Radman
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SteamID64 76561197997123353
SteamID3 [U:1:36857625]
SteamID32 STEAM_0:1:18428812
Country United States
Signed Up August 30, 2012
Last Posted June 17, 2016 at 7:45 PM
Posts 437 (0.1 per day)
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#65 pick/ban system in TF2 General Discussion

League is the same way, except when you play in tournament mode, you have access to everything.

posted about 10 years ago
#32 thoughts on blackbox and shotgun roam in TF2 General Discussion

You can make a case for literally everything slowing down the game, or being a crutch. Its starting to get grating to hear it non-stop.

posted about 10 years ago
#7 Hawken reboot in Other Games
ckapThey fucked up the game from the way it was in beta/alpha.

What was the difference?

posted about 10 years ago
#58 pick/ban system in TF2 General Discussion

Idk man, once i started getting into dota, captains mode stood out to me as a very obvious mechanic that was in place to prevent counterpicking.

Plus, which is more confusing: watching a few competitive games without pub weapons ever being even mentioned? Or watching a few competitive games where the weapons each team can and cant use is determined for everyone right at the beginning.

posted about 10 years ago
#5 Hawken reboot in Other Games
tranchemusicRadman too fast for an fps
Is that a real problem?

Meant too slow. It was a typo.

posted about 10 years ago
#55 pick/ban system in TF2 General Discussion

Is tf2 as strategic as cs? Serious question, I don't know all that much about cs.

posted about 10 years ago
#3 Hawken reboot in Other Games

turn rate is limited, if thats what you mean. Within the cone in front if you, you can aim however you want, but making big turns is limited. You can also do a quick 180 by moving back and pressing shift.

I remember really hating it when i first played it, but i didnt mind it in this go. Maybe they changed it? maybe i just knew to expect. Idk.

posted about 10 years ago
#1 Hawken reboot in Other Games

Has anyone else played hawken since it has been released on steam?

I remember playing when it was first release and remembered it being too fast for a strategic mech game, and too fast for an fps. Since then theyve upped the speed of gameplay by a lot, and its WAY more fun right now imo.

Its definitely worth another try if you havent played it in a while.

EDIT: found this clip on reddit. It kind of shows what you can do with the movement. http://www.twitch.tv/mrxacius/c/3853243

posted about 10 years ago
#49 pick/ban system in TF2 General Discussion

All this talk about too much variety causing too much randomness.

The pick/ban system is there SPECIFICALLY to address too much randomness/counterpicking/etc.

posted about 10 years ago
#47 rick and morty in Off Topic

http://www.vh1.com/video/shows/acceptable-tv/139539/mister-sprinkles-part-1.jhtml

That first episode was ass tho, real talk. I'm glad I stuck through with it cause the stories are actually very compelling.

posted about 10 years ago
#21 What Would You like to See On: Pyro in TF2 General Discussion
wareyaSacrificing the original principles of the pyro class is fine, because the pyro class was extremely flawed. But they didn't make the pyro class into the kind of class where it makes sense to have more mobility than a mobile class. Yes, they can make pyro a class where mobility isn't their problem, but it doesn't make sense to turn them into a class where mobility is their benefit. I hope you understand what I mean now. It's not black and white.

Okay, but do you think even that is true? Mobility on the scout doesnt just mean he gets places faster, but his movement is unpredictable. Mobility on the soldier means taking high ground, jumping into fights and escaping at a moments notice. the powerjack is something like the GRU, where it is only really useful in getting to places. The mobility it provides doesnt make the pyro better in combat like the scout or soldier mobility.

If i can hang my hat about pyro, I think the problem is how he has such an overwhelming advantage at very close range. Yes, different classes should be stronger in different situations, but most classes want to fight in close range anyway. Its the same sort of deal as heavy. Fights start to become kind of binary: did you get in his effective range or not? There are other hangups like afterburn, but imo that is the biggest problem with pyro as a combat class.

The dominant strategy for scout vs. pyro is to just stay out of range and hit him with 40 damage shots until he dies. Doesnt sound especially fun.

posted about 10 years ago
#8 What Would You like to See On: Pyro in TF2 General Discussion
wareyaIf some class got a projectile weapon that could get headshots, and it were better than the huntsman, would that be fair to the sniper class?
That's the same as what you're implying. Soldier IS A MOBILITY CLASS, so he should NOT be screwed over for using mobility that is available to him. The powerjack increases the mobility of the pyro class, WHO IS NOT A MOBILITY CLASS, practically for free, AND DOES MORE. I don't care about the latter as long as the former doesn't happen, but when the former is happening then the latter has no right to. I don't want to screw over the powerjack because I think that it does improve the game, but there's no reason that the powerjack should be "better" than the escape plan in what the escape plan AND THE ESCAPE PLAN'S CLASS have inherent to them.

Pyro's bad mobility is part of the class's design. It is a balancing factor. Giving the pyro a better version of a mobility utility that another class has, in the name of making the pyro class better, is a sham.

Not super sure what youre trying to say here. Youre saying that pyros bad mobility is a balancing factor of the class, but the powerjack (which is p much a 100% upgrade) is fine? And that the soldier needs an buff to a melee that has been nerfed 3 times in a row and is STILL used the most of any soldier melee to be on par with pyro?

posted about 10 years ago
#4 What Would You like to See On: Pyro in TF2 General Discussion
wareyaBuff the escape plan so that the powerjack isn't literally absolutely better in every single way other than a fraction of a second of rollout time

Is this a fair comparison though?

Powerjack is better than EP, sure. But pyro as a whole is way worse, and has shit mobility.

Its like asking to buff the flamethrower cause its so much worse than the rocket launcher. or increasing the soldiers movespeed cause its slower than scout.

posted about 10 years ago
#8 TF2 update for 3/5/14 (3/6/14 UTC) in TF2 General Discussion
WithADanceNumberso what does hud_combattext_batching_window do?

I believe it allows you to set the delay between damage number batching.

So you can set it to 2.0, and have it add up all the damage you do to each target as long as it is within 2 seconds of each other.

Correct me if I'm wrong.

posted about 10 years ago
#52 Can we talk about the quality of the streams here? in TF2 General Discussion

Who cares. Dont watch the stream, if you dont like seeing it.

posted about 10 years ago
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