Hypnotize
Account Details
SteamID64 76561198058754493
SteamID3 [U:1:98488765]
SteamID32 STEAM_0:1:49244382
Country Italy
Signed Up January 11, 2014
Last Posted April 18, 2025 at 1:34 PM
Posts 594 (0.1 per day)
Game Settings
In-game Sensitivity 1.3 (20cm/360)
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Zowie S1
Keyboard Fnatic Rush G1 (Cherry Red)
Mousepad SteelSeries QCK
Headphones  
Monitor  
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#4972 HUD editing: short questions, quick answers in Customization
d4nnyHow do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite

You can move it using HudLayout > CHealthAccountPanel and if you want to change the font of it etc use HudHealthAccount!

solly6Hypnotizesolly6I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.

It still doesn't work for some reason.

Screenshots:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Well you can't just import the file from wiet hud or it will be broken like that. You needto import the backpackpanel file plus the other base files (which are inside the default hud files folder and alternatives folder)
And even then is not gonna look exactly the same but it should at least work.

jnuWhen I change the y pos value for ammo, then ammo will be clipped in some places because limited space. How can I show the ammo again and move it into a higher location?

When I increase "tall" then it just returns the value to it's original position so its not working.

Sounds like you are trying to move the ammos from HudAmmoWeapons.res to me. Try to move them from Hudlayout > HudAmmoWeapons that way you can move the whole panel at once and it should never disappear unless you set the xpos or ypos to a really high value.

posted about 7 years ago
#4968 HUD editing: short questions, quick answers in Customization
sAvenQuick question, what file controls the countdown number and background that appears before a casual match starts?

HudTournament.res > CountdownBG, CountdownLabel, CountdownLabelShadow

While the countdown that appears with the closing doors is inside HudMatchStatus.res > CountdownLabel, CountdownLabelShadow

MagmaDudeHow do you remove the red line on the MvM scoreboard?
https://imgur.com/a/bgSzF (If you don't know what I'm talking about)

Scoreboard.res > HorizontalLine and set it to if_mvm "visible" "0" or "wide" "0" w/e

solly6I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.

posted about 7 years ago
#1057 I've updated some huds in Customization
TheDoorMatWith Grape.Hud default the map voting screen is missing textures / colors on the red half of the end match scoreboard. If anyone knows what file corresponds to the end match scoreboard and wouldn't mind sharing the information I will be incredibly thankful.

Fixed

medicalmalpracticeHow do you change the font on Community Hud 2018? I want to use the PVHud one.

Enable minmode for the pvhud style and disable it fro the flame hud style, you can also change the font to surface by renaming the clientscheme like maniacal said.

flatlinethank you so much for updating my stuff!! I have had wrist issues for the past 9 months or so so I haven't been able to work on them myself. you emulated the style so well!

I probably won't be back for sometime still at all so I was wondering if I could merge your edits whenever I get around to it

Hey no problem! and feel free to merge the edits of course its your hud!
If you want to know what i changed and what files i edited etc... just let me know

posted about 7 years ago
#4937 HUD editing: short questions, quick answers in Customization
bLaIn the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance

Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file

bLa Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?

i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)

check this if you don't need how to get the confirm file:

omniYou need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.

confirmdialog.res
messageboxdialog.res

I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.
posted about 7 years ago
#9 Eleague Boston Major in CS2 General Discussion

Virtus pro on majors

https://cdn.betterttv.net/emote/566c9fde65dbbdab32ec053e/1x

I kinda want to see c9 get the legendary status at least. Also is SK still playing with felps stand in?

posted about 7 years ago
#1043 I've updated some huds in Customization
KraytSkinned weapon icons in medHUD are broken
https://i.imgur.com/gv4LVDA.jpg

It should be fixed, I don't have a skin rn so I hope it is actually fixed.

sagein yayahud teammate nametags dont show up properly in 4:3, i guess its only for widescreen
https://imgur.com/a/jzHQZ

I checked I can't do much about it, even if I fix it then the whole target id would look garbage, using tf_hud_target_id_disable_floating_health "1" is probably the best option.

Mitarsueven though its just replacing some things from the normal hud but eh whateva

I wish but its not.

posted about 7 years ago
#201 m0re hud in Customization
faultyfiveIs there a way to make the server timelimit show up on the HUD? I've added tf_hud_showservertimelimit 1 to my autoexec but it still does not work

You are not the only one to report this but I've tried and seems to work for me so I guess its a random bug? I have no idea really

PapaSoulzuneHow do I change the font for to the old one

What do you mean old? I think its been surface medium since 2009 and still is

posted about 7 years ago
#1035 I've updated some huds in Customization

New stuff

Well I ended up having no net for more than a week so I updated some more.

