Kaneco
Account Details
SteamID64 76561197991320838
SteamID3 [U:1:31055110]
SteamID32 STEAM_0:0:15527555
Country Nauru
Signed Up July 19, 2012
Last Posted February 21, 2017 at 1:47 PM
Posts 2736 (0.6 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Razer Deathadder Black Edition
Keyboard Corsair K-90
Mousepad Razer Goliathus Control Edition
Headphones Sennheiser HD 280 Pro
Monitor BenQ XL2411T
1 ⋅⋅ 67 68 69 70 71 72 73 ⋅⋅ 182
#48 How, Kaidus? in Videos
fireindaarcadeI'm too lazy to find it, but there's a clip of him where he predicts his pipe based on how the air set of the sticky is going to affect the soldier before he's even det.

http://youtu.be/aiRZPfo_qJs?t=3m24s

posted about 9 years ago
#2 NOS Hostage in Off Topic

"CHILL BRO, ITS A PRANK, ITS JUST A PRANK"

posted about 9 years ago
#398 cp_sunshine (5CP) in Map Discussion

I did a video on our map showcase series for this map, tried to get it out before etf2l season start so it was a bit rushed;

https://www.youtube.com/watch?v=r-qi_n1A2z4

posted about 9 years ago
#214 How did you come up with your name in Off Topic

since I was on the internet I had this garbage alias that looked it came out of some serial number or something (tbk22) so I changed it up to Kaneco which in Portuguese is both a funny interjection (kinda like damnit) and also means Cup.

posted about 9 years ago
#823 HUD editing: short questions, quick answers in Customization
HerganKanecoI want to disable completely the healing targetID (when medic's healing me), the control points and the map/round timer, any help?
CSecondaryTargetID.res (or something similar) in hudlayout, HudControlPointIcons again in hudlayout.res and HudObjectiveStatus in resource

Do I just remove them or change any pos to 99999?
Because I removed the healing target file I think and now the game is using the default hud healing target

posted about 9 years ago
#820 HUD editing: short questions, quick answers in Customization

I want to disable completely the healing targetID (when medic's healing me), the control points and the map/round timer, any help?

posted about 9 years ago
#2 Top 10 Clips - Jan in Videos

Are pickups accepted into the top 10 or only the MoGs?

I edit a few videos but I feel very conflicted about editing my own frags for our channel so I might send a couple of demos your way :)

posted about 9 years ago
#42 Ok actually real 5000th thread now in Off Topic
AlkalineKanecoOh god the etf2l autism is leaking...
Yes you are.

Can't you see this whole thread is an elaborate troll?

I bet they're all jerking each others off on mumble right now with all the plusfrags and le maymays.

posted about 9 years ago
#40 Ok actually real 5000th thread now in Off Topic

Oh god the etf2l autism is leaking...

posted about 9 years ago
#56 Single Player games in Other Games

Rome: Total War (the first one) is probably the best single player game I have ever played. Always addicting.

posted about 9 years ago
#4 How, Kaidus? in Videos

might as well link his full fragclip that includes much more sick stuff
https://www.youtube.com/watch?v=VKrsPMPYatU

posted about 9 years ago
#96 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
mdo u play tf2?
do u know/remember what its like to push into demos who can actually aim?
everything u say is so exaggerated its really hard for me to imagine it actually occurring
if anything chokes feel much easier to push into as heavy classes because the airburst/chipshot stickies that people like duwatna and bdonski love doing dont absolutely suffocate u anymore and give u more room to get through
long-range stickies are still a thing just not the ONLY thing u should be doing on demo
demo had been much more powerful than the other classes for a while and now its not, if players arent shit theyll be able to adapt
Show Content
i am looking at u unf

I actually have quite a few hours on this game, more than 1k on demo.

It just doesn't feel the same, I'm saying from the experience I had in the last few weeks where I have been playing quite a lot of pickups, and demoman has so much of a more reduced impact. If you average logs you get like a 30% dmg reduction prepatch/pospatch, I would say that's a big fuckin deal. Just earlier today I played a pickup where I thought I was doing good damage across the board, getting kills, etc... and then when I checked the logs, 7k dmg. lol.

It's easy for you to say to "adapt" when it's not your mainclass or you haven't invested 1k hours on it, I would love to see how would you react is they nerfed rockets damage by 30%, because that's about the same treatment the demo got, indirectly through the radius but that's the end result. Also saying you should adapt to a much boring playstyle? It's kinda like saying, "Remember all the things you loved about your mainclass? Forget about that, now you should play like retard and shoot the ground for maximum damage."

Also any nerf to a explosive class is an indirect buff to scouts and we don't need more of those walking 100 dmg meatshots sentries.

I'm not saying it's the end of the world, at least it's not as bad as the last nerf that made 0 sense, but it's still a big deal in terms of damage in the end, and you feel a little powerless at times, you just don't have the same impact in teamfights and pushes. Reducing the clip would have made more sense, and force smarter ammo economy.

posted about 9 years ago
#9 TF2 update for 1/27/15 in TF2 General Discussion
joddhas anyone else noticed people's weapons (or even sentries, for engies) clipping through their models? as in, a soldier who has their rocket launcher out will also have their escape plan clipping through their body/face. doesn't happen *always* but i have seen it often since the most recent updates.

Yes, I have had this for some weeks now, and noticed it mainly on mge. It's really annoying tbh

posted about 9 years ago
#90 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
smakers
As far as what it's done to the game... has it really affected much? Demos now do less overall damage and are forced to change up their style of play in order to remain most effective. Does it suck for demos? Perhaps. Is it a buff to soldiers and scouts alike? Absolutely. Does it really hurt the game? No.
.

Except that it does affect the metagame a lot and makes the game feel so much more passive, if you don't have a demo doing as much damage as before, the other classes are gonna take more time on cleanup kills, hence longer and more drawn out fights/pushes, also teamfights are a joke because your job is basically to put stickies on the ground and wait for the enemy to pass over.

Like scouts ever needed a buff. There is literally no reason to play demo because you have very little impact compared to what you had before. It has become a extremely boring class.

The balance would be fine if valve regularly tweaked the game across the board according to feedback, but they pretty much dont care, they just did this because of the SPUF pubbers intense crying. So instead they fucked over the class everyone was whining about and now we have to deal with it.

posted about 9 years ago
#15 Valve's hat economist now economics minister in Off Topic

There's a lot of misinformation going around. Greece isn't some sort of wild west where people do as they please. They are everyday people like you and me who try to live a normal life but unfortunately where caught up on a mess of bad politics/economic crisis.

The recent happenings made it clear that the austerity policy is not working and people are done with that concept, it's a downwards spiral and they need some glimpse of hope, hence Varoufakis (and others) entering the scene, I wish them all the best.

We never got to their point, but sometimes I wish we had "opted out" of these policies

posted about 9 years ago
1 ⋅⋅ 67 68 69 70 71 72 73 ⋅⋅ 182