DilusiveKanecoThat golden cap was confusing as fuck, I genuinely expected it to be a different config, didn't even rollout to mid, not gonna blame it on that tho cuz we could have easily won that round if we didnt mess up our last push.
Other than that (and no logs) it was all perfect, love the site and the infrastructure of the cups. Can't wait to play wednesday, shame we won't have kiler4fun that day.
Can you help me to identify what exactly is confusing about Golden Cap. Should we look at launching Golden Cap immediately instead of resetting player position and requiring an additional ready up?
I personally like the ready up before Golden Cap as it gives teams a chance to take a breath and discuss strategy.
ETF2L Golden Cap states winlimit 1 and maptimer 0 -- Did something other than this take place or was that config simply not expected?
Ok, so the way etf2l works is, you have a config for the normal game and if it ends tied up at the end of the regular time, the game ends and then you have to run the golden cap config (or change winlimit to 1) starting a round from scratch with winlimit 1. Requiring an additional ready up.
We tied 3-3 with like 5? seconds remaining of the regular 30 minute time, so we thought that was gg, but instead after the 5 secs of regular time left the game just kept going.
Obviously we weren't prepared, I think no one of our players rolled out to mid. We lost mid straight away because we assumed if we were gonna play golden cap what would happen is the game would end and we would start the golden cap round after a config reset like in etf2l.
We eventually settled for that and kept playing, even after losing mid we still were able to push back to their last so I'm not blaming the loss on that but it could have easily been different as we were wiping them on a lot of midfights.