Thebackup30owlswagmachinependaI'm pretty sure thorin is only asking this because he wants to compare it to overwatch camera work.
complete offtopic, but watching overwatch gives me cancer because so much shit is happening all over.
i still don't think overwatch is actually competitively viable and spectating is still not great but after i played about 10 hours of the game everything started making sense. the sound cues are a big deal in that game and tell you a lot about whats going on
it's not as easy to sit down and watch as csgo is but its certainly no worse than tf2 is
In Overwatch there is a lot of spam though, due to big clip sizes, fast reloads and unlimited ammo. Projectiles are faster than in TF2 and also there are more light effects and shiny stuff.
edit i missed the "than in." still happy to argue with earlier posts that "it's not as easy to sit down and watch as csgo is but its certainly no worse than tf2 is"
You're saying there's more shiny stuff in TF2? I don't see how that could possibly be true, the only shiny things in TF2 are the control points, ubercharges, and kritz. In OW it seems like almost every character has its own form of shiny thing. Mercy alone has 3 shiny things, between ult, damage and health boost. I think TF2 does a better job explaining those things visually as well.
I also strongly disagree that TF2 is just as hard to sit down and watch as OW. Fuck I was visiting my grandparents during the grand finals of i58. They were curious about what I kept glancing at on my phone, and I got them to understand the basic gist of what was going on within a few minutes: "Red and blue shoot each other, and they stand on the ground until it turns their color. When they have all the ground they win." Nothing else really needs explaining. You have some very basic weapons that sometimes do silly things based on cartoon logic. Shotguns and bombs and rockets are all self explanatory, and understanding rocket jumping is really just as simple as hearing the phrase "rocket jumping." Understanding the heal beam is easy when you realize it originates from the class called the medic (who has a big red cross on his back), ubercharge and kritz are clearly powerups based on visuals, and everything else is just fluff you don't need to know unless you are trying to play it yourself.
I don't know where I'd start with OW. You can kind of say "blue shoots red," except those colors switch off constantly for the spectator. KOTH is relatively easy to explain, but only getting the payload after capturing a point is weird. And each character, while most of them do the same thing as a few other characters, does it in a way that is so different that the similarities are completely invisible to a spectator. You just have a billion different combinations of heroes running around, and while they're clearly shooting at each other, a new spectator will not have any idea what's going on for more than a few seconds at a time. Every ult is something new they have to figure out, every team push there are 3 or 4 at a time they have to try to distinguish. I'm not saying OW is complicated; it's not, but there's so much shit going on, with such a variety, that there's no way you can just sit down and see what's happening.
TF2 has plenty of shit going on as well, but the complexity comes from how it's used and really isn't visible until you play with it yourself. Every time you see a rocket, you know exactly which type of character launched it, because there's only 1 type of guy with a rocket launcher. Sure, in OW the only guy with rockets is Pharah, but you're way less likely to figure that out with 11 other heroes on the field shooting their own whacky projectiles. For TF2, the most complicated thing I can think of from the spectator's view are the ubercharges, but I don't think those are difficult to figure out. That's not only because they're easy to explain verbally, but because the visual cue provided with it is so clear. A powered up dude is totally shiny. A powered up weapon shoots shiny projectiles. In no other situation will those guys and things be shiny.