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SteamID64 | 76561198029695777 |
SteamID3 | [U:1:69430049] |
SteamID32 | STEAM_0:1:34715024 |
Country | Spain |
Signed Up | April 29, 2015 |
Last Posted | January 23, 2025 at 5:26 PM |
Posts | 259 (0.1 per day) |
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If the "playdemo" command accepts absolute paths then you definitely can. If it only accepts relative paths starting in the TF Folder it might not be possible. Let me check.
Edit : It does, but the in-game built in doesn't (ds_dir wont accept absolute paths), therefore you just need to do this :
Move all your demos to your hdd, near the root (like E:/demos)
When playing a demo, type E:/demos/demoname (example path)
You'll need to do this from time to time
Honestly the whole engi jump with the orb can make for some cool clutch escapes surfing off the orb, specially since it will do at most 45 self dmg + fall damage
TCG has some amazing art of some of my all time favs like
https://imgur.com/aNHlhGJ
https://imgur.com/hzUhbQH
https://imgur.com/dnqXrdA
https://imgur.com/j2VjzJE
https://imgur.com/VvGGvOL
https://imgur.com/OAhRTn8
(not all are TCG art ofc)
I like bugs
I believe I suggested this idea in the previous Meet your map cup. But I'll repeat it incase its still possible or wanted.
What about making a poll at the end of the cup so every single team rates every map from the cup, then the most rated map gets a small part of the prizepool (mostly in a symbolic way) and the map gets a trial at TF2PL for a while.
Let's meet the quotas so that we can have ESEA EU next season :)
Just remove the reverse falloff and make it deal 40 dmg at any range and heal ~100 HP at any range. Also remove the autoreload, make it take longer to reload and we good.
This way you're probably only going to use one arrow during an intense fight unless you want to be a long time reloaing and not healing, making it risky yet still useful
What if we keep the spread but make it not random?
Like think of the shotgun 3x3 grid. What if the pistol's spread followed that spread?
First shot would be the one in the center, then for example the second one would be in the left upper corner and it would follow the square indefinitely until a long enough wait for the shot to be perfect again.
It would have way less spread than the shotgun but it would still be manageable and if you are really good you can move your crosshair accordingly with the spread trying to get all shots to hit in the center.
TriRIKDarkNecridovement speed penalty so that it actually works properly and remove random fall damage, I believe in you Valve!Can you explain it a bit?
Regarding Random fall damage, there is a 20% random variance in fall damage. Its supposed to be disabled when either random spread or random damage is disabled (Not sure which, I think its the former), but it isnt, therefore that 20% random variance occurs anywhere, even LANs
https://wiki.teamfortress.com/w/images/0/04/Wrangler_RED.png
Why is this a thing
Really like it in pubs as engi with the pistol, since im not good enough (at least not consistenly) to use the widowmaker