UPDATED MY GUIDE:

- Jungle Inferno ONLY Guide
- Full Hud Update Guide (idk 2011(?)-2018)

I made some small corrections and added a bunch of stuff!

is now on GitHub as well

DOWNLOAD HERE

ADDED HUDS:

- bx-m0rehud
- Flat Hud
- kA_Hud
- MedHUD
- OMP Hud Redux
- QTC Hud
- Yahud Black
- yayahud

I might remove some of these if the developers update them.

- Updated my m0re hud

- Fixed the minmode problems for evans & metro huds

if any other hud has the same problem let me know please!

DOWNLOADS
SCREENSHOT ALBUMS

posted about 7 years ago
#4927 HUD editing: short questions, quick answers in Customization
hoXyyhttps://puu.sh/yTBgg/cd8594d6fd.png

Any idea on how to get rid of that image behind the store?

Add StoreHome_Premium.res and then set the "MannCoImage" to wide 0

posted about 7 years ago
#5538 Show your HUD modifications! in Customization
Krempaskyi know this thread is about posting your hud modifications,
but does anyone know where this hud is and if its still up to date?

https://www.youtube.com/watch?v=aDrbyiW4tg0

I'm pretty sure I have that exact same hud saved somewhere in my dropbox, I'll update it if I ever find it and if my internet wants to collaborate :/

posted about 7 years ago
#4900 HUD editing: short questions, quick answers in Customization
AlannyI have this problem where whenever I take damage, a small duplicate number of my health appears. Sorry if this has been asked before, does anyone know how to fix this?
http://steamcommunity.com/sharedfiles/filedetails/?id=1239007364
it only happens when i take damage

That number tells you what your max (non buffed) health can be, if you want to remove it do:
resource/ui/HudPlayerHealth.res > PlayerStatusMaxHealthValue > wide 0

posted about 7 years ago
#4882 HUD editing: short questions, quick answers in Customization
Kraytthanks, but how would I add such a button? never used a hud that had one
Show Content
"ReloadScheme"
{
"ControlName" "CExButton"
"fieldName" "TReloadScheme"
"xpos" "10"
"ypos" "10"
"zpos" "250"
"wide" "20"
"tall" "20"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "RS"
"font" "Default"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"Command" "reloadscheme"
}

Add this at the start of the file, works with the backpack, stats panel, loadout, crafting etc as long as you have vgui_cache_res_files set to 0.
Is really useful and and saves you a lot of time!

Doesn't work with the main menu, but you can still refresh it by using toggle mat_antialias in console.

posted about 7 years ago
#4880 HUD editing: short questions, quick answers in Customization
KraytHow, and where, do I modify the stats screen, prefer having it match with the rest of the background
https://i.imgur.com/0rqjuNd.jpg

StatSummary_Embedded is the normal stat page (the one in your screen) and StatSummary is the file that controls the loading map one

You can change the bg to be something like this

Show Content
"Background"
{
"ControlName" "ImagePanel"
"fieldName" "Background"
"xpos" "0"
"ypos" "0"
"zpos" "90"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"fillcolor" "0 0 0 60"
}

Also I recomend adding a reloadscheme button to that page so you don't have to restart the game every time.

https://static-cdn.jtvnw.net/emoticons/v1/64138/2.0

posted about 7 years ago
#4874 HUD editing: short questions, quick answers in Customization
SentinelHow do I shrink the tournament mode bar? I want it to only be around the ready/not ready text and not the entire width of the screen. Idc about moving the team names.

https://i.imgur.com/FFqo5NZ.jpg?1

HudTournament.res and set wide to 0 for:

- TournamentWhiteBar
- HudTournamentBLUEBG
- HudTournamentREDBG

Team names are TournamentBLUELabel and TournamentREDLabel if you ever want to move them

posted about 7 years ago
#4871 HUD editing: short questions, quick answers in Customization
driftahttps://steamuserimages-a.akamaihd.net/ugc/903400215519447581/F508AE4FB108739ACCB23722542A94FF3D2B0F24/

where is the hud element for the ctf notifications? (e.g. "The ENEMY INTELLIGENCE was dropped!")

resource/ui/notifications/Base_Notification.res

Kraytsachikosnip
removing menu characters is done on the mainmenuoverride.res, just search for "TFCharacter" and change all values to 0

also, those materials/console folders should be stuck in with your hud, and the .txt needs to be in your hud's scripts folder

Actually doesn't matter if you split the materials like you can have the background in a folder called background with the materials and scripts folder inside it and then a separate folder for the actual hud.

So that shouldn't be a problem as long as you don't have other files interfering with the bg ones.

btw you can get a solid backgroud from the mainmenuoverride as well with a code like this:

Show Content
"BackgroundCustom"
{
"ControlName" "ImagePanel"
"fieldName" "BackgroundCustom"
"xpos" "0"
"ypos" "0"
"zpos" "-1"
"wide" "f0"
"tall" "f0"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fillcolor" "Background" //change this to whatever color you want to use
}
posted about 7 years ago
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