Buy a benq monitor
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SteamID64 | 76561197995244886 |
SteamID3 | [U:1:34979158] |
SteamID32 | STEAM_0:0:17489579 |
Country | United States |
Signed Up | October 8, 2012 |
Last Posted | January 3, 2018 at 6:48 PM |
Posts | 129 (0 per day) |
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shadehttp://youtu.be/hkn38ciEjtE
http://youtu.be/mlGHgjkn9XU
i have arrived.
After those arrows I think it's suitable to have the same catchphrase as the carrier.
Why are so many people suddenly concerned about shit talk in TF2 and binds and everything? Does no one remember VG?
mesMagusHave some tits everyone. God bless.
http://i.imgur.com/CVGLj25.jpg
halt fiend those are bootys not titys
i guess u can kinda see side of 1 tity but....
http://i.imgur.com/Wq61I01.jpg
Just for you mes0n
Have some tits everyone. God bless.
http://i.imgur.com/CVGLj25.jpg
Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
THE FUCKING DREAM
My honest thoughts are like this:
Last night I played about 5 or 6 scrims with mgib and co. and I played with a different team for 2 or 3 scrims last week after the update dropped. The old sticky launcher is still viable, but it's in a weird place. I'd catch myself in games feeling like, "Man I should be pushing 350 to 400 dpm this game" and I'd check stats and I'd be hovering around 250. Not to say lowering my overall damage wasn't expected, but just for posterity I thought I'd include it.
Now, I think SR is a pretty good option in some cases, especially badlands (last). I think it's not impossible to defend last with JUST demo sticks, since you can sack point and not even contest the demo while he shoots you from up top and know that he can't kill any class before they're able to cap. It is what it is.
Scouts got a pretty unintentional buff with this sticky nerf. I can now mid range sticky a scout 3x and not get a kill, while he peppers at me at a range that he should be able to dodge any pill just in case I switch weapons. While playing with mgib's team, I'd notice I was having the most success when I'd play with one of my scouts, just having a bit of extra damage to overload one player if they rushed our scout, or if they rushed me. It's almost like what the roamer used to do in the previous meta.
I don't think demo is suddenly "nonviable" now, and I do attribute some of it to us having to get used to the class. However, I think that the class the way it is right now (including with SR) has become a more artillery-esque support class. I've tried quite a few playstyles out and I find myself second-guessing myself very often because I can't put myself in a position to make a "big play" with a punish now, because my individual damage just ISN'T THERE. I think the class has become more of a passive, less risky class.
Just my take on it, since I've played wayyy too much demo in my life.
botmodewall of trash
Jesus dude, I doubt even you have the patience to read that back.
Why is no one saying the obvious? You have to have completely developed mental retardation to use a triggerbot, stream it, and advertise said stream in your steam name.
Thorn are you still gonna give me a ride to GXL
There's new ready config that literally does NOTHING. If you ready, DM doesn't get unloaded for the game doesn't start. !ready is an nonfunctional feature that does nothing right now. Yet it's completely breaks the config that worked all season? Re-execing didn't work, changing map didn't work, there is no soap_off.cfg to exec.
That's just a small list.
I'm all for CEVO but did anyone actually test this because I think I could have sat down as an 8th grader and coded something better. Playoffs probably wasn't a great time to drop untested code on us
No offense.
CEVO_SpanglerThis is a STERN reminder...as we have multiple teams not abiding by the newspost guidelines
"For the most part, the match scheduling process will remain the same as the regular season, but match extensions beyond the deadline date listed on the brackets will not be permitted."
Due to several teams ignoring this we are already behind schedule in several areas of the Open bracket thus delaying Season 5 as well, beyond this point in time, we will issue forfeits where see fit, so make default day/time available for your teams
Thank you
Completely missed this, and one of our players had tf2/client issues last night so for convenience sake we pushed the match back to tonight. If it makes things easier we can play of default day, but I think in the future what should happen during playoffs is a 2 day window per match. Having Monday be default and also the LAST possible day you can play that match just invites trouble. Just something to think about for future seasons.
Anyone else get into it? I got in this last week, and it's definitely more fun with a party. Shoot me an add, Magus#1470
AnimeRiceGuy confirmed greatest soldier world