Menachem
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Signed Up October 31, 2015
Last Posted August 10, 2024 at 7:31 AM
Posts 1187 (0.4 per day)
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#152 Competitive Matchmaking Discussion in TF2 General Discussion

i have a total of 5 hours in queue since the last time the system gave me a game. help i just want a rank

posted about 6 years ago
#4 demoman help in Q/A Help

training.tf still exists as well, it's just at a different address: http://training.tf2stuff.com/

posted about 6 years ago
#9 how good/bad was mainline in TF2 General Discussion

why did they stop letting us vote for maps

posted about 6 years ago
#6 why did slin get 0 mmr for this w? in TF2 General Discussion

It makes sense. Almost everyone who's good enough get a high rank is going to go right back to playing Faceit or whatever else as soon as they complete their placements. The only reason to play more would be to stave off rank degradation over time, but that's not gonna be enough for most people. So if you're a high ranking player queuing up, you're most likely gonna get matched off against a whole bunch of low ranks, who the system will deem weak enough that you shouldn't gain anything. Until Valve actually puts together a decent competitive system that good players will want to be a part of, that's going to stay the same.

posted about 6 years ago
#2854 PC Build Thread in Hardware

Not all that related to actual builds, but I'm curious, how do keep up on all this stuff Setsul? I really enjoy just reading through this thread every once in a while, but I'd like to know whether you just have a couple of newsletters you read or if you religiously browse manufacturer's websites, or what. It just seems like a ton of info to keep up to date on.

posted about 6 years ago
#4 Essentials.TF April NA Monthly: Day 2 in Events
catman1900Stream kinda sucked viewer wise :/

I feel part of the problem is that there's no way to know if there's anything to actually watch on the stream. I'll tune in at like 7:05, nothing, go do something else for 15 mins, come back, still nothing and no one would be talking, come back an hour later, there's 2 minutes left on a 4-1 game, so on, so forth. I have no actual data, but it certainly feels like there's more downtime than actual game happening. I'm the kinda dude who will just leave the stream open whether I'm watching it or not, but it's really easy to see how frustrating that's got to be for most people.

I've suggested playing frag videos and stuff before, and that always kept my attention, but I just came up with another dumbass idea: what about casting games that have already happened that day? Like, if you cover froyo vs. svift, but blanc vs velocity is happening at the same time, maybe get the stv demo and cast it during the downtime?

posted about 6 years ago
#23 Balancing a 100% accurate pistol in TF2 General Discussion

There's two different versions of this. In one scenario, we remove the stock pistol and replace it with a perfectly accurate one. Here, we also have to consider how, or if, to rebalance other pistols like the winger, depending on if we want to make them perfectly accurate as well. In this case the balancing is pretty much just subjective to how powerful you want scout to be, though I'm assuming no one wants scout to be even stronger than he is now. The point of this change would be to remove an RNG element in the game, probably while also keeping scout at around the same strength.

In the other scenario, we are adding a new scout secondary. The concern there is making it a reasonable sidegrade to an inaccurate pistol. I don't want to talk specific changes, personally, but I'd imagine there would be a general consensus on wanting the maximum damage the pistol could deliver when hitting every shot to be much lower, while also not significantly nerfing the damage that, say, a mid open player might deliver, hitting around half his shots at best.

posted about 6 years ago
#3 Team Fortress TV emote suggestion thread in TF2 General Discussion

we need a very tiny turbotabs running away from something

posted about 6 years ago
#192 TF2 Pro League in Projects

what if faceit tracked how much each class was played during each game like logs does and displayed when was the last time each person played med

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better yet, what if captains could assign each player to a specific class :o
posted about 6 years ago
#179 TF2 Pro League in Projects
AptPeople don't want to play med because no one wants to be responsible for losing the pug, not because they just want to frag. I can't count the amount of times where I've seen newer players add up to medic just to get picked in a pug only to have the rest of the team take turns shittalking or bitching at them for almost every mistake until they inevitably lose, and then they never add up on it again.

Aside from rktking I don't know a single person who would willingly want to put themselves through that and I do not blame them whatsoever.

It's a thankless job that everyone expects you to play "competently" no matter how new you are.

That makes sense in the context of Pugchamp, but doesn't really work when everyone in the advanced division should know what a med needs to be doing.

posted about 6 years ago
#174 TF2 Pro League in Projects
TwiiKuuRegardless, in Discord there's a #reporting channel with instructions on how to report bad actors, I do encourage adv/inv players to take the 30 seconds it takes to report someone, however I assume most just don't care enough to do so. Please do.

dang, i didnt even know thats what that channel was for. could that information be made more visible? say, somewhere a bit bigger on the tf2pl website's main page or something?

posted about 6 years ago
#169 TF2 Pro League in Projects
maelstrahmI won't deny the fact that faceit for the lower divs have been a success. Just to clarify, it's just faceit advanced that I think needs major work or abandonment all together.

That right there sounds like it's a major part of the problem, though. Even if Faceit revamped so that games didn't start without people specifically adding up to play med, even if all the advanced league players went back to Pugchamp, games still wouldn't start because nobody would play med. Almost every time I added up to Pugchamp I would see 15 people added up with no one willing to play med. Pugchamp's liveliness has always relied on lower level players adding up to med because they'd never get picked for pugs otherwise.

On the one hand, that was actually a bit of positive, since lower level players could get a taste of high level play every once in a while. On the other, it was fucking hot garbage, because half of my Pugchamp games were played on med just because that was the only way to get a game going, when it should have been closer to a sixth. It blows my mind that people are so obsessed with "oh im gunna be the best fragger evr!!" that they'd rather sit and do nothing than just play med for a game.

posted about 6 years ago
#129 Competitive Matchmaking Discussion in TF2 General Discussion

No way the player base is this low, is there? Like, for fucks sake, you can queue even while playing regular pubs now. Surely there's tons of people chilling in queue.

posted about 6 years ago
#24 ESEA S27 UBF: froyotech vs. Ascent in Matches
GetawhaleShade said on stream he thinks this was all of Froyo at their absolute worst

So Invite is as healthy as ever I guess

Froyo excuses. Go Ascent!

posted about 6 years ago
#7 ESEA S27 LR1: SVIFT NA vs. Velocity eSports in Matches

stv dead for both games. jesus christ esea.

posted about 6 years ago
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