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SteamID64 | 76561198025044742 |
SteamID3 | [U:1:64779014] |
SteamID32 | STEAM_0:0:32389507 |
Country | United States |
Signed Up | September 9, 2013 |
Last Posted | April 21, 2024 at 12:58 AM |
Posts | 825 (0.2 per day) |
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huelessi just use what international LAN winners use, which are gunboats. i52, i55, i58
But paddie won the most recent international lan running (mostly)shotgun.
Ninja'd
I've thought for a while now that mantreads would make ubering into certain lasts like badlands through top left way easier but pyro still knocks you around so it doesn't really matter.
I've been playing more and more overwatch because I don't have tf2 to play please save me.
There are a couple of important factors to be considered when looking at this data. The most important probably being that just because someone is using a certain weight that does not mean that weight is their preference. They simply love the other features enough to forgive the weight of a mouse. Back when I used a g502 I liked the shape enough to ignore the weight. A 95 gram g502 would probably replace my gpro if it existed. The other being that this data does imply that light mice are preferred. Only 32.62 percent use a mouse that is over 100 grams which is the number often used to separate light and heavy mice.
I only ever played red and blue (and a tiny bit of yellow) so gen 1 will always have a special place in my gamer heart.
Running an i7 4790k and a gtx 1070 with the game on lowest settings I never notice myself dropping below 200 fps. I might try moving my settings higher to see if I notice a dip in performance tf2 has just made it habit for me to tank settings in every game. There is some lag when the round first starts but I suspect that will be ironed out. The movement feels good but it definitely isn't the same as source games. It might be because I only have a few hours in the game but the movement mechanics seem more reliant on resource management than skill but there are a few exceptions like the assassins grappling hook that thing is sick.
There seems to be a huge focus on dm so much so that I'm not even sure if they intended it that way but I love it. It feels a bit like tf2 in the sense that no class hard counters another class the same way they do in overwatch.
Edit-played a match with my settings on the high preset and I was sitting around 100 fps so now we know. Hopefully they can work on the performance but it's not like low settings are so ugly they make the game less fun.
I've been playing the beta and it's a fucking blast. None of the classes seem blatantly overpowered and for the most part the abilities aren't nearly as annoying as the ones in overwatch. The one exception I can think of is the auto aim one shot kill rocket ult.
It's not going to be the next big thing, but it is fucking fun. Add me if you want to play.
edit-Oh and cliffy b is in charge of it so that's cool
Only played against him but he always slams.
When I used to work at mcdonalds we'd give boxes to anyone that asked. The Styrofoam cup boxes would be plenty big enough to use.
CrayonShpeeismeReally though it should be in the logs
theyre easy to hit and have very little impact on the game
It's not like the airshots stat for other classes is often used to measure a players impact on the game. Other than the(relatively low?) effort required to put crossbow airshots in there isn't any less of a reason for them to be in than any other classes airshot stat.
I haven't played with him a ton but he is a super nice guy and carried me when we were helping mallory with her mini newbie mix team drive.
I had an issue with lawena a couple weeks ago. When I closed everything it put the backup files back in except it didn't use my current files it used backups that it made like a year ago from the last time I used lawena. Fortunately I had my own backups.