ZiNI've got the best opinions. Really, a bunch of great people tell me that, when I talk to them, they all tell me, you know, that my opinions are great, and these are some really smart people
no u
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Last Posted | August 10, 2024 at 7:31 AM |
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ZiNI've got the best opinions. Really, a bunch of great people tell me that, when I talk to them, they all tell me, you know, that my opinions are great, and these are some really smart people
no u
i get the same shit on this site. turned adblock on and no issues. this is what i got redirected to http://imgur.com/OxynU0D
lmao, more payload, removing BADLANDS???? not foundry. not vanguard. not swiftwater. not the fps murdering stock viaduct. fuck i dont think gran is even that bad when its valve mm and neither team knows what the fuck its doing
i think valve are deliberately trolling us. there's no other explanation. i think my brain is straight up broke trying to work this one out
make al gore the president in 2000. not that al gore is the shit or anything but things would be very very different today if the republicans hadn't been in power during one of the most crucial time periods in recent history.
the absolute pinnacle of sports https://www.youtube.com/watch?v=a5Xk68TLasE
wikipediaThe first cast iron bombshells and grenades did not appear in Europe until 1467. The word "grenade" originated during the events surrounding the Glorious Revolution in 1688
wikipediaNapoleon's 1st reign 18 May 1804 – 11 April 1814
this might have been a shitpost but now im legitimately curious
ViperMenachemwhy am i not on the worst alias list??? fucking robbed, no one even knows how to pronounce itmen-a-kem
yes this is what everyone says and it is wrong. its like pronouncing "me llamo" me-la-mo :(
me lame oh
why am i not on the worst alias list??? fucking robbed, no one even knows how to pronounce it
aimbottersarefagetsPeople tend to BM and constantly spout doom and gloom
Hit the nail on the head. This forum is the place to be if you love this game but hate yourself.
also
The bmers don't give a fuck about "helping new players" or "saving the game." bmers bm because to them the game is already dead. Only real answer is to just avoid it yourself
Thebackup30owlswagmachinependaI'm pretty sure thorin is only asking this because he wants to compare it to overwatch camera work.
complete offtopic, but watching overwatch gives me cancer because so much shit is happening all over.
i still don't think overwatch is actually competitively viable and spectating is still not great but after i played about 10 hours of the game everything started making sense. the sound cues are a big deal in that game and tell you a lot about whats going on
it's not as easy to sit down and watch as csgo is but its certainly no worse than tf2 is
In Overwatch there is a lot of spam though, due to big clip sizes, fast reloads and unlimited ammo. Projectiles are faster than in TF2 and also there are more light effects and shiny stuff.
edit i missed the "than in." still happy to argue with earlier posts that "it's not as easy to sit down and watch as csgo is but its certainly no worse than tf2 is"
You're saying there's more shiny stuff in TF2? I don't see how that could possibly be true, the only shiny things in TF2 are the control points, ubercharges, and kritz. In OW it seems like almost every character has its own form of shiny thing. Mercy alone has 3 shiny things, between ult, damage and health boost. I think TF2 does a better job explaining those things visually as well.
I also strongly disagree that TF2 is just as hard to sit down and watch as OW. Fuck I was visiting my grandparents during the grand finals of i58. They were curious about what I kept glancing at on my phone, and I got them to understand the basic gist of what was going on within a few minutes: "Red and blue shoot each other, and they stand on the ground until it turns their color. When they have all the ground they win." Nothing else really needs explaining. You have some very basic weapons that sometimes do silly things based on cartoon logic. Shotguns and bombs and rockets are all self explanatory, and understanding rocket jumping is really just as simple as hearing the phrase "rocket jumping." Understanding the heal beam is easy when you realize it originates from the class called the medic (who has a big red cross on his back), ubercharge and kritz are clearly powerups based on visuals, and everything else is just fluff you don't need to know unless you are trying to play it yourself.
I don't know where I'd start with OW. You can kind of say "blue shoots red," except those colors switch off constantly for the spectator. KOTH is relatively easy to explain, but only getting the payload after capturing a point is weird. And each character, while most of them do the same thing as a few other characters, does it in a way that is so different that the similarities are completely invisible to a spectator. You just have a billion different combinations of heroes running around, and while they're clearly shooting at each other, a new spectator will not have any idea what's going on for more than a few seconds at a time. Every ult is something new they have to figure out, every team push there are 3 or 4 at a time they have to try to distinguish. I'm not saying OW is complicated; it's not, but there's so much shit going on, with such a variety, that there's no way you can just sit down and see what's happening.
TF2 has plenty of shit going on as well, but the complexity comes from how it's used and really isn't visible until you play with it yourself. Every time you see a rocket, you know exactly which type of character launched it, because there's only 1 type of guy with a rocket launcher. Sure, in OW the only guy with rockets is Pharah, but you're way less likely to figure that out with 11 other heroes on the field shooting their own whacky projectiles. For TF2, the most complicated thing I can think of from the spectator's view are the ubercharges, but I don't think those are difficult to figure out. That's not only because they're easy to explain verbally, but because the visual cue provided with it is so clear. A powered up dude is totally shiny. A powered up weapon shoots shiny projectiles. In no other situation will those guys and things be shiny.
The only thing that should make newcomers feel unwelcome (the ones that you actually want, anyway) is when they ask questions and people tell them to get fucked for it. Otherwise yes this is a community and there are things outsiders don't understand. I mean fuck try browsing /r/eve for 5 minutes and tell me how much you understand. That game is famous specifically for players fucking each other over and yet it still works because there's a huge active movement for helping out the newbros.
unfi dono which team to hate and which to root for, this is tearing me apart
there are no good guys here
gg to offclassico, you had some weird pauses but thankyou for playing the video game
SentinelCitricSetsulI agree. They don't mention at all any ideas or thoughts they have on these upcoming changes they're making- just "yeah [in some completely unspecified time frame] we will add a class pack for pyro" is useless, we already knew that.Bleghfuricbare-bones communications.I think this deserves more +frags than "thank mr valve".
I'm pretty sure setsul was referring to the Halloween pun.
yeah its got that double whammy of dank meme and depressing truth
MR_SLIN
I think that if we want TF2 to be supported by the developers, we have to relinquish some control over the game. This means that we have to be willing to give feedback and then have that feedback be rejected. After all, if the developers are the ones creating the game, then they call the shots and we just have to trust them with the future of their game.
To me you said that Valve can't be expected to participate in any kind of dialog. To Shounic, you're saying there will be some kind of back and forth between "proposal, rejection." How are you distinguishing between Valve completely ignoring the comp community (i.e.,what Valve is doing) and Valve actually rejecting what we ask of them?
MR_SLINThey've already created matchmaking -- what other indication do you need? They're creating the very thing that we want, but people aren't patient enough to wait for them to continue iterating on the game. People seem to want instant changes NOW but these things take time.
I addressed this above. They act like they came up with the idea of competitive TF2 and are developing it like so. They've started acknowledging that TF2 could be a comp game; not that it already is one.
MR_SLINWhat can we do to help? Play the matchmaking game and give open feedback on the forums. Discuss things as a community. Raise awareness about issues and advocate for change. This is how you make changes in a world where you are not the developers of the game.
I thought I covered that too. There's no indication that Valve reads anything that isn't /r/tf2 outside of this hilariously bittersweet post where he only posted to let us know Valve is ignoring what we want and patching our fix.