Can i delete the thread somehow ?
Account Details | |
---|---|
SteamID64 | 76561198052435481 |
SteamID3 | [U:1:92169753] |
SteamID32 | STEAM_0:1:46084876 |
Country | Germany |
Signed Up | December 14, 2014 |
Last Posted | April 26, 2018 at 2:26 AM |
Posts | 87 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
60Hz |
Hardware Peripherals | |
---|---|
Mouse | Sharkoon Drakonia Gaming Laser Maus 5000 dpi (11 T |
Keyboard | Hama Slimline Keyboard SL 570 |
Mousepad | Sharkoon Fireglider Gaming Mat |
Headphones | Creative Fatal1ty Pro Series HS-800 |
Monitor | BenQ GL2450 61 cm (24 Zoll) LED-Monitor (DVI-D, VG |
Hello guys,
so some friends and i would like to play some ultiduo against eachother but unfortunately none of us owns a server that'd run an ultiduo map and the necessary configs (and what not).
So i wanted to know if anyone on this forum could lend us a server that we can just join and play on.
Thanks :)
Completely up-to-date flathud would be the best thing happening to me in 2015 ;)
About the Refund counter : It just doesnt exist anymore because you can refund now at any time.
And if you want to make the wavesummarypanel more transparent id suggest making the background (first thing you see when opening the wavecompletesummarypanel.res) enabled = 0 and visible = 0 and make the wavecompletecontainer visible = 0. What stays is the white text and i really like it expecially as Scout when you finished a wave and theres still money around.
wonderlandmy lag script is just execing random crap
Just reading through this and i wondered whats the point of a lag script ?
//Viewmodeltoggle Script
alias SON "echo VMT loaded..."
alias SOFF "echo VMT unloaded..."
bind mwheelup nextinv
bind mwheeldown previnv
bind e prevwep
bind 1 QLslot1
bind 2 QLslot2
bind 3 QLslot3
alias QLslot1 primarywep
alias QLslot2 secondarywep
alias QLslot3 meleewep
alias primarywep "r_drawviewmodel 1;slot1;alias vmodel "r_drawviewmodel 0";alias nextinv meleewep;alias previnv secondarywep;alias prevwep lastprim;alias lastmelee primarywep;alias lastsec primarywep"
alias secondarywep "r_drawviewmodel 1;slot2;alias vmodel "r_drawviewmodel 0";alias nextinv primarywep;alias previnv meleewep;alias prevwep lastsec;alias lastmelee secondarywep;alias lastprim secondarywep"
alias meleewep "r_drawviewmodel 1;slot3;alias vmodel "r_drawviewmodel 1";alias nextinv secondarywep;alias previnv primarywep;alias prevwep lastmelee;alias lastprim meleewep;alias lastsec meleewep"
alias VMTlever VMToff
alias VMToff "SOFF;alias VMTlever VMTon;r_drawviewmodel 1;alias vmodel "r_drawviewmodel 1";alias QLslot1 slot1;alias QLslot2 slot2;alias QLslot3 slot3;bind e lastinv;bind mwheelup invprev;bind mwheeldown invnext"
alias VMTon "exec VMT"
primarywep;SON
Dont ask why im posting this.
Anyone knows the commad to open that "Contract Drawer" ?
So when i die and some dude picks up my weapon, it will keep all its stats like killstreaks and kill counter on stranges for this player ? Im not really a fan of the idea to see lucky f2ps running around with my australiums and professional killstreak weps :l
Hey guys, so i just wanted to ask real quick if theres somewhere a hud out there with the engineers building templates aligned to the right border of the screen right under the killfeed
You know, balance it by making the airblast extinguish all players :3
Then the pyro has to decide, w+m1 or m2.