Menachem
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SteamID64 76561198041226420
SteamID3 [U:1:80960692]
SteamID32 STEAM_0:0:40480346
Country United States
Signed Up October 31, 2015
Last Posted December 23, 2024 at 11:57 AM
Posts 1189 (0.4 per day)
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#15 Null movement script not working in Q/A Help

Both.

Weird little thing I just found, if I exec autoexec once I'm already on a server, the script works fine. If I do it while sitting in the main menu, things get unbound. I tried deleting all my class configs and that didn't change anything. I've just put exec autoexec in all my class configs and it should work out fine.

Show Content

does code not work in spoiler or am i formatting wrong

[code]unbindall
bind "0" "0"
bind "1" "load_itempreset 0"
bind "2" "load_itempreset 1"
bind "3" "slot3; r_drawviewmodel 1"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "say ¯\_(?)_/¯"
bind "7" "o7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+mleft"
bind "b" "lastdisguise"
bind "c" "voice_menu_3"
bind "d" "+mright"
bind "e" "+fw; voicemenu 0 0"
bind "f" "+inspect"
bind "g" "+use_action_slot_item"
bind "h" "+taunt"
bind "i" "showmapinfo"
bind "j" "cl_trigger_first_notification"
bind "k" "kill"
bind "l" "say fite me irl"
bind "m" "open_charinfo_direct"
bind "n" "open_charinfo_backpack"
bind "o" "cl_decline_first_notification"
bind "p" "vr_reset_home_pos"
bind "q" "demo_togglepause"
bind "r" "+reload"
bind "s" "+mback"
bind "t" "impulse 201"
bind "u" "say_team"
bind "v" "+teamonly"
bind "w" "+mfwd"
bind "x" "voice_menu_2"
bind "y" "say"
bind "z" "voice_menu_1"
bind "KP_END" "load_itempreset 0"
bind "KP_DOWNARROW" "load_itempreset 1"
bind "KP_PGDN" "load_itempreset 2"
bind "KP_LEFTARROW" "load_itempreset 3"
bind "[" "show_quest_log"
bind "]" "show_matchmaking"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "," "changeclass"
bind "." "changeteam"
bind "/" "+movedown"
bind "\" "htmlhud"
bind "-" "say kill"
bind "=" "say live"
bind "SPACE" "+jump"
bind "TAB" "+showscoresandspawns"
bind "CAPSLOCK" "+voicerecord"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+duck"
bind "F1" "load_itempreset 2"
bind "F2" "load_itempreset 3"
bind "F3" "askconnect_accept"
bind "F5" "screenshot"
bind "F6" "save_replay"
bind "F7" "abuse_report_queue"
bind "F8" "kill"
bind "F9" "jointeam red"
bind "F10" "jointeam blue"
bind "F11" "jointeam spectator"
bind "F12" "jointeam auto"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+attack3"
bind "MWHEELUP" "slot1"
bind "MWHEELDOWN" "slot2"
cl_rumblescale "0"
cl_interp_ratio "1"
cl_interp ".00001"
cl_chatfilter_version "1"
sensitivity "1.950000"
m_rawinput "1"
cl_idealpitchscale "1.3"
net_graphsolid "0"
