hi hello i run the ok kids, the team loot subbed for last season. at the end of our season, and going into playoffs, we had several players run into real life commitments and were totally unable play. loot stepped up to the plate in a big way, and after spending those two weeks basically boot camping the guy i feel very confident calling him a pounder. he brought us to some very close games against a team that had always soundly beat us in the past with our main roster, was very reliable for scrims despite just being a sub, and was also just a great guy to have in mumble. loot deserves a high open roster at the very least
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SteamID64 | 76561198041226420 |
SteamID3 | [U:1:80960692] |
SteamID32 | STEAM_0:0:40480346 |
Country | United States |
Signed Up | October 31, 2015 |
Last Posted | December 23, 2024 at 11:57 AM |
Posts | 1189 (0.3 per day) |
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tbh i think grumpy is vastly underselling himself here. grumpy is a great med. also an excellent human being, great addition to any team atmosphere, and very much worth your time on a tryout.
I tilt when my teammates throw or blame one another.
To be fair, so does pretty much everyone. I've never seen him do this firsthand, in pugs or when having him sub, so i highly doubt this would be an issue for grumpy any more than anyone else. I can promise he will very quickly catch on to playing med at a high open level, and I believe he could play somewhere around at mid open soldier right now.
You know, in Pugchamp, the only thing keeping people from playing classes other than the one they were picked on is the fact they would be banned from the service. Would it be possible to implement a similar rule within Faceit? I mean, we have these avatars to show class preference, which should be able to help captains decide who plays what--if a captain makes it clear he picked a player to play a specific class, and then that player refuses to play that class, could bans of some kind be implemented to punish players for throwing?
I mean it'd be as simple as a captain saying in chat "player x to play y" and then upgrading the Faceit logs to show who played what, and for how long.
Complaining is important. It's part of how things get fixed. Whining can be annoying.
the finals would still have to be played on esea servers and would be an online final despite everyone being in the same room. ping would be equalized but it wouldnt be lan.
tl;dr this game's age makes it difficult for newer systems to displace older, more refined ones. This appears on some level to be the same years-old clash between people who believe this game can still grow, and those who don't, and just want to have fun with it while they still can.
b4nnyI am aware that some players want to see TF2PL fail and will actively attempt to sabotage it because I’m spearheading it
To be blunt: as someone who hates the stream you run and the attitude you display, I would be stunned to learn of more than one or two people who want to sabotage the Faceit system just because you had a hand in it. In truth, I strongly doubt there is a single person who feels so strongly about you in particular that they'd like to see a system designed to grow (or at the very least sustain) the game they love fall apart. How can you possibly believe that people would find more enjoyment in spiting you than in playing the game?
I've enjoyed using Faceit far more than I ever did pug or mixchamp, and it's been heartening seeing just how many pugs get played in both the amateur and beginner divisions. As a player outside the advanced division, the TF2PL system appears to have been a resounding success. But treating the problems that have plagued the advanced division as an extension of your ego is so counter to the evidence of why it is failing, and so detrimental to the advancement of this conversation, that I find it hard to believe you'd present it that way at all.
b4nnyFACEIT may be a big company, but they do care for their organizers and their games, and they do pay attention to these things. FACEIT Mikey, founder of FPL, who has been overjoyed at the prospect of fostering growth in the competitive TF2 scene, recently expressed to me his utter disappointment with what has been going on around here lately. For those of you that have given up all hope in this scene, all I’d ask is that you don’t try to harm the efforts of those that still care.
What exactly does this mean? His disappointment in the advanced divison's failure, or in the direction the discussion here has gone? The former is understandable, but in the discussions here, solutions to Faceit's problems have been as clearly laid out as they possibly can be on a public forum, and there has been a lot of praise and appreciation directed at the Faceit staff despite the dissatisfaction with the service itself. A sizable number of this game's players do not believe this game to be capable of growth, and while I disagree with that, it's an understandable position to hold. These players will not spend their time having less fun when there is a service offering more reliably entertaining games, because promises of growing the game are empty to these people.
