Merchant
Account Details
SteamID64 76561198063865897
SteamID3 [U:1:103600169]
SteamID32 STEAM_0:1:51800084
Country United States
Signed Up June 3, 2013
Last Posted July 10, 2020 at 9:01 PM
Posts 550 (0.1 per day)
Game Settings
In-game Sensitivity 6
Windows Sensitivity 6/11
Raw Input 0 
DPI
450
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK
Keyboard  
Mousepad  
Headphones  
Monitor ASUS VG248QE
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#68 ESEA Open Grand Finals: Street Hoops eSports vs. The Italian Stallions in Events
triplemintESEA knows who's doing the DDOS. I'm pretty sure Bape is not one of them.

That was a CS:GO DDOS. Not this one.

posted about 11 years ago
#41 Thoughts on expanding TFTV NA casts into s15--> in TF2 General Discussion
pine_beetleGet Salamancer back. Kind of sucks that he left when he was getting extremely good.

I enjoyed the plat/harb casts for im playoffs.

Sal probably isn't coming back. He is still around but (I think) what happened is he graduated college and has less time to cast now. That being said I too want Sal back.

posted about 11 years ago
#36 A/D cp_badwater in Map Discussion

IMO, you should just get rid of the alley that is now blocked off and drag the whole yard over a bit.

posted about 11 years ago
#1185 THE GREAT TF.TV CHALLENGE in Off Topic
alfayukiA few from LAN

THE BOIZ

http://i.imgur.com/QqFQN8d.jpg

holy shit is the average height in australia 6'2?

More pressingly why are there no shoes on the evil bond villain one.

posted about 11 years ago
#3 New Map Weekends happening in TF2 General Discussion

Sounds good. Looking forward to cp_badwater.

posted about 11 years ago
#37 Thoughts on expanding TFTV NA casts into s15--> in TF2 General Discussion
DrPloxoKip is usually down to cast some highlander.
I like plat's idea though.

Could be like HL-Plat Mondays with _________. Open Tuesdays with ________. Intermediate Wednesdays with _________. and Invite Thursdays with ________. (maybe Main on Mondays because that's catchy as fuck)

Fridays could just be re-streams of the week's casts at like 8pm EST.

Yes please.

posted about 11 years ago
#26 A/D cp_badwater in Map Discussion
KevinIsPwn<snip>

Yes but it still doesn't fit in it's surroundings. The area that it is in is one of blues clean areas.

posted about 11 years ago
#24 A/D cp_badwater in Map Discussion

So I made a video of the various place you can jump in a2. Just a warning that sound is broken.

https://www.youtube.com/watch?v=CNhFBu4rv0U

posted about 11 years ago
#9 CheesyMacgyver! - A TF2 Frag Movie in TF2 General Discussion

At the minute mark....

wtf did i just watch.

posted about 11 years ago
#32 Why is Payload bad in 6s? in TF2 General Discussion

*cough cough*

http://teamfortress.tv/forum/thread/12070-a-d-cp-badwater

Looking pretty good so far. Still only a2 with a3 coming tomorrow.

posted about 11 years ago
#22 A/D cp_badwater in Map Discussion
LightningSpikeI feel like the wood you made spire out of looks really out of place in terms of the whole badwater design scheme.

Yeah a bit. Badwater is like Process but a lot more rocks and dirtiness. That being said the new spire seems like it will play and work a lot better. I assume from

KevinIsPwnas well as fixing some of the clipping issues

that you have fixed the broken jumpiness which is good. However I didn't get a chance to upload my video of all the broken jumps :( I am uploading it now though just in case you missed any/anyone wants to see what you could do.

posted about 11 years ago
#50 cp_badwater - an experiment in Map Discussion

General Comments: http://imgur.com/a/MQkpl

Looks pretty good right now.

posted about 11 years ago
#47 cp_badwater - an experiment in Map Discussion
KevinIsPwn<snip>

YES. Downloading now, will post if I find anything.

posted about 11 years ago
#45 cp_badwater - an experiment in Map Discussion
KevinIsPwnMerchantLooking good. Any chance you could upload the map as it is right now so that I can look through it?
I will in a bit. I don't want to release till I have a2 finished. Basically, I just need to do the skybox, which I can hopefully fix tonight.

Okay. :)

posted about 11 years ago
#42 cp_badwater - an experiment in Map Discussion

Looking good. Any chance you could upload the map as it is right now so that I can look through it?

posted about 11 years ago
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