Bumperino
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SteamID64 | 76561198025044742 |
SteamID3 | [U:1:64779014] |
SteamID32 | STEAM_0:0:32389507 |
Country | United States |
Signed Up | September 9, 2013 |
Last Posted | May 14, 2025 at 4:43 PM |
Posts | 827 (0.2 per day) |
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Played with her several times on a team that ended up not happening. She's very nice and hard to tilt. Not impossible but pretty close. Almost immediately after the one time I saw her tilt she apologized. One time she used a term I'm not a fan of and after I told her that she apologized and didn't use it again. Solid arrows and good mechanics in general.
Now the negatives, openly admits to "acting retarded" and most would agree that acting retarded=being retarded. Needs to comm ubers better would often say "we have 90 and they have 80" instead of just saying "we have 10 ad". Often had trouble digesting multiple variables at once. Pocket would call "we are slow pushing, stickies on the left, soldiers bombing, etc" and when she'd drop she'd explain it was because she had to much information to process.
Tldr, not im ready, solid playoff open pickup.
Lucrative is chill and bought a mousepad from me, Apt practices more than any two people I know, and okie is fucking insane.
Mouse bungees are fucking great. Whether you do it with an actual purpose built bungee or a diy option it feels so good to not have your cord dragging. I used to use a large rubber band around the right side of my monitor holding my mouse cord on the top right corner. I use a regular bungee now because my monitor is on a swing arm but the rubber band felt way better. I would argue it helps my aim because I'm not worried about cable drag even though the idea that cable drag is hurting me is partly placebo.
Normally I'd be 100 percent with Comanglia here but as a caveat be warned about playing with this guy http://www.teamfortress.tv/40665/lfps-new-team-season-25
This dude fucking pounds on pocket. I don't remember if he is a capable maincaller or not but his dm is way more than enough for low mid im.
Good at demoman, non tilter in mumble and very friendly. Used to be bad at forum posts but seems better now.
Bump, thank you again for all the kind comments.
Also 670 hours isn't exactly a lot of hours around here. Even if it was hours don't really mean much.
That aside, welcome to tftv and good luck finding a team.
This looks pretty sick, also like vani said nice to see a dev that can aim. Makes me think that maybe they will have a little insight into what their game will look like when the players aren't terrible.
One thing to keep in mind with all this tracking vs flicking and wrist vs is arm is that using your wrist is much more likely to lead to physical issues like rsi and carpal tunnel. Not saying you can't use your wrist, b4nny uses pretty much only his wrist, plays way more tf2 than most people and is able to manage it through stretches and whatever other methods. But if you are going to use your wrist please be careful.
Yes please the loch is dumb but it is viable unlike the direct hit. I don't know if it's possible to fix the cow mangler but I'll be grateful if someone does.
Tried out with them a couple times and it's quite the experience.
Pros-their dm is fucking insane.
Cons-their scouts would much rather chase frags than literally anything else including cap points or protect the med. Maybe it's because two thirds of the combo are tryouts but their isn't really any maincalling going on.
They seem a bit young but that could be a good or bad thing depending on who you are.
Find them a demo with dm that can keep up and a strong maincaller medic(hard to maincall on demo when you are stuck capping mid with a paintrain lol) and they will pound.
https://www.youtube.com/watch?v=awRaQxXzVc4
Ignore every jump but the first one with the slide on the dirt. Pretty tough jump and I've only hit it a couple of times. Don't see any reason(other than the difficulty) this isn't better than all the standard jumps demos are using these days.