Hyce
Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted September 13, 2021 at 2:48 AM
Posts 753 (0.2 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
DPI
1250
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#62 AMA in Off Topic

do you like Logjam more than Granary?

posted about 9 years ago
#34 Top 10 TF2 plays of the year 2014 in Videos

Including that god damn logjam spawn camp twice in a year...

Thanks guys. "the mapmaker hyce probably got a message after that!" Yeah, love you too eXtine.

posted about 9 years ago
#51 cp_glassworks (5cp) in Map Discussion

The new maps pugs of old started out pretty good. The last time I bothered with them I got told that I should change the barrel models I used from wooden ones to metal ones and that I should kill myself.

It is very hard to get serious testing.

posted about 9 years ago
#29 what is your favorite nostalgic game in Off Topic

Roller Coaster Tycoon. That was the shit!

posted about 9 years ago
#316 cp_logjam (5CP) in Map Discussion

Normally I wouldn't have considered some of the newer versions as new versions, I would've appended something to the name. (_b14f) etc. But people seemed to get frustrated when I did that and complained so I just went to sequential numbering.

There's just no way to win.

posted about 9 years ago
#433 cp_sunshine (5CP) in Map Discussion
Phitl;dr: tear my map apart and tell me everything you hate about it; but provide reasoning and explanation for where, why, and how the particular element of the map is bad so I can work my best to fix it

if that includes "the entire mid point is bad, and this is why" then so be it, just try to provide potential solutions/remedies for it. if THAT includes "rebuild the whole point, but with *this* element instead", then tell me! I'm cool with it.

This, so much this. Phi and I are trying to do something for this community. Say the map's shit, call us idiots who can't map, but if you want to see things get better and have a better experience in TF2 tell us what you don't like, what's seriously wrong, or supply a few ideas.

posted about 9 years ago
#312 cp_logjam (5CP) in Map Discussion

Well, Logjam’s second week in ETF2L is coming to a close.

Did you guys like it better a second time around, more than S19?

What are the biggest issues still?

What areas need the most focus- Mid? 2nd? Last?

Any bugs?

My plan is to make one more beta version in between seasons with changes to kill the last of the issues (whatever they may be) and then go RC afterwards for S21.

posted about 9 years ago
#6 ETF2L Premiership Week 4: LEGO vs. Lethal Weapon in Events

Man all of these games are during my classes god dammit!

posted about 9 years ago
#5 koth_smokeyridge in Map Discussion

Roamer mains are likely going to hate the arches.

It looks really cool though, I'll have to look through it some time.

posted about 9 years ago
#311 cp_logjam (5CP) in Map Discussion

I certainly hope ESEA will pick it up. Granary has been played in these leagues for ages now, and it's always had a worse reputation than a lot of the other maps. Is logjam better than granary? I haven't played it in 6v6 seriously myself so I couldn't tell you. But I want it to be. I want to provide a good map to the community. ETF2L so far has said they like this one in S20 way more than the one in S19. I'm going to probably go to RC for S21 (assuming it gets kept in). If they keep logjam in the rotation I think there's a good chance we can get ESEA to take the map next season, or the season after.

posted about 9 years ago
#3 ETF2L Premiership Week 3: LEGO vs. SUAVE in Events

I might have to skip class to watch these.

posted about 9 years ago
#307 cp_logjam (5CP) in Map Discussion

cp_logjam_b19

Pretty much just bugfixes/weird spot fixes for ETF2L S20.

Changes:
Moved the forward spawns on mid a touch to prevent stupid sniping
Fixed some fences on mid having an odd hitbox
Clipped lights high up above spawn at last
Fixed a bug where you could stand on top of the steep slopes on mid without surfing
Fixed a roamer spot above choke that was way OP
Raised spire by a very small amount to fix a weird sniper sightline from window to the logroom HP
Fixed a hole in the map in cave, by the connector to choke
Modified the way lower logroom comes out on mid by a touch to try and fix a sniper sightline (there's no real good way to do it without ruining the flow)
Added the plank piles back on mid, moved the ammo packs back by them
Changed the way respawn times work to try to fix an issue where respawn time lengths got changed

DOWNLOAD: https://www.dropbox.com/s/3ikl9ttupklq1yc/cp_logjam_b19.bsp?dl=0

posted about 9 years ago
#306 cp_logjam (5CP) in Map Discussion

Already fixed as of b18. That's from b17. Yes I'm aware corrupted clip brushes suck for gameplay.

If anyone's got anything to say about b18, let me know. b19 should be out soon for next week's matches on Logjam, I've got a few small things to fix but by order of THE PERMZILLA they shall be done.

posted about 9 years ago
#4 map archive specific to 6v6 in Projects

That site has versions of logjam that I didn't even publicly release so I'd say it's probably pretty good.

Also, TF2maps.net sucks. A lot.

posted about 9 years ago
#14 my computer is horrible and im sad and emo. in Hardware

I've got a newer alienware laptop (dad had a good deal thru his company on Dell stuff so that's what I got)- and the MSRP of this thing is $1,700. That's a load of shit, I can't recommend them.

posted about 9 years ago
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