clorgRadmanHow are new players supposed to know that airbursting is a thing unless people tell them? or that stickies that are laid for traps have full damage independent of ramp up if they let the stickies stay on the ground for a while (it actually worked like this before the update)?
You can test if you can air burst within 3 seconds of switching to demoman, you can't do that with a damage rampup mechanic. I'm sort of confused by the second part of your question as there was no damage rampup pre-update at all.
Haha, see this is what I'm talking about. The sticky launcher used damage ramp up and falloff for 5 seconds, and then became full damage traps. See: http://www.teamfortress.com/post.php?id=2253