Account Details | |
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SteamID64 | 76561197991320838 |
SteamID3 | [U:1:31055110] |
SteamID32 | STEAM_0:0:15527555 |
Country | Nauru |
Signed Up | July 19, 2012 |
Last Posted | February 21, 2017 at 1:47 PM |
Posts | 2736 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | 1.6 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder Black Edition |
Keyboard | Corsair K-90 |
Mousepad | Razer Goliathus Control Edition |
Headphones | Sennheiser HD 280 Pro |
Monitor | BenQ XL2411T |
Microsoft conference:
Project spark sounded pretty interesting
EA:
Mirrors edge definitely got me the most excited
Also lolpopcap, the game actually looked FUN.
That video and this thread was enough for me to create a separate cringe playlist on youtube just for gaming videos.
remind me again why retards are allowed to use the internet?
zeftKanecobotmodehung up by madonna (skip to 1:49): https://www.youtube.com/watch?v=EDwb9jOVRtUhttps://www.youtube.com/watch?v=XEjLoHdbVeE
12:30 by overwerk (skip to 1:07): https://www.youtube.com/watch?v=HIvQvIEsHZM
http://en.wikipedia.org/wiki/Sampling_%28music%29
"The uploader has not made this video available in your country."
rip
It's abba original sample, to show that the original song is not from Madonna
botmodehung up by madonna (skip to 1:49): https://www.youtube.com/watch?v=EDwb9jOVRtU
12:30 by overwerk (skip to 1:07): https://www.youtube.com/watch?v=HIvQvIEsHZM
https://www.youtube.com/watch?v=XEjLoHdbVeE
http://en.wikipedia.org/wiki/Sampling_%28music%29
milohaving too many leagues could be bad too where do you find the time to play esea/etf2l/cevo/ugc/igl/esa
I think right now every league is going for a niche in the scene.
For example:
ESEA has p2p 6v6 in NA (main market NA 6v6)
UGC has f2p Highlander in NA and EU and 6v6 (only NA? not sure) (main market NA HL)
IGL has Highlander and 6v6 Ladder (main market ladders?)
ETF2L has f2p 6v6 and HL in EU (main market = EU)
ESA has p2p 6v6 in EU (main market = EU p2p?)
Eventually these 5 leagues won't be able to coexist that's for sure, unless the matchmaking system launches soon enough to be able to grow the scene exponentially and accommodate these leagues (god I fuckin hope so), otherwise, some leagues will prevail, and I think we should really give IGL and ESA a chance because they look like really professional, well-thought, have a decent business plan, and seem to be really in touch with the community. Only the future will tell if all the leagues will be able to coexist and if not which superpower will emerge from this clash of the leagues.
AWESOME
TF2 IS ALIVE AND KICKING!
First IGL, then valve announces matchmaking, now this, we are DOING IT!
Get valve to notice these new leagues sponsoring tf2 please, they might open their eyes and wallets a bit more to our scene, we must be doing something right.
Also, if this and IGL kicks off and the matchmaking as well not much longer we could really see an exponential increase in the scene, like real big increase, we have passed the storm, good times ahead, good times...
If anyone knows when it is supposed to go live update us on this thread please
RuskeydooSticky Launcher and Minigun come to mind. They are so much better than any other option for their class that virtually nothing else gets played. That sounds like a pretty good definition of 'overpowered' right?
Coincidentally demo and heavy are also two of the most play defining classes in HL. If Valve wants class balance (each class effects the flow of play equally) then this might be a good place to start?
The default weapons are (in my opinion) supposed to be the best all-arounder items, means, for the majority of the situations they should be the most efficient options, unlocks should be viewed as strategic choices or playstyle preference if a player adapts better to them, they should at most be viable sidegrades that are better in particular situations but the standard ones should be the best all-around
I convinced my EU team to signup, they don't want to play the NA ladder tho :( we will wait for the EU launch
It's great that the demo is really gibs all over the place on a crowded pub, much better to compare fps's on full team fights than like 1vs1 mge.