viewmodel_fov "54.000000"
mat_viewportscale "1"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
pyro_vignette "0"
pyro_dof "0"
voice_modenable "0"
hud_fastswitch "1"
tf_backpack_page_button_delay "0.25"
tf_time_loading_item_panels "0.0001"
hud_classautokill "0"
cl_disablehtmlmotd "1"
sixense_sensitivity_level "2"
sixense_aim_freeaim_heading_multiplier "1.750000"
sixense_aim_freeaim_pitch_multiplier "1.750000"
sixense_aim_freeaim_dead_zone_radius "0.000000"
sixense_aim_freeaim_accel_band_size "15"
sixense_aim_freeaim_max_speed "12.000000"
sixense_aim_1to1_pitch_multiplier "3.000000"
sixense_feet_angles_offset_stick_spin_horiz_multiplier "7.500000"
sixense_feet_angles_offset_stick_spin_vert_multiplier "4.500000"
muzzleflash_light "0"
cl_autorezoom "0"
sb_dontshow_maxplayer_warning "1"
sb_close_browser_on_connect "0"
tf_inspect_hint_count "11"
fov_desired "90"
cl_ask_blacklist_opt_out "1"
ds_min_streak "4.000000"
ds_kill_delay "15.000000"
tf_particles_disable_weather "1"
hud_combattext_batching "1"
tf_dingalingaling "1"
tf_dingaling_volume "0.750000"
tf_dingaling_pitchmindmg "164.940002"
tf_dingaling_pitchmaxdmg "80.809998"
tf_dingaling_lasthit_volume "0.750000"
tf_dingaling_lasthit_pitchmindmg "100.000000"
tf_dingaling_lasthit_pitchmaxdmg "100.000000"
tf_find_a_match_hint_viewed "1"
tf_training_has_prompted_for_training "1"
tf_training_has_prompted_for_offline_practice "1"
tf_training_has_prompted_for_forums "1"
tf_training_has_prompted_for_options "1"
tf_training_has_prompted_for_loadout "1"
cl_mainmenu_operation_motd_start "2017-10-24 15:55:24"
tf_last_store_pricesheet_version "17656"
tf_simple_disguise_menu "1"
cl_hud_playerclass_playermodel_showed_confirm_dialog "1"
tf_hud_target_id_alpha "100.000000"
tf_use_min_viewmodels "1"
tf_party_join_request_mode "1"
tf_show_preset_explanation_in_class_loadout "0"
tf_show_taunt_explanation_in_class_loadout "0"
replay_replaywelcomedlgcount "2"
tf_scoreboard_ping_as_text "1"
tf_casual_welcome_hide "1"
cl_use_tournament_specgui "1"
tf_medigun_autoheal "1"
hud_medicautocallers "1"
hud_medicautocallersthreshold "54.779999"
hud_medichealtargetmarker "1"
tf_sniper_fullcharge_bell "1"
tf_explanations_store "1"
sv_skyname "sky_badlands_01"
windows_speaker_config "4"
volume "0.050000"
snd_musicvolume "0.000000"
snd_mixahead "0.05"
name "Morris Menachem"
sv_unlockedchapters "99"
cl_timeout "70"
cl_logofile ""
con_enable "1"
r_ambientmin "0.6"
mp_decals "9"
bugreporter_uploadasync "1"
rate "170016"
cl_cmdrate "66"
cl_updaterate "66"
engine_no_focus_sleep "0"
r_rootlod "1"
mat_forceaniso "0"
mat_picmip "1"
mat_antialias "1"
mat_queue_mode "2"
mat_hdr_level "0"
[/code]
posted about 7 years ago
#13 Null movement script not working in Q/A Help

