but otherwise it's been OK.

The dropdown needs tweaks as is, but was definitely designed to be a very easily spammable and visible location. If you're going to be there, if they don't pay attention, you can win; but if they are paying attention, you eat spam.

I am bummed that ETF2L and ESEA both haven't given it a shot - but stoked to see what Ozfortress brings.

posted about 6 years ago
#34 ESEA S29 Map Vote in TF2 General Discussion

Logjam's in, of course, right?

:D

posted about 6 years ago
#468 cp_logjam (5CP) in Map Discussion

Logjam getting back in the news means it felt to be the appropriate time to toss more science mapping ideas at the wall and see what sticks, as God and Cave Johnson intended.

Here's cp_logjam_rc6pre1: https://tf2maps.net/downloads/cp_logjam.3835/history (you can also grab the current version being used in Ozfortress this season - RC5 - at this link)

Changes:

- Replaced the box stairs @ 2nd with a ramp.
- Lowered the main lobby exit onto 2nd's door height to remove a silly sightline when crouched.
- Removed the blast barricade prop in lobby to give more space, less splashbug. Added a small wall on height to mimick it's sightline blocking.
- Added a window out of upper left exit of last to gain height onto point.
- Moved forward spawns at 2nd back up into the lobby building's structure.
- Removed the bigass wall from last.
- Added high ground on the right side of last (defender's perspective)
- Added a raised walkway around last cap point

Screens:

https://i.imgur.com/Q09lu2n.jpg

https://i.imgur.com/Dl3CQth.jpg

That room is probably too dark but it's just a concept at the moment... will fix later

https://i.imgur.com/CIeNAzn.jpg

https://i.imgur.com/v0f5W2b.jpg

https://i.imgur.com/ldA6CVv.jpg

posted about 6 years ago
#467 cp_logjam (5CP) in Map Discussion

Huge thanks to Ozfortress for running Logjam this season!

They are running version cp_logjam_rc5, which is available here: https://tf2maps.net/downloads/cp_logjam.3835/

It's only literally a year old... lol. Let me know what you guys think!

posted about 6 years ago
#5 ozfortress Season 23 announced in News

OH MY GOD

IT'S HAPPENING

LOGJAM HAS REPLACED GRANARY SOMEWHERE!

The australium must've kicked in, they definitely know what's up...

Seriously though, thanks so much for giving me another shot guys! If anyone wants to chew my ear about the map, feel free to add me on steam or post in the thread.

posted about 6 years ago
#23 Coalplant. in TF2 General Discussion
_KermitWhere the FUCK is my Logjam

https://www.youtube.com/watch?v=-crgQGdpZR0

Menachem_KermitWhere the FUCK is my Logjam

ily bb <3

TobWish we'd get Logjam in for a season again. Hyce still wants to work on the map.
Give it another season. Having an active map maker who can take the feedback from a season of playtime should get priority here imo.
I get why they chose koth over 5cp, but coalplant's not going anywhere. Logjam can improve a lot more. I'd rather see logjam improve now so it can replace one of the old 5cp maps, and after that ETF2L can look into replacing some 5cp with koth as well.
If koth is slowly going to push out 5cp that'll mean one of the more popular 5cp maps will have to be replaced with Logjam which won't happen and we'd lose the opportunity to see Logjam improve

Also this. Although I think this was the original reason for Logjam getting a second chance... whatever. If I win the award for "longest developed map that maybe ended up being not an entirely 'steaming pile of balls'" (thanks Kaidus) I'd be happy.

posted about 6 years ago
#466 cp_logjam (5CP) in Map Discussion

Nope, none of that is intended. Part of the fun of decompiling old versions of the map I don't have and making sure everything lines up. I'll have to go through and adjust the clipbrushes - good catches.

posted about 6 years ago
#464 cp_logjam (5CP) in Map Discussion

Alright folks!

New test version available now.

cp_logjam_mix3: https://www.dropbox.com/s/0hszj6tn88j4lcb/cp_logjam_mix3.bsp?dl=0

No pics yet - changes from mix1:

- added back the planks and rocks up to mid point ala b19
- removed the building around the upper exit from lobby and added b11's arch back
- changed the exit from saw to 2nd so that it's straight out of saw instead of left 90 degrees
- removed some fences and crates on mid to remove ability for all classes to get on top of house and open up chokes
- removed ghost clipping in lobby

posted about 6 years ago
#459 cp_logjam (5CP) in Map Discussion

Haven't heard anything about this map in the 4 months the thread has been dull until tonight - sounds like Cupcake and co. has some feedback for me, I guess we're going to get a new mix version ready for i63 and see what goes from there.

I'm right there with ya... I would love to see this in an actual 6v6 game too. Been the dream all... 5 years almost now? Christ.

posted about 6 years ago
#35 what is ur go to summer drink in Off Topic
yerLerbHyceJameson and Ginger Ale.
I second this. Just as good is a moscow mule (vodka + ginger ale) or dark and stormy (dark rum + ginger ale), but all should have a nice squeeze of lime IMO. Delicious.

You are correct, a squeeze of lime makes them all better.

I'm a lazy fuck at home though so I usually end up without, lol.

posted about 6 years ago
#14 Old map cup in TF2 General Discussion

....

uhh,

...

logjam?

Also, willing to donate my server to the cause. Maybe some $$$ for a prize pool, if that's a thing people want to do. And if there's logjam.

posted about 6 years ago
#31 what is ur go to summer drink in Off Topic

Jameson and Ginger Ale.

Or, after a hot shitty day at work, literally any bland boring lager / light beer. Nothing like hard work to make you love a basic beer....

posted about 6 years ago
#127 It's coming home in World Events

Was in Croatia for their last 3-4 games, it's been crazy to be there. Hoping they pull off the finals!

posted about 6 years ago
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