Osiris
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SteamID64 76561197960734408
SteamID3 [U:1:468680]
SteamID32 STEAM_0:0:234340
Country Netherlands
Signed Up April 11, 2014
Last Posted August 14, 2024 at 7:19 AM
Posts 356 (0.1 per day)
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#15 ESA Rewind LAN: Day 1 in Events
camperBumFreezemeat vs JT
20b vs JT
20b vs 7
meat vs 7
froyo vs evl
are the games on stream in that order according to weithoofds reddit thread
wtf thats actually terrible why not cast the interesting matches i know nobody wants to watch 20b and mm get rolled

It might be because they're expecting 20b and MM to end up in the lower bracket tomorrow(bottom 2 are seeded into lower bracket round 1, top 4 into upper bracket round 1) and then you wouldn't see 20b and MM on stream during the entire LAN. It's a way to assure us of some 20b and MM without sacrificing any of the really important games during knockouts, although I think they should probably have picked 4G vs 7 in round 1 and JT vs 4G in round 3 to see a bit more of the top teams against each other on day 1.

posted about 7 years ago
#477 TF2 Rewind LAN at Esports Arena - Jan 21-22 in LAN Discussion
LonsforFaceit new sponsor of ESA?

https://twitter.com/EsportsArena/status/822647936920285188

At this point, FACEIT is basically giving us everything we're asking for(prize money, a decent matchmaking system and good communication). Valve could learn a thing or two from them about how to approach a community.

posted about 7 years ago
#29 Shiba inu thread in Off Topic
LupusShiba means "fuck".

It most definitely doesn't. It uses a kanji which refers to dry wood or brush(as in "there is an animal hiding in the brush").

posted about 7 years ago
#5 TFT LCD worse than normal LCD? in Hardware

120Hz is better than 60Hz(provided your computer churns out enough frames per second) no matter how you look at it. The best thing you can do is try one and see if you think it's worth the money, because they do cost $180-300 for a basic model depending on availability in your country, brand and whether or not you can find it on sale. It's an advantage mainly for tracking targets with your crosshair and when you flick around quickly to look around you or when things fly through across your screen as they do in arena shooters.

CRTs have a few minor advantages, but they aren't made anymore(well, not for this purpose) and are basically outdated technology. It will be difficult to find one which works properly at a refresh rate over 90Hz, it'll have an aspect ratio you're not used to, it'll consume more power, it'll be inordinately heavy and might give you a headache(varies from person to person).

posted about 7 years ago
#3 TFT LCD worse than normal LCD? in Hardware

The 120Hz panels you're referring to are also TFT LCD. The difference is just that they have faster pixel transition times and various other tweaks which make the motion far more fluid and accurate than a cheap 60Hz panel. The difference is significant but not so big that you'll suddenly become an amazing player if you get one. You can improve a lot of things before you get to the point where going from 60 to 120 Hz will be on par with other improvements you could make.

Also, if your computer can't put out a baseline 120 frames per second, it's a waste of money to buy such a monitor.

posted about 7 years ago
#49 240hz Asus Monitor in Hardware
bowswer5Is it legit 240hz or a 144hz with some sort of technical gimmick?

It's legitimate 240Hz. The only thing that has me scratching behind my ears is how they're going to do ULMB@240Hz(they said it's enabled) without getting significant crosstalk.

posted about 7 years ago
#56 Global Whitelist Meeting in Events
Hildreth
Show Content
TwiggyHildreth- Tell me the purpose of the whitelist?I think the goal of the whitelist is to affect the game balance by removing weapons that are either "broken" or overpowered.
Hildreth How do you define an "Overpowered" weapon?First a website of someone who knows his shit unlike us.
David SirlinThe worst thing you can have in a competitive multiplayer game is a dominant move (or weapon, character, unit, whatever). I don’t mean a move that is merely good, I mean a move that is strictly better than any other you could do, so its very existence reduces the strategy of the game. A dominant move also probably has no real counter, so even if the opponent knows you will do it, there’s not a lot they can do.
So strictly speaking for weapons, an overpowered weapon is a weapon "that is strictly better than any other" weapon "you could use, so its very existence reduces the strategy of the game"

How do you decide if something is "stricly better"? By playtesting. Has weapon X been proven to be run exclusively in 6s or allowed a very specific uncounterable move or strategy to be pulled? If no, then it should not be banned.

Some currently banned weapons agree to this definition : atomizer, crit a cola, vitasaw, quickfix for example.
Interestingly, some beloved weapons agree to this too : gunboats or crossbow for example.
Hildreth How do you define a "Broken weapon".This one is the easiest. It's a weapon with a mechanic that does not work as intended by the developpers. For example, the pomson when the projectile could become invisible, or taunts that fucked up the hitboxes.

The whole 'fun' element can not be used when you want to objectively balance the game, because fun is by definition subjective. And saying 'a majority of people agree on what fun is therefore we should do X' is just shitting on the rest of the players who think otherwise, so it does the complete opposite of bringing everyone together as the player MR_SLIN claims.