Commenting out the comfig didn't work. I promise, it is specifically the script being used. When I include the script everything is unbound. If I lose the script, and add

bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"

The keys are bound appropriately.

If I include just the script, they are unbound.

If I include both, they are unbound.

Show Content
sendbind "6" "say ¯\_(?)_/¯"
bind "l" "say fite me irl"
here's your problem

i have been playing this game since i was 15
posted about 7 years ago
#10 Null movement script not working in Q/A Help

Yeah, I also have the normal binds for wasd commented out further up from when I was trying random shit. When I uncomment the script my wasd keys get unbound when autoexec is executed.

posted about 7 years ago
#7 Null movement script not working in Q/A Help

Those are the contents of autoexec, comfig.cfg has been left untouched.

posted about 7 years ago
#5 Null movement script not working in Q/A Help

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\mastercomfig\cfg

Show Content
[code]unbindall

//eff u xbox
exec undo360controller

//mat_dxlevel 80
alias +teamonly "+teamtalk;+voicerecord"
alias -teamonly "-teamtalk;-voicerecord"
bind v +teamonly
bind capslock +voicerecord

// Quick-Switch Loadout Script
bind "KP_END" "load_itempreset 0"
bind "KP_DOWNARROW" "load_itempreset 1"
bind "KP_PGDN" "load_itempreset 2"
bind "KP_LEFTARROW" "load_itempreset 3"

bind "0" "0"
"
bind "mwheeldown" "slot2"
bind "mwheelup" "slot1"

bind "1" "load_itempreset 0"
bind "2" "load_itempreset 1"

bind "3" "slot3; r_drawviewmodel 1"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "say ¯\_(?)_/¯"

bind "7" "o7"

bind "8" "slot8"

bind "9" "slot9"

//bind "a" "+moveleft"

bind "b" "lastdisguise"

bind "c" "voice_menu_3"

//bind "d" "+moveright"

bind "e" "voicemenu 0 0"

bind "f" "+inspect"

bind "g" "+use_action_slot_item"

bind "h" "+taunt"

bind "i" "showmapinfo"

bind "j" "cl_trigger_first_notification"

bind "k" "kill"

bind "l" "say fite me irl"

bind "m" "open_charinfo_direct"

bind "n" "open_charinfo_backpack"

bind "o" "cl_decline_first_notification"

bind "p" "vr_reset_home_pos"

bind "q" "lastinv; r_drawviewmodel 1; alias switch12 primary"

bind "r" "+reload"

//bind "s" "+back"

bind "t" "impulse 201"

bind "u" "say_team"

bind "v" "+teamonly"

//bind "w" "+forward"

bind "x" "voice_menu_2"

bind "y" "say"

bind "z" "voice_menu_1"

bind "[" "show_quest_log"

bind "]" "show_matchmaking"

bind "'" "+moveup"

bind "`" "toggleconsole"

bind "," "changeclass"

bind "." "changeteam"

bind "/" "+movedown"

bind "\" "say FACT: MEMES GET YOU CUT"

bind "-" "say kill"

bind "=" "say live"

bind "SPACE" "+jump"

bind "CAPSLOCK" "+voicerecord"

bind "ESCAPE" "cancelselect"

bind "INS" "+klook"

bind "END" "centerview"

bind "PGUP" "+lookup"

bind "PGDN" "+lookdown"

bind "PAUSE" "pause"

bind "SHIFT" "+duck"

bind "F1" "load_itempreset 2"

bind "F2" "load_itempreset 3"

bind "F3" "askconnect_accept"

bind "F5" "screenshot"

bind "F6" "save_replay"

bind "F7" "abuse_report_queue"

bind "F8" "kill"

bind "F9" "jointeam red"

bind "F10" "jointeam blue"

bind "F11" "jointeam spectator"

bind "F12" "jointeam auto"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MOUSE3" "+attack3"

cl_rumblescale "0"

cl_interp_ratio "1"

cl_interp ".00001"

cl_use_tournament_specgui "1"

hud_fastswitch 1

tf_use_min_viewmodels 1
cl_hud_playerclass_use_playermodel 1

alias htmlhud_0 "cl_disablehtmlmotd 0; alias htmlhud htmlhud_1"
alias htmlhud_1 "cl_disablehtmlmotd 1; alias htmlhud htmlhud_0"
alias htmlhud htmlhud_0

cl_disablehtmlmotd 1

bind "\" htmlhud

//demo playback binds
bind "q" "demo_togglepause"
bind "e" "+fw; voicemenu 0 0"
alias "+fw" "demo_timescale 3"
alias "-fw" "demo_timescale 1"

//respawntimers doesnt work?
alias +showscoresandspawns "+showscores; mp_showrespawntimes"
alias -showscoresandspawns "-showscores"
bind "TAB" +showscoresandspawns

// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)

//alias +mfwd "-back;+forward;alias checkfwd +forward"
//alias +mback "-forward;+back;alias checkback +back"
//alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
//alias +mright "-moveleft;+moveright;alias checkright +moveright"
//alias -mfwd "-forward;checkback;alias checkfwd none"
//alias -mback "-back;checkfwd;alias checkback none"
//alias -mleft "-moveleft;checkright;alias checkleft none"
//alias -mright "-moveright;checkleft;alias checkright none"
//alias checkfwd none
//alias checkback none
//alias checkleft none
//alias checkright none
//alias none ""

