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Signed Up October 31, 2015
Last Posted December 23, 2024 at 11:57 AM
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#65 Competitive Matchmaking Discussion in TF2 General Discussion

I'm not personally a fan, but I think you guys are underestimating how much people really like playing Overwatch just because it's functional. I think game mechanics, while relevant, are actually pretty low on the list of things most gamers really care about. Priority #1 is presentation: Does it look good, how easy is it to start, and how functional is it? Our game fails about as hard as it possibly can on all 3 of those fronts.
It can still look decent, but at the expense of an extremely low framerate. Changing in-game settings can't even come close to granting most players a competitive framerate, and players must spend time researching what the fuck a graphics config even is well before picking one and installing it.
That leads pretty effectively into how easy it is to start playing the game, because in addition to hidden, impossible to adjust graphical options, there are dozens of little checkboxes players must find among a sea of unorganized settings (seriously, couldn't they at least have sorted them alphabetically?) in order to make the game display important information. From needing to change FOV from 70 to 90, to autoreload, to minimized viewmodels, larger damage numbers, and countless others, it can easily take half an hour for someone who actually knows what they're doing to get everything checked. The newbies are just fucked.
Meanwhile, TF2's comp system STILL just literally doesn't work, almost a week since the update was released. Taking more than 5 minutes to get a match with literally every queue is unacceptable, but right now most queues take over 20 minutes, which is just insane--not to mention that the game crashes about half the time when trying to join one. And then these asinine graphical requirements that don't even revert to normal after the game ends, holy shit. After I play a round of Valve comp my FPS drops from around 150 in pubs to 30-90, and sometimes even getting stutters in normal 6s games.

It's such a fucking mess, no amount of marketing will get the gaming public to put up with the insanely time consuming process that is setting up TF2. For fuck's sake, the amount of time that you have to spend figuring out how to make TF2 run properly is probably equivalent to how much time the average person spends just playing Overwatch. How are they supposed to be able to compare our deep, complex, competitive mechanics to OW's easy to follow, surface level abilities if they only really get to experience what OW has to offer?

posted about 7 years ago
#6 Copenhagen Games: 6v6 LBF and Grand Finals in Events

hype

posted about 7 years ago
#3 Looking For Scrim ESEA-O in TF2 General Discussion

link: https://discord.gg/puwgS2
just go to scrim na, follow the template everyone else uses. But yeah, you're not likely to find scrims that early in the day. worth a shot i suppose

posted about 7 years ago
#12 Highest sens in TF2 General Discussion

Paging Glitch. Watching that dude play gives me a headache, the guy basically 360s with every shot

posted about 7 years ago
#4 lfp high open in Recruitment (looking for players)
JojoJojoI love ly
posted about 7 years ago
#84 Ster talks about the TF2 casual and comp community in TF2 General Discussion

what mentality? facing facts? what do you propose as a solution?

posted about 7 years ago
#83 Ster talks about the TF2 casual and comp community in TF2 General Discussion
stabbyIt sounds like his primary point is that if the competitive community were kinder it could have been something more. That seems super reasonable to me.

Ideal? Sure. Reasonable? Probably not. There's just no way to regulate what kind of people play your game, especially when your community is small enough that you basically have to take whatever you can get, and can't ban or avoid people for being toxic outside of extreme cases. I mean, for one thing, it's a free video game. It attracts a younger, immature audience, and is also an extremely difficult competitive title, so the competitive scene attracts a lot of hotheaded idiots looking for a reason to express their ego. Sure, that can apply to every other game as well, but I seriously doubt those communities are any less toxic than ours. I imagine our bottom of the barrel idiots are the same as every other game--but our best are truly above and beyond those others, considering our playerbase is basically our devs. How many other games have half as many completely community supported services? How many other games have anything as awesome as newbie mixes?

Again, I agree that there are tons of idiots. But I just don't understand what you want done about it, or what all the complaining is supposed to really accomplish. There's no way any toxic idiot reads forums posts and goes "oh whoops, guess I should be nicer next time." If anything, they probably feed on all the bitching. The best way to deal with them is to ignore them and keep playing.

posted about 7 years ago
#4 Copenhagen Games: 6v6 LBF and Grand Finals in Events

why does this say live?

posted about 7 years ago
#29 Competitive Matchmaking Discussion in TF2 General Discussion
CaptainZidgel

An in game introduction to competitive would ideally have as few barriers to entry as possible while still keeping hackers from creating endless accounts. We have Faceit, along with several other pug services, and so we shouldn't need to concern ourselves with how bad the players at the bottom of Valve's ranked are. Elo should sort out those problems.

FirePOW10I actually really like TF2Center. It's fun when you get to know the regulars. It feels like a family sort of. Specifically HL.

That's not unique to TF2C. Any pug service for TF2 has a small enough playerbase that once you play enough games, you start to get to know the players and make connections. The reason people dislike TF2C is not its format, but its leadership.

posted about 7 years ago
#21 Competitive Matchmaking Discussion in TF2 General Discussion

Queues are presumably still broken; you might not get anything regardless of how many are queued.

posted about 7 years ago
#18 Competitive Matchmaking Discussion in TF2 General Discussion

I hate to be a broken record, but if they insist on keeping these painfully open rulesets along with weird maps pools, I strongly feel they need to rebrand this queue as the "casual 6s" queue. Calling it competitive is actively harmful to the competitive community. Having a game mode that is not only fundamentally unfun, but also filled with hackers, and appears to be literally broken right from the source code--having that be the introduction to competitive TF2 will drive away even the most determined, resourceful pub players.

These improvements are all steps in the right direction, but this game mode is still light years away from being a satisfactory introduction to competitive, especially in a game famous for being casual. Relabeling it as casual 6s will remove the association with being a true competitive gamemode for all except players who are already informed, while still introducing the idea of 6v6 as a normal, popular, dev-supported idea in TF2.

posted about 7 years ago
#15 Competitive Matchmaking Discussion in TF2 General Discussion

Did you remove prec?

posted about 7 years ago
#14 Ster talks about the TF2 casual and comp community in TF2 General Discussion

I have yet to tune in on a ster stream and not get this immediate sense of ego and condescension. its really hard to reconcile the lighthearted person he portrays in his old videos and this toxic persona he has on stream.

I also find it really disrespectful when old tf2 players refer to tf2 as "dead" just because they don't play it anymore. sure it's not big or whatever but it still gets played a ton. call it shitty or incapable of growth or whatever awful bullshit thing you want but it's just not dead.

posted about 7 years ago
#139 TF2 Pro League in Projects
GentlemanJonThere is an obvious business case not to use an external service and force players to use their system.

How so? Do they somehow make more money with more clicks even though they don't serve ads? Even if that were the case, people will still have to use their site to actually get in a game.

posted about 7 years ago
#134 TF2 Pro League in Projects
b4nnyImprove TF2 specific stats displayed (add Ubercharges dropped, add Medic picks, etc). Stats have been confirmed to be adjustable, space on the scoreboard allowing. Currently being evaluated by FACEIT devs.

It still seems like getting logs.tf integration would be the best (and possibly easiest?) solution here. Literally every other game of competitive is tracked by logs, and it's always been fun to go back and see exactly how many games I've played, and when. It's due to logs I know exactly when I first decided to start playing competitive, and it seems kinda sad to think that I'll lose track of all my non-scrim games. If Faceit really feel the need to have their own, inferior logs, then fine, but I would like some explanation as to why they can't also upload to logs, similar to how many servers upload to both SS and logs.

posted about 7 years ago
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