First post, running MAXQuality config
2639 frames 30.371 seconds 86.89 fps (11.51 ms/f) 4.243 fps variability
Still running maxquality config now with gfx drivers updated
2639 frames 30.031 seconds 87.88 fps (11.38 ms/f) 3.689 fps variability
Edit2: Updated in August 2013, now running dx9frames modified for more viewdistance and some facial features.
2639 frames 21.991 seconds 120.00 fps ( 8.33 ms/f) 6.033 fps variability
Edit3: Updated 02/10/13 with the latest gfx driver and still dx9frames config modified
2639 frames 21.944 seconds 120.26 fps ( 8.32 ms/f) 6.169 fps variability
Edit4: Updated 06/12/13 with the latest gfx driver and still dx9frames config modified, halloween updates suck
2639 frames 22.044 seconds 119.71 fps ( 8.35 ms/f) 6.271 fps variability
Edit5: Updated 07/01/14 with the newest drivers and updates, same config as before
2639 frames 22.306 seconds 118.31 fps ( 8.45 ms/f) 6.142 fps variability
Edit6: Updated 18/02/14, everything the same as before.
2639 frames 25.545 seconds 103.31 fps ( 9.68 ms/f) 7.692 fps variability
Edit7: Updated 18/02/14, same as before but after updating gfx drivers.
2639 frames 23.189 seconds 113.80 fps ( 8.79 ms/f) 6.864 fps variability
Edit8: Updated 14/03/14, everything the same, gfx drivers updated
2639 frames 24.826 seconds 106.30 fps ( 9.41 ms/f) 4.516 fps variability
Edit9: Updated 11/04/14, everything the same, before driver update
2639 frames 25.996 seconds 101.36 fps ( 9.52 ms/f) 8.427 fps variability
Edit10: Updated 11/04/14, everything the same, gfx drivers updated to 337.50 beta driver
2639 frames 22.444 seconds 117.58 fps ( 8.50 ms/f) 5.427 fps variability
Edit11: Updated 25/06/14, everything the same, gfx drivers updated to 340.43 beta driver
2639 frames 22.013 seconds 119.88 fps ( 8.34 ms/f) 6.235 fps variability
Edit12: Updated 11/09/14, forgot to update for a few months, everything the same, gfx drivers updated to 340.52
2639 frames 21.903 seconds 120.49 fps ( 8.30 ms/f) 6.296 fps variability
Edit13: Updated 15/09/14, everything the same, after cleaning my pc, highest performance so far
2639 frames 21.389 seconds 123.38 fps ( 8.10 ms/f) 5.324 fps variability
Edit14: Updated 21/06/15
After a long time finally remembered to update this, configs the same (maybe a couple cvar changed but nothing special, drivers and everything updated.
Before cleaning my pc:
2639 frames 21.874 seconds 120.64 fps ( 8.29 ms/f) 6.336 fps variability
After cleaning my pc (highest performance so far):
2639 frames 21.327 seconds 123.74 fps ( 8.08 ms/f) 5.610 fps variability
Edit15: Updated 11/08/15
Before updating drivers:
2639 frames 21.828 seconds 120.90 fps ( 8.27 ms/f) 6.268 fps variability
After updating drivers (win 10 driver update, but win 10 not installed yet):
2639 frames 21.896 seconds 120.53 fps ( 8.30 ms/f) 6.478 fps variability
OS: Windows 8.1
CPU: i7 3770K
Graphics Card: GeForce GTX 670
Resolution: 1920x1080
Full-screen or windowed: Windowed no border
FPS configs enabled: At the moment using a version of dx9frames modified by me
Shadows enabled/disabled: enabled
To complement what I said above (and because I reached max post limit 4000 characters yay).
For this to happen and be successful you need to:
-> Actually make players feel that their opinion matters
-> Regularly update accordingly to players feedback
-> Players see the results from their feedback turned into real game updates and will continue to do so, thus creating an awesome feedback cycle that benefits both the game and the scene.
Also you need of course to have an integrated mentoring or at very least a very basic guide/walkthrough explaining the essential competitive game mechanics to the average pub player because they might know a uber makes a player invincible and usually it's better not to get near an ubered player but they might not know how much of a big deal is an uber advantage or an ubered team pushing against a non ubered team. Or how much of a big deal is a uber drop or a demo pick on last.