Again, that's not a position I hold. TF2 has been hidden behind marketing and design elements that almost deliberately stifled the competitive nature of the game, and despite that, along with its age, the competitive community has pressed on. Now, as Valve tries to offer us some legitimacy, and as the community here continues to age, I think this game and its players have gained a great deal of respect within the competitive gaming community. Newer competitive titles in the market (even Overwatch) do not even come close to offering what TF2 does, and until that changes, and we all stop playing, I believe there is potential for TF2 to grow and evolve into something much bigger. But with that age comes a great deal of uncertainty. As much anyone might want to sink their life into this game, it's easy to wonder whether that time could be spent more effectively doing something else, whether that be playing a different game, or investing more time into jobs and families. So as much as you might think any of this is another insult directed at you, b4nny, it's just not. People want to have fun, and they want to have fun while they can. They don't want to wait months or years until Faceit catches up to a system that already existed, especially if they doubt whether the game will be alive when the time comes. I'm enormously grateful for everything Faceit, TF2PL and all the people involved in developing them both have done so far, and I'm hopeful that they will evolve to better suit the needs of the entire community. Good luck!
Faceit might be inferior to Pugchamp in a few key ways, but it's significantly better than Mixchamp ever was. Outside of adding up to classes, it's basically the same thing, only with better skill indexing and a little bit of captaining to even out the rough edges. No idea why anyone would want Mixchamp back.
Dreamboat
I dunno, confused casters doesn't sound like a downgrade from literally no cast. Maybe it's less frustrating from the production side, but as a viewer, being able to reliably watch the game sounds like a big win, even if it's not perfect. Not that it matters at this point anyway; that ship has sailed.
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Was CEVO not offering prizes? I legitimately don't know. How hard would it have been to stick around for a season or two and convince them to let us pay into a prize pool? Not like ESEA ever offered huge amounts of money anyway. Surely it would have been worth the tradeoff of a significantly better league for the top teams not getting their prize money pittance.
At this point ESEA has been so awful I'd say even TFCL is looking like a better option right now. They offer prize money despite the low participation rate, and most of their problems (outside of their terrible website) just stem from nobody using them. Meanwhile, it's run by an active member of the community, which means it's actually capable of changing and improving over time. That's something ESEA clearly isn't willing to do. I mean, fuck, since nixing the open fees ESEA isn't even capable of reliably delivering matches for open teams anymore. There were living teams that didn't play a single game for the first three weeks of the season, and ESEA, as usual, hasn't even acknowledged that it was a problem. They look set to let the exact same shit happen again.
It's not a popular topic, but even if I'm wrong and TFCL isn't the solution, something has to be done. This shit has gone unanswered for so long, it's infuriating.
it's pretty insane that we pay for a service that
1. doesn't update its anticheat
2. has a scheduling system so poor that dying teams can fuck over their opponents for like 3 weeks
3. has an incredibly invasive client that not only causes weird lag on not-esea servers, but will randomly fuck over players (i've personally had 3 different players on multiple occasions be unable to join games for literally no reason, leading to reschedules and forfeits)
4. has left this stupid fucking stv bug completely unaddressed for over a year
5. literally turned their client into malware at one point, it's fucking psychotic that we treat the fact they used paying customers machines to mine bitcoin as a just a joke. what the fuck.
esea is so fucking garbage its unfathomable to me that our best players continue to use it, and i cant help but wonder if it's part of why so many top level players stop taking things seriously. remind me again why people stuck around with esea instead of moving to cevo when we had the chance?
Botmode, pete, and jarrett will be your analysts
hype!!!
Console-My heart says ascent, but my sleep schedules begs for froyo
Consider yourself lucky. You get to bear witness to the final step in Ascent's world domination!!
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From what I've been hearing, it basically needs to happen in the advanced division. Anything less than 10 pugs a day is absolutely abysmal, and for b4nny to be claiming there's nothing wrong is willfully ignorant. Hell, even 10 pugs sounds painfully low. Something needs to be done, and it seems like there's quite a few people who would come back to those pugs if there was a guarantee they wouldn't be stuck on med every other game. It's worth a try.
As for amateur and beginner, I'm not so sure. Pugs have been pretty regular in amateur, and even as someone who has the med pic in my avatar, I haven't had to play med all that often.
hey man i agree esea should have medals i was just parroting what happened with the last thread. hopefully esea opens up a bit and lets someone whos willing do the work for them instead of just leaving it