TaggerungI don't really understand how this format would work as a League, but it looks like a pretty neat matchmaking/scrim system.
It would be very beneficial for people or organizations to be able to view how large the comp TF2 player base is by looking at all the registered teams matchmaking against each other. Makes everything look more official
The ladder is different than your standard league. IGL is a competition platform, we host events/tournament, leagues & ladders.
Our ladders are now active. Tournaments & events (brackets)coming in the next 4-6 weeks, followed by leagues.
ritalinhttp://www.playigl.com/forums/92/tf2/
by Absolute about 3 weeks ago
Buuuump!
Perhaps we could get some community outreach and have some big name teams willing to be casted contact us to arrange a show match.
Where you at Prem and Invite teams? I'm sure these guys are interested in giving you a showmatch
We're definitely looking for some top teams to participate in some casted matches. Contact us @ marketing@playigl.com
DerpyFirstly, thanks for helping tf2 grow.
But I just have to wonder why I currently can't register a team without having to choose an US location, really want to get my team registered and get some matches in (whenever EU players start showing more interest as well).
You're quite welcome, we're looking to help every game, community & developer out there. I will make sure our EU locations are included in the next update. For now you can select NA - North East, and change afterwards.
mebIGLAbsoluteHey Folks...
ESEA is also implementing a ladder system. Certainly you've scoped out your competition, so what makes your product better?
For 1, Standard ladders have a group of teams, in some cases >500 teams on a single ladder. IGL ladders are tiered, giving teams goals and milestones. You may never hit the top 10 teams in a single 500 team ladder, but in IGL, you may be able to hit #1 in tier 3.
Next, a big problem with ladders is forfeits. Teams challenge one another a week out at a time. A lot can happen in a week, things come up, people forget, teams split up ect. To help eliminate forfeits, IGL introduced Quick Play to ladders, where teams can sign-up to play every hour @ the top of the hour. "Hey, it's almost 7pm, lets register for IGL Quick Play and get a match in." There will be lots of teams registering, all of which are active and wanting to play NOW.
To keep it traditional, we do also allow challenges 3 days out.
Last but not least, the ladder has a pretty cool points algorithm, and method of aligning our ladders on a bi-monthly basis. Points you have on a ladder should give a good indication of where you truly stand in the pack of teams in regards to how good you are.
In addition to all of this, IGL has a unique global ranking algorithm based loosely on the Rating Percentage Index used by the NCAA. We rank teams across leagues, ladders & tournaments, weighted versus each other, and each teams' opponents to give a true global ranking of a teams skill. By playing as few as 1 match versus an overseas team, the algorithm can gather a very accurate global ranking of a teams skill. This has never before been done.
Oh... and it's also free to play at IGL & and we supply all servers req'd.