I mean that is fine, he's at least tried to explain it - However he opens a can of worms, if you follow this definition strictly, then the crossbow should be banned, but if that is the case everyone will be in uproar because Medics love the crossbow and in general teams like it because it makes heals/ubers and everything more efficient. But it's vastly superior to any alternatives. The gunboats is a similar proposition, but I don't think should be in the same category because sometimes teams used battalions backup or shotgun to add an extra dynamic to their play.

But therein lies the problems with whitelists - You made your own definition of what an unbalanced weapon is yet don't have the balls to enforce it being banned because it ruins the "subjective" fun of the gamemode. That's the issue, the inconsistencies of whitelists - Some weapons are deemed banned because of this definition (Vitasaw for example) whilst others that fit it perfectly (Crossbow) remain unbanned because it's subjectively seen as "More fun" by people, even though the argument is "Fun is subjective so should not matter".

Either ban all of the unlocks that fit this definition or allow them, no middle ground because it's inconsistent and turns the whitelist into what it is today - A muddle of unlocks decided by a rabble of people wanting to enforce their own views on game balance onto a stagnating, hybrid and chaotic version of TF2 that is different from anything seen elsewhere including the Matchmaking mod - The very thing the developers tried to introduce to support the competitive community.

And the idea that MR Slin knows his shit more than any other person is laughable, he's a person with views and opinions like everyone else, difference is he uses his social media platform to launch it and has spread his ideas to a point where leagues listen to him. Don't get me wrong I'd rather they listened to him over some of these idiots I see posting here, but nobody is special - He just has more a direction he wants to take the game - Good for him.

I don't think the problem is that people can't decide what they think is balanced/unbalanced, fair/unfair, fun/unfun and apply it consistently. The problem is that whenever a weapon which is fun at a mechanical level becomes unbalanced, let's use the crossbow as an example, you would have to ban it because Valve is incapable of (re)balancing it. The end result is that you end up banning a bunch of weapons which are interesting but a bit too powerful and allowing a bunch of mechanically inspirationless weapons which are balanced, which means you are making a choice between a somewhat erratic but mechanically fun game and a consistent/fair but dull game. Most players seem to prefer the slightly erratic but fun variant. Let's have some examples:

  • Balancing by increasing the power level of other items - Gunboats could be balanced by making base self-damage without the gunboats equipped lower, which would cause shotgun to be run more and simultaneously curb scouts, which I'd say most people agree is the most powerful class in organised gameplay
  • Balancing by nerfing or increasing the power of one item - Black Box heals 1 HP for every 3 damage dealt(that's ~35 on a point blank direct and ~15-20 for a mid-range direct or a close-range juggle), which rewards hitting close-range directs but doesn't give you much for spamming with it
  • Balancing one class's weapon pool by doing both of the above at the same time without having a negative effect on overall game balance - The crossbow could be balanced by making it heal 50% of what it does now, while needles are given the ability to heal players in a distance-inversed manner(the further the target is from the medic, the more each needle heals the target) for an amount of heals per second equal to the crossbow. The needle gun will not be able to save someone(no burst heal and the target will have to stand still for a long time compared to the crossbow), but it is better at self-defence, so the items are balanced and each unique in their own right(choice between self-defence or hero saves)
  • Possible to balance but will not introduce more fun or skill - The Vitasaw could probably be balanced by making the other saws better. If you nerfed the Vitasaw, it would just be useless. However, why would you start changing other items which are fun/balanced to compensate for an item which gives you 20% über without even making one single button input?

Now you go ahead and try to accomplish the same balance simply by banning items. It would be like asking Michelangelo to chisel David with a pickaxe; you're going to need a finer tool for the job, and Valve needs to provide/be that tool(some would argue they are tools, but that's not the kind I'm talking about). It's not our theory or practice that's at fault, we just don't have the means to realise the ideal. We can refine the whitelist until we're blue in the face, but it doesn't help past a certain point.

Bonus medic primary idea: A plasma gun which steps, like in Quake, so you could heal/damage people with it reliably at close range if your tracking is good, but the projectiles are slower than needles past the step distance, so it becomes really easy to dodge them/they take a long time to get to your heal target(so they can be collapsed on before you can heal them at long range).

posted about 7 years ago
#446 The 120Hz Monitor Thread in Hardware
VulcanCerduryeah cheap ones can look all washed out and fucky
also reliability and build quality are factors
ahh, but lets say i didn't mind colors, would there be any other factors? What are the differences between different types of panels?

Motion blur is not only affected by how fast the screen refreshes, but also by how long it takes the screen to switch pixels from one colour to the next(pixel response time, often listed as grey-to-grey, but it's better to look at reviews than the manufacturer's spec sheet).
Then there is also the importance of input lag, which is the time it takes for your screen to start changing the pixels after it receives the data to draw the frame(the lower this is, the closer the thing you see will be to what's actually happening in the game).
A lot of people will tell you otherwise(based on their feeling), but backlight strobing technologies drastically reduce the amount of tracking-based motion blur. The quality of the various implementations of this technology varies from manufacturer to manufacturer.