//bind w +mfwd
//bind s +mback
//bind a +mleft
//bind d +mright[/code]

exec comfig // Main config file (look in here)
posted about 7 years ago
#3 Null movement script not working in Q/A Help

I put it at the bottom of my autoexec.

posted about 7 years ago
#1 Null movement script not working in Q/A Help

I've had a null movement script for a long time, but it's stopped working. All my movement keys are just unbound. Started when I tried to switch from comanglia's config to the mastercomfig thing, but even when I switched back the problem persisted. Minus all the commenting, the script is:

//alias +mfwd "-back;+forward;alias checkfwd +forward"
//alias +mback "-forward;+back;alias checkback +back"
//alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
//alias +mright "-moveleft;+moveright;alias checkright +moveright"
//alias -mfwd "-forward;checkback;alias checkfwd none"
//alias -mback "-back;checkfwd;alias checkback none"
//alias -mleft "-moveleft;checkright;alias checkleft none"
//alias -mright "-moveright;checkleft;alias checkright none"
//alias checkfwd none
//alias checkback none
//alias checkleft none
//alias checkright none
//alias none ""

//bind w +mfwd
//bind s +mback
//bind a +mleft
//bind d +mright

If I just try to bind the keys normally, it works fine, I just don't have the benefits of the script.

posted about 7 years ago
#6 What would happen if there was no weapon whitelist in TF2 General Discussion

but like
what if players didnt quit
what would meta

posted about 7 years ago
#32 The Great Jungle Inferno Unlocks Showmatch in Events

Believ in th Buttnos

posted about 7 years ago
#5 help me pls in Q/A Help

youve already verified game cache? maybe back up the parts you need, delete tf2 folder, reinstall?

posted about 7 years ago
#18 The Jungle Inferno bug mega thread! in TF2 General Discussion
rowpiecespyro contracts sometimes take away the weapon you're borrowing for the contract

happened to me twice. Both times because the game ended, and happened regardless of whether I server hopped or just waited for the server to change level. rip my bonus contract points

posted about 7 years ago
#819 update is released in TF2 General Discussion
Messing_Aroundyeah the delay is too much, it would x10 better if you can instant switch & click and instantly fly away without having to hold the jetpack's controls in hand

not really? thatd be even dumber. as it is at least you have to think about when to use it. I'm just disappointed that there's zero mechanical skill involved in using it. It even automatically jumps for you so you get a bigger boost.

posted about 7 years ago
#814 update is released in TF2 General Discussion

the jetpack is just a jetpack and is super lame

Show Content
i think the new flamethrower is cool tho
posted about 7 years ago
#707 update is released in TF2 General Discussion
Saltysally1rofl someone was talking about nobody would play mm... soloqueue tf2 would be actually so much fun rofl.

i mean... thats basically faceit.

posted about 7 years ago
#703 update is released in TF2 General Discussion
Tino_Please remember that the pistol is so RNG that if you hit more then 30% of shots on average you are a god. 30% pistol is what quad hit, and he is seen as the best pistol scout in the history of the game by many. You will not be hitting those numbers in any realistic game or scenario. That being said it is probably better then stock and on par with winger. Id say combo scouts run winger because you already have heals, and flank can run PBPP because the chance for that burst HP can turn a flank fight to your favor.

Over the course of a 30 minute game, sure, but those numbers are enormously significant during action. Hitting just 4 shots gives you 28 (slightly more than a small pack!) let alone the full 63 one clip can give you. Literally everyone has had that one magic clip where you just hit all 12 shots. Huge bonus in still being able to heal while doing decent damage? I can think of a million different scenarios where the new pocket pistol saves the day. This is pretty much a straight upgrade to stock.

also yes there's rng to it, and this makes the rng of the pistol extremely important and shouldnt exist

posted about 7 years ago
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