This would be easily done through crowdsourcing, our community as a whole is one of the best communities in gaming and we are more than capable of doing things, hell, we raised almost 20 Fuckin Thousand dollars for a international tf2 lan with teams from 3 continents, there are people flying from kangaroo's land to play tf2 and have fun for a weekend in the UK thanks to our community, this is kind of a big deal. We have also shown we are capable of even entirely community-made updates with the last update, just empower us to be able change or create things and we will fuckin do them I guarantee you.
Over and out.
Well , well , well.. Only saw this thread now and my blood is boiling with excitement so I have a lot to say.
First of all, this is a huge step towards the right direction, and I am happy for it, I don't know how it will go or when it will happen, but it is a huge step and I am happy for it regardless of the outcome. Things won't happen if you don't even try. The fact they're trying is cool and respectable.
Secondly, I understand valve wants to test waters with an highlander based system first, and that's awesome and I actually think that's the right decision, as long as they don't completely rule out other competitive formats from start. TF2 competitive is much more than highlander, hell, it's much more than 6vs6, my utopian dream for competitive tf2 would be to have a complete ingame matchmaking for both 6vs6, Highlander, BBall and Ultiduo, which I think are the most exciting and appealing competitive variants of tf2.
Thirdly, I completely understand the position of valve on Unlocks, I would love to play a competitive game where there are no banlists, where all weapons are allowed, even on 6s, but that won't happen as long as there are stupidly overpowered or game-mechanic breaking weapons as the phlog or the pomsom are (along some others), if those weapons were to be balanced I would be more than happy to play with them.
Also, the competitive community is kind of elitist when it comes to unlocks (it gets worse here in europe although we changed a bit in recent seasons), hell, even I will get mad if I get killed by a huntsman sniper or a Force of Nature scout in a 6s game, but that is something that needs to be changed not necessarily by banning those weapons but tweaking the mindset and the status-quo of the competitive playerbase, and what better way to do that than crowd sourcing? If you empower competitive players by allowing them to have an opinion that matters, then they will think about things differently. Allow for an in-game crowdsourcing system that allows players that use this competitive system (please don't allow the general pubber, because of course a person with 10h on the game that only plays pyro is gonna suggest all pyro weapons to be buffed and so on, common sense applies here) to vote or suggest improvements on every weapon.
For example, allow the matches to be played with every weapon available in the game, at the end of the game you get a list of the weapons used in that match and you can vote what you thought about them and if you think they're balanced and if they're not what kind of change you would suggest to it. But this really needs to happen if they want a update of this magnitude to be successful, YOU VALVE, you have to hear our opinion and prove us that it matters. I am sure if a system like this was implemented and if valve were really proactive about it, at the end of the 1st week you would have enough feedback for a big-ass update on weapon balancing. Also, this weapon balancing should of course transfer to the entire game not only competitive play but pubs as well, there are plenty game-breaking or unbalanced weapons even in pub-play, and both sides of the game would only benefit from weapon tweaking according to player feedback.
The "competitive format is too stagnant" is barely an argument, I won't even bother to counter-argument it that much because robin is a cool guy and I love what he has done for tf2, but this is kind of a personal opinion and I am sure thousands of people that regularly watch tf2 casts and are subscribed to competitive tf2 related youtube channels would tell otherwise. That being said, I would love to watch a competitive 6s game with different kind of strats, I'm sure there are plenty of force of nature scouts, or direct hit soldiers that really excel at using a different weapon that is not usually employed in competitive play, and it would be awesome to watch teams try different approaches to unlocks.
ZantKanecoGreat update.Why are you using Win8 and DX10?
Altough i still can't get overlay to work on windows 8, maybe its cuz Im running dx10?
Because I can?
I just got a new pc (pretty beast) and I'm running maxquality config and so far wasn't able to get overlay to work
Great update.
Altough i still can't get overlay to work on windows 8, maybe its cuz Im running dx10?