Also, some on-screen menus will give you a brain tumour and make you question how any human being could be so incompetent at designing a settings interface. There's also FreeSync/G-sync and some more minor manufacturer-specific tech that might be appealing to you. Keep in mind that lately all monitors with equal refresh rate and resolution are using the same AUO-made panels anyway, it's just the tuning, binning and extras on top of that which make the difference.

posted about 7 years ago
#12 mouse bungee for g303 in Hardware

+1 for Tt Galeru. Only bungee which keeps the cable off your desk, but parallel to it instead of angling it up, so it doesn't jerk around when you get to the limits of your reach.

posted about 7 years ago
#27 Steam winter sale what to buy? in Other Games
Maxi-Have people forgotten to buy games on the last day unless it's in the daily deal

I don't think that applies anymore. During the last sale there were no daily deals or deeper discounts later on because Steam customer support was overwhelmed with refund requests from people who bought games at a higher price earlier on in the sale. I see no reason why this would be any different for the current sale.

posted about 7 years ago
#34 happy holidays in Off Topic

Happy holidays to you too.

posted about 7 years ago
#13 when dat update valve in TF2 General Discussion
bleghfarecwow valve starts listening to the community

https://i.imgur.com/Gr4ksP8.png

There is a universal class limit of 6 right now by virtue of having 12-slot servers. I think you mean class limit 1.

posted about 7 years ago
#18 TF2 running terribly on new system? in Hardware
SetsulYou want steaks.
They usually take 3 minutes.
You want them to be done faster this time.
You put more charcoal on the grill.
You leave the steaks on it for 3 minutes anyway.
Now you have burnt steaks.

I'm hungry, send steaks.

Intel has obviously been working hard on foolproofing this by building a sous-vide cooker into Kaby Lake so the chips always stay at the perfect target temperature and not a degree higher. Zip-lock bags not included.

posted about 7 years ago
#16 TF2 running terribly on new system? in Hardware
FoxSetsulWindows 10 can do weird things.

Maybe your capture card is shit. (Hint: all capture cards are shit)

Very good choice of thermal paste, it's worse than the one the NH-U12S comes with. Wouldn't want the CPU to run too cool.

I also congratulate you on overclocking a CPU that runs at 4.2 GHz to 4.2 GHz.
geez

i'm not running tf2 through my capture card, it's for ps4/iOS capturing, i didn't even know the noctua paste came with the fan tbh

the cpu is at base at 4.0, i don't ever overclock things and i upped the voltage so it stays at 4.2? i don't understand why your post is so antagonistic towards me lol

Your CPU has a baseclock of 100MHz and a base multiplier of 40, resulting in 4.0GHz. When your CPU is put under load, it will turbo to 4.2GHz, out of the box. On Skylake, you can make this turbo number go up higher by increasing the boost multiplier. If you just increase the voltage without doing anything else, you're literally just making your CPU run hotter. The only reason you increase the voltage is that when you raise the boost multiplier above stock(42, for a turbo boosted clock of 4.2GHz), your processor will start producing errors because the tiny parts in it won't switch on/off fast enough before the next cycle.

Think of it as a car assembly line where the parts aren't fed to the robots quick enough, and some parts will still be missing before the car automatically moves on to the next station. You'll have to make the feed lines run quicker to keep up or you'll end up with a mess of a car at the end. Want to make cars quicker(higher clock speed)? You need more parts faster(higher voltage). If you ask too much of your assembly feed lines, parts will fly off and damage your factory(overheating of the CPU).

So what you should be doing is raising the boost multiplier and then gradually giving the CPU more voltage if it doesn't run stabile. Raising the voltage alone is useless because your CPU is already running at 4.2GHz whenever necessary, temperatures permitting. Look up a Skylake overclocking guide before you do this.

posted about 7 years ago
#11 Some TF2 items irl in Off Topic

For those of you who don't know, most of the TF2 weapons which aren't fantasy weapons are based on a specific historical weapon, sometimes interwoven with a pun. Operation Market Garden was a (somewhat failed) attempt during WW2 to occupy a bunch of strategic locations like bridges, mostly in the Netherlands, in order to largely set up an allied victory before winter would set in. It involved a before unseen number of airborne forces. The thing itself is modelled after an M1943 entrenching tool, standard issue for American airborne forces.

The Ullapool Caber is modelled after an M24 Stielhand and the name is a reference to Ullapool, a city in the north-west of Scotland, and a caber, which is a huge pole that's tossed(no pun intended) in a traditional Scottish sports event.

And one more example, the Black Box is modelled after the M202 FLASH. "Black box" is also a term for an object of which the effects are commonly known, but the inner workings of which are known only to one specific group or person.

posted about 7 years ago
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